提交历史

作者 SHA1 备注 提交日期
  cutealien 782733a02f Enhance shader material to show how to pass material values 2 年之前
  cutealien 60bc9f8b45 Improve documentation 2 年之前
  cutealien fd9d70dd78 Add IMaterialRendererServices::startUseProgram/stopUseProgram 2 年之前
  cutealien dac0cd833a Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices 2 年之前
  cutealien 374cbe4c47 Document some shader behaviour 2 年之前
  engineer_apple 93f6963df9 burning v0.53 3 年之前
  engineer_apple d4fb59ddb0 remove examples warnings 5 年之前
  cutealien 1b4444e044 Remove E_GPU_SHADING_LANGUAGE in IGPUProgrammingServices. 5 年之前
  cutealien 14d22dc58c Use one callback instance per added shader material in shader example. 8 年之前
  nadro 8863d11e65 - Fixed compilation issues on OSX. 9 年之前
  nadro 07a7d9ee2e - Added clear buffer flags. 9 年之前
  nadro 02b49eea1b - Added exampleHelper and updated all examples. This is a base patch for upcoming patches related to iOS and OSX. 9 年之前
  cutealien 9eccabce40 Support for Direct3D 8 removed. 10 年之前
  cutealien 1fa7e87f5e NVidia CG support removed due to lack of maintenance. 10 年之前
  nadro 4f1c2b4e54 - Fixed issues with D3D9 get constant ID method. 12 年之前
  Nadro 7f01500fd1 - Improved texture handling in a shader callback (returned ability to bind a texture by a float interface). 13 年之前
  Nadro 2d01842f20 - Fixed "Error setting int array for HLSL variable" issue in example 10.Shaders. 13 年之前
  nadro 338ba2accc - Fixed blending issues in examples. 13 年之前
  cutealien 9a77f09d45 Fix shader example (thx @ Yoran for finding & fixing) 13 年之前
  cutealien cdec46dfdd Spelling errors. 13 年之前
  hybrid 92d1b40623 Add Nadro's initial Cg support. Example 10 is enhanced to allow also Cg shaders. 13 年之前
  hybrid 37a6fef54a Fix transparent shaders, seems that the base setup does not fix all blend mode settings properly. 14 年之前
  hybrid 96310b964d Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 15 年之前
  hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 16 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 16 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 16 年之前
  engineer_apple cf2cfa5f14 Changes in version 1.6, TA 16 年之前
  Rogerborg dcebfbbf0d http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704 16 年之前
  hybrid 9bc11201d5 Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 16 年之前
  hybrid 0b03402773 Merged from 1.5 branch to trunk, all changes from 1821 to 1835. Mostly warning fixes, GL ASM shaders repaired, d3d9 RTTs less memory consuming, skinned mesh bboxes updating. 16 年之前