cutealien
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fc1b290951
Fix a few places which called the driverType a deviceType (variable-names and documentation).
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7 years ago |
cutealien
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6355bc18b7
Add IOctreeSceneNode interface to control parameters like VBO usage and polygon clipping checks for octree scene nodes.
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8 years ago |
cutealien
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bff50c751d
Spelling fixes.
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8 years ago |
nadro
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48bf4009c7
- Added external context managers with support for WGL and GLX.(this feature was available in ogl-es branch before)
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9 years ago |
nadro
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bbe83e3f92
- Changed default values for parameters and settings like a StencilBuffer (from OFF to ON), ColorBuffer Bits (from 16 to 32) and ZBuffer Bits (from 16 to 24).
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9 years ago |
nadro
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07a7d9ee2e
- Added clear buffer flags.
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9 years ago |
nadro
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538751d85c
- Added new IRenderTarget interface.
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10 years ago |
cutealien
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9eccabce40
Support for Direct3D 8 removed.
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10 years ago |
cutealien
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6309d3d871
Rewrite profiler implementation some more to get around linker troubles.
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11 years ago |
cutealien
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1fa2ba2b61
Add a code profiler (stop-watch style).
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11 years ago |
hybrid
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6d6b243924
Push trunk to 1.9 version information everywhere
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12 years ago |
hybrid
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ae25bdf202
Merged from 1.8 branch, revisions 4345-4378. All release fixes since the branch to 1.8, and some fixes after that. Now commencing development on this branch, and only bug fixes on the others.
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12 years ago |
hybrid
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0a2330890a
Bump copyright to 2012
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12 years ago |
cutealien
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3788ea88bd
Add missing include IRandomizer.h to irrlicht.h (found by greenya)
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13 years ago |
cutealien
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ac6e07f87d
Make ColladaMeshWriter more flexible by giving user more control over several settings.
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14 years ago |
hybrid
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b4fde1ec49
Add missing include found by greenya
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14 years ago |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 years ago |
hybrid
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9e9e55a903
Merged revisions 3218-3270 from branch 1.7. Many bugfixes, mainly in GUI and device, a few mesh loader fixes. Octree culling bug fix.
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15 years ago |
cutealien
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28a04fbd42
Renamed OctTree to Octree
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15 years ago |
hybrid
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7713cddaf8
Merged revisions 2748:2778 from branch 1.6. A few bug fixes (wrong drop/grab, normals handling, rotation animator) and many doc fixes.
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15 years ago |
hybrid
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275874afb1
Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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15 years ago |
hybrid
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64ad07a38e
Merged from 1.6 branch, revisions 2665:2683. External creation of CSkinnedMesh. Texture matrix bug fixed. obj loader fixed. Divide by zero checks. Some API methods renamed. Strict aliasing fixes. Collada loader fixed.
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15 years ago |
hybrid
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157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
hybrid
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2f2f23c21a
Fix some warnings under Linux.
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16 years ago |
engineer_apple
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cf2cfa5f14
Changes in version 1.6, TA
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16 years ago |
Rogerborg
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dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
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16 years ago |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 years ago |
Rogerborg
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94a1346a5c
Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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16 years ago |