KX_ConvertActuators.h 1.6 KB

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  1. /*
  2. * ***** BEGIN GPL LICENSE BLOCK *****
  3. *
  4. * This program is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU General Public License
  6. * as published by the Free Software Foundation; either version 2
  7. * of the License, or (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software Foundation,
  16. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  17. *
  18. * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
  19. * All rights reserved.
  20. *
  21. * The Original Code is: all of this file.
  22. *
  23. * Contributor(s): none yet.
  24. *
  25. * ***** END GPL LICENSE BLOCK *****
  26. */
  27. /** \file KX_ConvertActuators.h
  28. * \ingroup bgeconv
  29. */
  30. #ifndef __KX_CONVERTACTUATORS_H__
  31. #define __KX_CONVERTACTUATORS_H__
  32. void BL_ConvertActuators(const char* maggiename,
  33. struct Object* blenderobject,
  34. class KX_GameObject* gameobj,
  35. class SCA_LogicManager* logicmgr,
  36. class KX_Scene* scene,
  37. class KX_KetsjiEngine* ketsjiEngine,
  38. int activeLayerBitInfo,
  39. bool isInActiveLayer,
  40. class KX_BlenderSceneConverter* converter);
  41. #endif /* __KX_CONVERTACTUATORS_H__ */