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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file KX_ConvertActuators.h
- * \ingroup bgeconv
- */
- #ifndef __KX_CONVERTACTUATORS_H__
- #define __KX_CONVERTACTUATORS_H__
- void BL_ConvertActuators(const char* maggiename,
- struct Object* blenderobject,
- class KX_GameObject* gameobj,
- class SCA_LogicManager* logicmgr,
- class KX_Scene* scene,
- class KX_KetsjiEngine* ketsjiEngine,
- int activeLayerBitInfo,
- bool isInActiveLayer,
- class KX_BlenderSceneConverter* converter);
- #endif /* __KX_CONVERTACTUATORS_H__ */
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