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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file RAS_IPolygonMaterial.h
- * \ingroup bgerast
- */
- #ifndef __RAS_IPOLYGONMATERIAL_H__
- #define __RAS_IPOLYGONMATERIAL_H__
- #include "STR_HashedString.h"
- #include "MT_Vector3.h"
- #ifdef WITH_CXX_GUARDEDALLOC
- #include "MEM_guardedalloc.h"
- #endif
- class RAS_IRasterizer;
- struct MTexPoly;
- struct Material;
- struct Image;
- struct Scene;
- class SCA_IScene;
- struct GameSettings;
- enum MaterialProps
- {
- RAS_ZSORT =1,
- RAS_TRANSPARENT =2,
- RAS_TRIANGLE =4,
- RAS_MULTITEX =8,
- RAS_MULTILIGHT =16,
- RAS_BLENDERMAT =32,
- RAS_GLSHADER =64,
- RAS_AUTOGEN =128,
- RAS_NORMAL =256,
- RAS_DEFMULTI =512,
- RAS_BLENDERGLSL =1024,
- RAS_CASTSHADOW =2048,
- RAS_ONLYSHADOW =4096,
- };
- /**
- * Polygon Material on which the material buckets are sorted
- *
- */
- class RAS_IPolyMaterial
- {
- //todo: remove these variables from this interface/protocol class
- protected:
- STR_HashedString m_texturename;
- STR_HashedString m_materialname; //also needed for touchsensor
- int m_tile;
- int m_tilexrep,m_tileyrep;
- int m_drawingmode;
- int m_alphablend;
- bool m_alpha;
- bool m_zsort;
- bool m_light;
- int m_materialindex;
-
- unsigned int m_polymatid;
- static unsigned int m_newpolymatid;
- // will move...
- unsigned int m_flag;//MaterialProps
- int m_multimode; // sum of values
- public:
- MT_Vector3 m_diffuse;
- float m_shininess;
- MT_Vector3 m_specular;
- float m_specularity;
-
- /** Used to store caching information for materials. */
- typedef void* TCachingInfo;
- // care! these are taken from blender polygonflags, see file DNA_mesh_types.h for #define TF_BILLBOARD etc.
- enum MaterialFlags
- {
- BILLBOARD_SCREENALIGNED = 512, /* GEMAT_HALO */
- BILLBOARD_AXISALIGNED = 1024, /* GEMAT_BILLBOARD */
- SHADOW =2048 /* GEMAT_SHADOW */
- };
- RAS_IPolyMaterial();
- RAS_IPolyMaterial(const STR_String& texname,
- const STR_String& matname,
- int materialindex,
- int tile,
- int tilexrep,
- int tileyrep,
- int transp,
- bool alpha,
- bool zsort);
- void Initialize(const STR_String& texname,
- const STR_String& matname,
- int materialindex,
- int tile,
- int tilexrep,
- int tileyrep,
- int transp,
- bool alpha,
- bool zsort,
- bool light,
- bool image,
- struct GameSettings* game);
- virtual ~RAS_IPolyMaterial() {}
-
- /**
- * Returns the caching information for this material,
- * This can be used to speed up the rasterizing process.
- * \return The caching information.
- */
- virtual TCachingInfo GetCachingInfo(void) const { return 0; }
- /**
- * Activates the material in the rasterizer.
- * On entry, the cachingInfo contains info about the last activated material.
- * On exit, the cachingInfo should contain updated info about this material.
- * \param rasty The rasterizer in which the material should be active.
- * \param cachingInfo The information about the material used to speed up rasterizing.
- */
- virtual bool Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
- {
- return false;
- }
- virtual void ActivateMeshSlot(const class RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const {}
- virtual bool Equals(const RAS_IPolyMaterial& lhs) const;
- bool Less(const RAS_IPolyMaterial& rhs) const;
- //int GetLightLayer() const;
- bool IsAlpha() const;
- bool IsZSort() const;
- unsigned int hash() const;
- int GetDrawingMode() const;
- const STR_String& GetMaterialName() const;
- dword GetMaterialNameHash() const;
- const STR_String& GetTextureName() const;
- unsigned int GetFlag() const;
- int GetMaterialIndex() const;
- virtual Material* GetBlenderMaterial() const;
- virtual Image* GetBlenderImage() const;
- virtual MTexPoly* GetMTexPoly() const;
- virtual unsigned int* GetMCol() const;
- virtual Scene* GetBlenderScene() const;
- virtual void ReleaseMaterial();
- virtual void GetMaterialRGBAColor(unsigned char *rgba) const;
- virtual bool UsesLighting(RAS_IRasterizer *rasty) const;
- virtual bool UsesObjectColor() const;
- virtual bool CastsShadows() const;
- virtual bool OnlyShadow() const;
- virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */
- /**
- * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
- */
- int ConvertFaceMode(struct GameSettings *game, bool image) const;
- /*
- * PreCalculate texture gen
- */
- virtual void OnConstruction() {}
- #ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_IPolyMaterial")
- #endif
- };
- inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial & lhs)
- {
- return ( rhs.Equals(lhs));
- }
- inline bool operator < ( const RAS_IPolyMaterial & lhs, const RAS_IPolyMaterial & rhs)
- {
- return lhs.Less(rhs);
- }
- #endif /* __RAS_IPOLYGONMATERIAL_H__ */
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