Commit History

Author SHA1 Message Date
  hybrid e7b200fef4 Merged revisions 2892:2947 from 1.6 branch. Mainly GUI fixes. Cylinder texturing enhanced. WIN64 defines everywhere also use _WIN64. Code layout and documentation updates. 15 years ago
  hybrid 82fc088f15 Add typedefs for better readability. 15 years ago
  hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 15 years ago
  cutealien c0817da71c Adding a comment to updateAbsolutePosition. 15 years ago
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 years ago
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 years ago
  hybrid bddb9fb8a5 Fixed indentation. 15 years ago
  hybrid c26cb45461 Merged from 1.5 branch, revisions 2137:2293. Minor bugfixes, some doc updates. 15 years ago
  hybrid 87a66e3f67 Avoid self-assignment causing wrong drop, found by CuteAlien. 16 years ago
  engineer_apple cf2cfa5f14 Changes in version 1.6, TA 16 years ago
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 years ago
  Rogerborg baa858b66c From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes. 16 years ago
  Rogerborg b2ea2b3fee Fix Maya and FPS cameras so that they only animate if they are: 16 years ago
  Rogerborg 7004d4a175 Clarify the comments on ISceneNode::setDebugDataVisible() / isDebugDataVisible(). 16 years ago
  hybrid 1ec87869c3 Some documentation fixes. 16 years ago
  bitplane 4e840b1c60 ISceneNode::addChild now recursively updates SceneManager pointers if the node was from another SceneManager. 16 years ago
  hybrid 8a070d9cc6 Replaced BoneName by scene node's Name as suggested by rogerborg. Added setName method overload for stringc parameter. 16 years ago
  hybrid 682a1200a8 Replaced transformBox by transformBoxEx to avoid major malfunction of the transformations when the transformation includes rotations. 16 years ago
  hybrid 2489bda2e8 Merged 1499:1506 from 1.4 branch: Doc updates, getEmitter added. 16 years ago
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 years ago
  hybrid 755e117078 Merged from 1.4 branch revisions 1316:1328. 16 years ago
  hybrid 4e6e236ec4 Merged from branch 1.4, revisions 1275:1289 16 years ago
  hybrid 451d5bca72 Merged from 1.4 branch revisions 1251:1271 17 years ago
  hybrid 152f5f1c68 Fixed the signatures the other way. 17 years ago
  bitplane 408045e3ff reverted (accidental?) changes to ISceneNode::getPosition and setPosition return values 17 years ago
  hybrid 25235a32fe Added multiple inheritance to the billboard texte scene node in order to expose both billboard and textnode interface. 17 years ago
  bitplane daedda8523 Fixed a performance bug in ISceneNode constructor reported by izhbq412 17 years ago
  hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188 17 years ago
  hybrid 48e009de8f Merged 1.4 branch 1075:1105. 17 years ago
  engineer_apple 201ce2c119 ------------------------------------------- 17 years ago