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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file BL_ArmatureConstraint.h
- * \ingroup bgeconv
- */
- #ifndef __BL_ARMATURECONSTRAINT_H__
- #define __BL_ARMATURECONSTRAINT_H__
- #include "DNA_constraint_types.h"
- #include "CTR_HashedPtr.h"
- #include "CTR_Map.h"
- #include "EXP_PyObjectPlus.h"
- class SCA_IObject;
- class KX_GameObject;
- class BL_ArmatureObject;
- struct bConstraint;
- struct bPoseChannel;
- struct Object;
- struct bPose;
- /**
- * SG_DList : element of controlled constraint list
- * head = BL_ArmatureObject::m_controlledConstraints
- * SG_QList : not used
- */
- class BL_ArmatureConstraint : public PyObjectPlus
- {
- Py_Header
- private:
- struct bConstraint* m_constraint;
- struct bPoseChannel* m_posechannel;
- class BL_ArmatureObject* m_armature;
- char m_name[64];
- KX_GameObject* m_target;
- KX_GameObject* m_subtarget;
- struct Object* m_blendtarget;
- struct Object* m_blendsubtarget;
- float m_blendmat[4][4];
- float m_blendsubmat[4][4];
- struct bPose* m_pose;
- struct bPose* m_subpose;
- public:
- BL_ArmatureConstraint(class BL_ArmatureObject *armature,
- struct bPoseChannel *posechannel,
- struct bConstraint *constraint,
- KX_GameObject* target,
- KX_GameObject* subtarget);
- virtual ~BL_ArmatureConstraint();
- BL_ArmatureConstraint* GetReplica() const;
- void ReParent(BL_ArmatureObject* armature);
- void Relink(CTR_Map<CTR_HashedPtr, void*> *map);
- bool UnlinkObject(SCA_IObject* clientobj);
- void UpdateTarget();
- void RestoreTarget();
- bool Match(const char* posechannel, const char* constraint);
- const char* GetName() { return m_name; }
- void SetConstraintFlag(int flag)
- {
- if (m_constraint)
- m_constraint->flag |= flag;
- }
- void ClrConstraintFlag(int flag)
- {
- if (m_constraint)
- m_constraint->flag &= ~flag;
- }
- void SetWeight(float weight)
- {
- if (m_constraint && m_constraint->type == CONSTRAINT_TYPE_KINEMATIC && m_constraint->data) {
- bKinematicConstraint* con = (bKinematicConstraint*)m_constraint->data;
- con->weight = weight;
- }
- }
- void SetInfluence(float influence)
- {
- if (m_constraint)
- m_constraint->enforce = influence;
- }
- void SetTarget(KX_GameObject* target);
- void SetSubtarget(KX_GameObject* subtarget);
- #ifdef WITH_PYTHON
- // Python access
- virtual PyObject *py_repr(void);
- static PyObject *py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- #endif /* WITH_PYTHON */
- };
- #endif /* __BL_ARMATURECONSTRAINT_H__ */
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