BLI_math_geom.h 23 KB

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  1. /*
  2. * ***** BEGIN GPL LICENSE BLOCK *****
  3. *
  4. * This program is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU General Public License
  6. * as published by the Free Software Foundation; either version 2
  7. * of the License, or (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software Foundation,
  16. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  17. *
  18. * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
  19. * All rights reserved.
  20. *
  21. * The Original Code is: some of this file.
  22. *
  23. * ***** END GPL LICENSE BLOCK *****
  24. * */
  25. #ifndef __BLI_MATH_GEOM_H__
  26. #define __BLI_MATH_GEOM_H__
  27. /** \file BLI_math_geom.h
  28. * \ingroup bli
  29. */
  30. #ifdef __cplusplus
  31. extern "C" {
  32. #endif
  33. #include "BLI_compiler_attrs.h"
  34. #include "BLI_math_inline.h"
  35. #ifdef BLI_MATH_GCC_WARN_PRAGMA
  36. # pragma GCC diagnostic push
  37. # pragma GCC diagnostic ignored "-Wredundant-decls"
  38. #endif
  39. /********************************** Polygons *********************************/
  40. float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
  41. float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
  42. float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr);
  43. MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]);
  44. MINLINE float area_squared_tri_v2(const float a[2], const float b[2], const float c[2]);
  45. MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
  46. float area_tri_v3(const float a[3], const float b[3], const float c[3]);
  47. float area_squared_tri_v3(const float a[3], const float b[3], const float c[3]);
  48. float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]);
  49. float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
  50. float area_squared_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
  51. float area_poly_v3(const float verts[][3], unsigned int nr);
  52. float area_poly_v2(const float verts[][2], unsigned int nr);
  53. float area_squared_poly_v3(const float verts[][3], unsigned int nr);
  54. float area_squared_poly_v2(const float verts[][2], unsigned int nr);
  55. float area_poly_signed_v2(const float verts[][2], unsigned int nr);
  56. float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);
  57. void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]);
  58. MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
  59. void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr);
  60. float cross_poly_v2(const float verts[][2], unsigned int nr);
  61. /********************************* Planes **********************************/
  62. void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
  63. void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
  64. void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
  65. MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);
  66. /********************************* Volume **********************************/
  67. float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
  68. float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
  69. bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
  70. bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
  71. bool is_poly_convex_v2(const float verts[][2], unsigned int nr);
  72. int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
  73. /********************************* Distance **********************************/
  74. float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
  75. float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
  76. float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
  77. float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
  78. float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]);
  79. float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
  80. float dist_signed_to_plane_v3(const float p[3], const float plane[4]);
  81. float dist_to_plane_v3(const float p[3], const float plane[4]);
  82. /* plane3 versions */
  83. float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]);
  84. float dist_squared_to_plane3_v3(const float p[3], const float plane[4]);
  85. float dist_signed_to_plane3_v3(const float p[3], const float plane[4]);
  86. float dist_to_plane3_v3(const float p[3], const float plane[4]);
  87. float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
  88. float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
  89. float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
  90. float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
  91. float dist_signed_squared_to_corner_v3v3v3(
  92. const float p[3],
  93. const float v1[3], const float v2[3], const float v3[3],
  94. const float axis_ref[3]);
  95. float dist_squared_to_ray_v3(
  96. const float ray_origin[3], const float ray_direction[3],
  97. const float co[3], float *r_depth);
  98. float dist_squared_ray_to_seg_v3(
  99. const float ray_origin[3], const float ray_direction[3],
  100. const float v0[3], const float v1[3],
  101. float r_point[3], float *r_depth);
  102. float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
  103. float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
  104. void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
  105. void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
  106. void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]);
  107. void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);
  108. void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]);
  109. void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]);
  110. /* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */
  111. void closest_on_tri_to_point_v3(float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]);
  112. float ray_point_factor_v3_ex(
  113. const float p[3], const float ray_origin[3], const float ray_direction[3],
  114. const float epsilon, const float fallback);
  115. float ray_point_factor_v3(
  116. const float p[3], const float ray_origin[3], const float ray_direction[3]);
  117. float line_point_factor_v3_ex(
  118. const float p[3], const float l1[3], const float l2[3],
  119. const float epsilon, const float fallback);
  120. float line_point_factor_v3(
  121. const float p[3], const float l1[3], const float l2[3]);
  122. float line_point_factor_v2_ex(
  123. const float p[2], const float l1[2], const float l2[2],
  124. const float epsilon, const float fallback);
  125. float line_point_factor_v2(
  126. const float p[2], const float l1[2], const float l2[2]);
  127. float line_plane_factor_v3(const float plane_co[3], const float plane_no[3],
  128. const float l1[3], const float l2[3]);
  129. void limit_dist_v3(float v1[3], float v2[3], const float dist);
  130. /******************************* Intersection ********************************/
  131. /* TODO int return value consistency */
  132. /* line-line */
  133. #define ISECT_LINE_LINE_COLINEAR -1
  134. #define ISECT_LINE_LINE_NONE 0
  135. #define ISECT_LINE_LINE_EXACT 1
  136. #define ISECT_LINE_LINE_CROSS 2
  137. int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
  138. int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
  139. int isect_seg_seg_v2_point_ex(
  140. const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float endpoint_bias,
  141. float vi[2]);
  142. int isect_seg_seg_v2_point(
  143. const float v0[2], const float v1[2], const float v2[2], const float v3[2],
  144. float vi[2]);
  145. bool isect_seg_seg_v2_simple(
  146. const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
  147. int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
  148. int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
  149. int isect_line_line_v2_point(
  150. const float v0[2], const float v1[2],
  151. const float v2[2], const float v3[2],
  152. float r_vi[2]);
  153. int isect_line_line_epsilon_v3(
  154. const float v1[3], const float v2[3],
  155. const float v3[3], const float v4[3],
  156. float i1[3], float i2[3],
  157. const float epsilon);
  158. int isect_line_line_v3(
  159. const float v1[3], const float v2[3],
  160. const float v3[3], const float v4[3],
  161. float r_i1[3], float r_i2[3]);
  162. bool isect_line_line_strict_v3(
  163. const float v1[3], const float v2[3],
  164. const float v3[3], const float v4[3],
  165. float vi[3], float *r_lambda);
  166. bool isect_ray_plane_v3(
  167. const float ray_origin[3], const float ray_direction[3],
  168. const float plane[4],
  169. float *r_lambda, const bool clip);
  170. bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]);
  171. bool isect_line_plane_v3(
  172. float r_isect_co[3], const float l1[3], const float l2[3],
  173. const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;
  174. bool isect_plane_plane_plane_v3(
  175. const float plane_a[4], const float plane_b[4], const float plane_c[4],
  176. float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT;
  177. bool isect_plane_plane_v3(
  178. const float plane_a[4], const float plane_b[4],
  179. float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT;
  180. /* line/ray triangle */
  181. bool isect_line_segment_tri_v3(
  182. const float p1[3], const float p2[3],
  183. const float v0[3], const float v1[3], const float v2[3],
  184. float *r_lambda, float r_uv[2]);
  185. bool isect_line_segment_tri_epsilon_v3(
  186. const float p1[3], const float p2[3],
  187. const float v0[3], const float v1[3], const float v2[3],
  188. float *r_lambda, float r_uv[2], const float epsilon);
  189. bool isect_axial_line_segment_tri_v3(
  190. const int axis, const float p1[3], const float p2[3],
  191. const float v0[3], const float v1[3], const float v2[3], float *r_lambda);
  192. bool isect_ray_tri_v3(
  193. const float ray_origin[3], const float ray_direction[3],
  194. const float v0[3], const float v1[3], const float v2[3],
  195. float *r_lambda, float r_uv[2]);
  196. bool isect_ray_tri_threshold_v3(
  197. const float ray_origin[3], const float ray_direction[3],
  198. const float v0[3], const float v1[3], const float v2[3],
  199. float *r_lambda, float r_uv[2], const float threshold);
  200. bool isect_ray_tri_epsilon_v3(
  201. const float ray_origin[3], const float ray_direction[3],
  202. const float v0[3], const float v1[3], const float v2[3],
  203. float *r_lambda, float r_uv[2], const float epsilon);
  204. bool isect_tri_tri_epsilon_v3(
  205. const float t_a0[3], const float t_a1[3], const float t_a2[3],
  206. const float t_b0[3], const float t_b1[3], const float t_b2[3],
  207. float r_i1[3], float r_i2[3],
  208. const float epsilon);
  209. /* water-tight raycast (requires pre-calculation) */
  210. struct IsectRayPrecalc {
  211. /* Maximal dimension kz, and orthogonal dimensions. */
  212. int kx, ky, kz;
  213. /* Shear constants. */
  214. float sx, sy, sz;
  215. };
  216. void isect_ray_tri_watertight_v3_precalc(
  217. struct IsectRayPrecalc *isect_precalc, const float ray_direction[3]);
  218. bool isect_ray_tri_watertight_v3(
  219. const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc,
  220. const float v0[3], const float v1[3], const float v2[3],
  221. float *r_dist, float r_uv[2]);
  222. /* slower version which calculates IsectRayPrecalc each time */
  223. bool isect_ray_tri_watertight_v3_simple(
  224. const float ray_origin[3], const float ray_direction[3],
  225. const float v0[3], const float v1[3], const float v2[3],
  226. float *r_lambda, float r_uv[2]);
  227. bool isect_ray_seg_v2(
  228. const float ray_origin[2], const float ray_direction[2],
  229. const float v0[2], const float v1[2],
  230. float *r_lambda, float *r_u);
  231. /* point in polygon */
  232. bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes);
  233. bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes);
  234. int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
  235. int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
  236. bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
  237. int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
  238. bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
  239. bool isect_point_tri_v3(
  240. const float p[3], const float v1[3], const float v2[3], const float v3[3],
  241. float r_isect_co[3]);
  242. /* axis-aligned bounding box */
  243. bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
  244. struct IsectRayAABB_Precalc {
  245. float ray_origin[3];
  246. float ray_inv_dir[3];
  247. int sign[3];
  248. };
  249. void isect_ray_aabb_v3_precalc(
  250. struct IsectRayAABB_Precalc *data,
  251. const float ray_origin[3], const float ray_direction[3]);
  252. bool isect_ray_aabb_v3(
  253. const struct IsectRayAABB_Precalc *data,
  254. const float bb_min[3], const float bb_max[3], float *tmin);
  255. bool isect_ray_aabb_v3_simple(
  256. const float orig[3], const float dir[3],
  257. const float bb_min[3], const float bb_max[3],
  258. float *tmin, float *tmax);
  259. /* other */
  260. bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
  261. const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
  262. bool clip_segment_v3_plane(
  263. const float p1[3], const float p2[3], const float plane[4],
  264. float r_p1[3], float r_p2[3]);
  265. bool clip_segment_v3_plane_n(
  266. const float p1[3], const float p2[3], const float plane_array[][4], const int plane_tot,
  267. float r_p1[3], float r_p2[3]);
  268. /****************************** Interpolation ********************************/
  269. void interp_weights_tri_v3(float w[3], const float a[3], const float b[3], const float c[3], const float p[3]);
  270. void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
  271. void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]);
  272. void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]);
  273. void interp_cubic_v3(float x[3], float v[3],
  274. const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);
  275. int interp_sparse_array(float *array, const int list_size, const float invalid);
  276. void transform_point_by_tri_v3(
  277. float pt_tar[3], float const pt_src[3],
  278. const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
  279. const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
  280. void transform_point_by_seg_v3(
  281. float p_dst[3], const float p_src[3],
  282. const float l_dst_p1[3], const float l_dst_p2[3],
  283. const float l_src_p1[3], const float l_src_p2[3]);
  284. void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2],
  285. const float co[2], float w[3]);
  286. void barycentric_weights_v2_persp(const float v1[4], const float v2[4], const float v3[4],
  287. const float co[2], float w[3]);
  288. void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const float v3[2], const float v4[2],
  289. const float co[2], float w[4]);
  290. bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
  291. int barycentric_inside_triangle_v2(const float w[3]);
  292. void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
  293. void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]);
  294. void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
  295. void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
  296. const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
  297. float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
  298. /* use to find the point of a UV on a face */
  299. void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
  300. void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]);
  301. /***************************** View & Projection *****************************/
  302. void lookat_m4(float mat[4][4], float vx, float vy,
  303. float vz, float px, float py, float pz, float twist);
  304. void polarview_m4(float mat[4][4], float dist, float azimuth,
  305. float incidence, float twist);
  306. void perspective_m4(float mat[4][4], const float left, const float right,
  307. const float bottom, const float top, const float nearClip, const float farClip);
  308. void orthographic_m4(float mat[4][4], const float left, const float right,
  309. const float bottom, const float top, const float nearClip, const float farClip);
  310. void window_translate_m4(float winmat[4][4], float perspmat[4][4],
  311. const float x, const float y);
  312. void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4],
  313. float front[4], float back[4]);
  314. int box_clip_bounds_m4(float boundbox[2][3],
  315. const float bounds[4], float winmat[4][4]);
  316. void box_minmax_bounds_m4(float min[3], float max[3],
  317. float boundbox[2][3], float mat[4][4]);
  318. /********************************** Mapping **********************************/
  319. void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z);
  320. void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z);
  321. void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]);
  322. void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle);
  323. /********************************** Normals **********************************/
  324. void accumulate_vertex_normals_tri(
  325. float n1[3], float n2[3], float n3[3],
  326. const float f_no[3],
  327. const float co1[3], const float co2[3], const float co3[3]);
  328. void accumulate_vertex_normals(
  329. float n1[3], float n2[3], float n3[3], float n4[3],
  330. const float f_no[3],
  331. const float co1[3], const float co2[3], const float co3[3], const float co4[3]);
  332. void accumulate_vertex_normals_poly(
  333. float **vertnos, const float polyno[3],
  334. const float **vertcos, float vdiffs[][3], const int nverts);
  335. /********************************* Tangents **********************************/
  336. void tangent_from_uv(
  337. const float uv1[2], const float uv2[2], const float uv3[2],
  338. const float co1[3], const float co2[3], const float co3[3],
  339. const float n[3],
  340. float r_tang[3]);
  341. /******************************** Vector Clouds ******************************/
  342. void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,
  343. float (*rpos)[3], float *rweight,
  344. float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]);
  345. /****************************** Spherical Harmonics *************************/
  346. /* Uses 2nd order SH => 9 coefficients, stored in this order:
  347. * 0 = (0, 0),
  348. * 1 = (1, -1), 2 = (1, 0), 3 = (1, 1),
  349. * 4 = (2, -2), 5 = (2, -1), 6 = (2, 0), 7 = (2, 1), 8 = (2, 2) */
  350. MINLINE void zero_sh(float r[9]);
  351. MINLINE void copy_sh_sh(float r[9], const float a[9]);
  352. MINLINE void mul_sh_fl(float r[9], const float f);
  353. MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
  354. MINLINE float dot_shsh(const float a[9], const float b[9]);
  355. MINLINE float eval_shv3(float r[9], const float v[3]);
  356. MINLINE float diffuse_shv3(float r[9], const float v[3]);
  357. MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f);
  358. MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
  359. /********************************* Form Factor *******************************/
  360. float form_factor_quad(const float p[3], const float n[3],
  361. const float q0[3], const float q1[3], const float q2[3], const float q3[3]);
  362. bool form_factor_visible_quad(const float p[3], const float n[3],
  363. const float v0[3], const float v1[3], const float v2[3],
  364. float q0[3], float q1[3], float q2[3], float q3[3]);
  365. float form_factor_hemi_poly(float p[3], float n[3],
  366. float v1[3], float v2[3], float v3[3], float v4[3]);
  367. void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3]);
  368. void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);
  369. MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
  370. MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT;
  371. MINLINE int axis_dominant_v3_single(const float vec[3]);
  372. MINLINE int axis_dominant_v3_ortho_single(const float vec[3]);
  373. MINLINE int max_axis_v3(const float vec[3]);
  374. MINLINE int min_axis_v3(const float vec[3]);
  375. MINLINE int poly_to_tri_count(const int poly_count, const int corner_count);
  376. MINLINE float shell_angle_to_dist(const float angle);
  377. MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]);
  378. MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]);
  379. MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3]);
  380. MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]);
  381. /********************************* Cubic (Bezier) *******************************/
  382. float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3]);
  383. /**************************** Inline Definitions ******************************/
  384. #if BLI_MATH_DO_INLINE
  385. #include "intern/math_geom_inline.c"
  386. #endif
  387. #ifdef BLI_MATH_GCC_WARN_PRAGMA
  388. # pragma GCC diagnostic pop
  389. #endif
  390. #ifdef __cplusplus
  391. }
  392. #endif
  393. #endif /* __BLI_MATH_GEOM_H__ */