Commit History

Autor SHA1 Mensaxe Data
  cutealien 0d5be91494 Switch default transparency sorting back from ETNS_PLANE_CENTER to ETNS_CENTER hai 1 ano
  cutealien 94c4260c36 Add more transparent node sorting algorithms hai 1 ano
  cutealien 901c41853e Add options for transparency node sorting algorithm hai 1 ano
  cutealien 12e92e9180 Clean up include dependencies in public headers hai 1 ano
  cutealien 1a67fce6cb Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node hai 1 ano
  cutealien 4f47211492 Spelling fixes hai 1 ano
  cutealien 046f889bc7 Spelling fixes hai 1 ano
  cutealien f6365a1578 Add a comment to addSkyDomeSceneNode hai 1 ano
  engineer_apple a960283ac3 a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. %!s(int64=2) %!d(string=hai) anos
  cutealien f65056469c Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types. %!s(int64=2) %!d(string=hai) anos
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
  cutealien f73f9501f0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules. %!s(int64=3) %!d(string=hai) anos
  cutealien 74144bf377 Add steer parameter to CSceneNodeAnimatorFollowSpline which allows rotating node toward direction of movement. %!s(int64=3) %!d(string=hai) anos
  cutealien e9b75d2623 Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager. %!s(int64=4) %!d(string=hai) anos
  cutealien 162540909d Add function ISceneManager::createShadowVolumeSceneNode to allow custom ISceneNode's to use shadows. %!s(int64=5) %!d(string=hai) anos
  cutealien cb1d2f7706 Fix typos. Thanks @ greenya %!s(int64=5) %!d(string=hai) anos
  cutealien 391dd912bd Add IXMLWriterUTF8 to allow writing utf8/ansi XML's. %!s(int64=5) %!d(string=hai) anos
  cutealien 06efc9a196 Add function ISceneManager::clearAllRegisteredNodesForRendering. %!s(int64=7) %!d(string=hai) anos
  cutealien 51961da07d ISceneManager::getMesh can now creates meshes with alternative cache-names. %!s(int64=7) %!d(string=hai) anos
  cutealien 24336634a8 Add some documentation to clarify what ISceneManager::getSceneNodesFromType does do. %!s(int64=7) %!d(string=hai) anos
  cutealien 6355bc18b7 Add IOctreeSceneNode interface to control parameters like VBO usage and polygon clipping checks for octree scene nodes. %!s(int64=7) %!d(string=hai) anos
  cutealien 1073bff853 Fix CMetaTriangleSelector and allow creating octrees for single meshbuffers. %!s(int64=8) %!d(string=hai) anos
  cutealien 543e70dc34 CTriangleSelector can now be created for a single meshbuffer. %!s(int64=8) %!d(string=hai) anos
  cutealien a20f01131a ITriangleSelector now can also return meshbuffer collision information. %!s(int64=8) %!d(string=hai) anos
  cutealien bff50c751d Spelling fixes. %!s(int64=8) %!d(string=hai) anos
  cutealien f763315a9b Improve documentation for new texture-loader interface and mention that the old solutions are deprecated. %!s(int64=10) %!d(string=hai) anos
  hybrid b93788fa3d First round of override updates. %!s(int64=11) %!d(string=hai) anos
  hybrid 5de4ef87f6 Merged from 1.8 branch, revisions 4393-4484: Compiler issues with certain compilers fixed, localtime bug under windows7 fixed. %!s(int64=11) %!d(string=hai) anos
  hybrid 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
  hybrid 516faec05b Add another saveScene overload which allows to pass in a user-created XMLWriter. Patch suggested by eversilver. %!s(int64=12) %!d(string=hai) anos