Commit History

作者 SHA1 備註 提交日期
  cutealien 30cce38b8a Fix SMaterialLayer operator!= and optimize operator= 1 年之前
  cutealien ae077534c9 Add SMaterialLayer::hasSetTextureMatrix and SMaterialLayer::resetTextureMatrix 1 年之前
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 年之前
  cutealien abd0fa9dec Fix several problems with SMaterial serialization. 5 年之前
  cutealien b737b425ba Checking TextureMatrix pointer before de-allocating. 5 年之前
  cutealien f16f173fcb setMaterial no longer changes texture-matrices in GL and D3D9 when no texture-pointer is set. 5 年之前
  cutealien e064db1355 Bugfix: Previously when some material had a texture matrix and another didn't those materials were still considered identical. Which had prevented correct switching between materials with and without texture matrices. 8 年之前
  cutealien bff50c751d Spelling fixes. 8 年之前
  nadro 453d24cf2e - Added TextureWrapW field to SMaterialLayer. 9 年之前
  hybrid 9f7227b7ad Some whitespace adjustment. 11 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  hybrid bd72b79df0 Typo fixed 13 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  hybrid e5488e1777 Support separate U and V texture wrap modes. 15 年之前
  hybrid 17bc727e31 Add mirror texture wrap modes. 15 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  hybrid 0d8210fa44 Add Mipmap LOD Bias to texture layers. 16 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  hybrid e7ced16d04 Made the Anisotropic Filter degree configurable via the SMaterialLayer member which had been a bool formerly. Using the setFlag in SMaterial should still give MaxAnisotropy level as before. 16 年之前
  hybrid 386a18b566 Merged revisions 1652:1682 from the 1.4 branch: Code layout changes in the examples and SMaterial checks for self-assignment. 16 年之前
  hybrid 529b6f0f3c Merged revisions 1543:1559 from 1.4 branch. Mainly zbuffer issues and the TextureMatrix allocator patch. 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前
  hybrid 755e117078 Merged from 1.4 branch revisions 1316:1328. 16 年之前
  hybrid 0e63486fbe Merged revisions 1309:1314 from 1.4 branch. 16 年之前
  engineer_apple 201ce2c119 ------------------------------------------- 17 年之前
  hybrid 68cd81b194 Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them... 17 年之前