cutealien
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ede858d56f
Make S3DVertex::getType a static instead of const function. Same for other vertex classes.
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5 yıl önce |
cutealien
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b5f139f8a7
Use _IRR_OVERRIDE_throughout.
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5 yıl önce |
cutealien
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966712c571
Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports.
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7 yıl önce |
cutealien
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de1bbfdc50
- Add support for different geometric primitivs to meshbuffers.
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7 yıl önce |
cutealien
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3ea43f605e
Correct debug-name for CMeshBuffer.
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9 yıl önce |
hybrid
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0a2330890a
Bump copyright to 2012
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12 yıl önce |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 yıl önce |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 yıl önce |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 yıl önce |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 yıl önce |
hybrid
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a9b64e9e5c
Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
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16 yıl önce |
hybrid
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fd61d6dd19
Removed some consts from POD type return values.
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16 yıl önce |
lukeph
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341dc16566
-added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
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16 yıl önce |
hybrid
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57485235b9
Added some vector operations which take just one scalar as argument.
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16 yıl önce |
hybrid
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b5d6000f8d
Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
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16 yıl önce |
hybrid
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e80e76c763
Fixed line endings and a little bug in the if check.
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16 yıl önce |
lukeph
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e903f2ca6b
-Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
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16 yıl önce |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 yıl önce |
lukeph
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580c3f5365
terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
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17 yıl önce |
hybrid
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99aa627e76
Merged from 1.4 branch revisions 1174:1188
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17 yıl önce |
lukeph
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2ca8282e00
-- added VBO support --
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17 yıl önce |
hybrid
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81ff2ebb72
Provide meshbuffer level access to vertex elements which always exist.
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17 yıl önce |
hybrid
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61a5af828e
Some fixes for method signature unification and some other C++ fixes.
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17 yıl önce |
irrlicht
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7b734957d8
removed getVertexPitch() method
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17 yıl önce |
hybrid
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74f1e2e9e3
Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added.
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17 yıl önce |
hybrid
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60e4d62143
Made the MeshBuffers be based on a template class. The original headers do still exist for compatibility reasons. The SMeshBuffer... structs are now typedefs of the template.
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17 yıl önce |