nadro
|
07a7d9ee2e
- Added clear buffer flags.
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9 years ago |
nadro
|
02b49eea1b
- Added exampleHelper and updated all examples. This is a base patch for upcoming patches related to iOS and OSX.
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9 years ago |
hybrid
|
10139e71fe
Remove unused variables.
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12 years ago |
hybrid
|
52f84ab7e9
Change type for stored and passed lights array. In most situations, only the ISceneNode was used, and the type is not necessarily ILightSceneNode anyway. So generalize this interface and the storage arrays internally.
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13 years ago |
hybrid
|
96310b964d
Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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15 years ago |
hybrid
|
7713cddaf8
Merged revisions 2748:2778 from branch 1.6. A few bug fixes (wrong drop/grab, normals handling, rotation animator) and many doc fixes.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
engineer_apple
|
2340f9b849
Changes in 1.6 TA
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16 years ago |
engineer_apple
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c130d56b76
Changes in 1.6 TA
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16 years ago |
hybrid
|
5af050be2c
Make renderpass enum combinable.
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16 years ago |
Rogerborg
|
dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
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16 years ago |
Rogerborg
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06ae5c41ef
Fix managed lights example build bug on C::B / Linux.
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16 years ago |
Rogerborg
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ee5942f4c1
Add example 20 to C::B and VC7/VC9 projects. Fix some build issues with the light manager and example.
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16 years ago |
Rogerborg
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94a1346a5c
Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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16 years ago |