cutealien
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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1 年之前 |
cutealien
|
d207a64429
Add IMeshBuffer::getColor functions
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2 年之前 |
cutealien
|
267ccbc4ca
Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy
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2 年之前 |
cutealien
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b79e35ed66
Add IMeshBuffer::getType
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2 年之前 |
cutealien
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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3 年之前 |
cutealien
|
f73f9501f0
API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
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3 年之前 |
cutealien
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b5f139f8a7
Use _IRR_OVERRIDE_throughout.
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5 年之前 |
cutealien
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dbd17774d0
Fix patch for meshbuffers with different primitives.
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7 年之前 |
cutealien
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de1bbfdc50
- Add support for different geometric primitivs to meshbuffers.
|
7 年之前 |
hybrid
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0a2330890a
Bump copyright to 2012
|
12 年之前 |
hybrid
|
582cb75095
Merge from 1.7 branch. Fixes for SSharedMeshBuffer and matrix4
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13 年之前 |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
14 年之前 |
hybrid
|
cf8c269ffc
Rename MoveTo_ methods in SSkinMeshBuffer for proper Irrlicht naming scheme.
|
15 年之前 |
hybrid
|
3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
|
15 年之前 |
hybrid
|
7e5822ec2c
Fix eol-style for all code files to native.
|
15 年之前 |
hybrid
|
065c15c00c
Make real use of bitfield
|
15 年之前 |
bitplane
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0ee0b06eef
Fix some initialization order warnings caused by reorganising members
|
15 年之前 |
bitplane
|
0ce6ba201e
Re-ordered some member variables so that padding on 64-bit pointers don't use unnecessary space, also defined bit fields for some bools and moved them to the end of memory. Some minor formatting changes, and got rid of the annoying upper case .H in the VC projects.
|
15 年之前 |
bitplane
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2a5a21fce4
Reset all line endings to Windows-style CRLF
|
15 年之前 |
hybrid
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 年之前 |
Rogerborg
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1c0fab0d96
Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render().
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16 年之前 |
hybrid
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a9b64e9e5c
Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
|
16 年之前 |
hybrid
|
fd61d6dd19
Removed some consts from POD type return values.
|
16 年之前 |
hybrid
|
b5d6000f8d
Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
|
16 年之前 |
hybrid
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e80e76c763
Fixed line endings and a little bug in the if check.
|
16 年之前 |
lukeph
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e903f2ca6b
-Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
|
16 年之前 |
hybrid
|
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
|
16 年之前 |
hybrid
|
e7add51880
Merged from 1.4 branch revisions 1272:1279
|
16 年之前 |
lukeph
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580c3f5365
terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
|
17 年之前 |
lukeph
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2ca8282e00
-- added VBO support --
|
17 年之前 |