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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- #ifndef __BKE_EFFECT_H__
- #define __BKE_EFFECT_H__
- /** \file BKE_effect.h
- * \ingroup bke
- * \since March 2001
- * \author nzc
- */
- #include "DNA_modifier_types.h"
- #include "BLI_utildefines.h"
- struct Object;
- struct Scene;
- struct ListBase;
- struct Group;
- struct ParticleSimulationData;
- struct ParticleData;
- struct ParticleKey;
- struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
- struct PartDeflect *object_add_collision_fields(int type);
- /* Input to effector code */
- typedef struct EffectedPoint {
- float *loc;
- float *vel;
- float *ave; /* angular velocity for particles with dynamic rotation */
- float *rot; /* rotation quaternion for particles with dynamic rotation */
- float vel_to_frame;
- float vel_to_sec;
- /* only for particles */
- float size, charge;
- unsigned int flag;
- int index;
- struct ParticleSystem *psys; /* particle system the point belongs to */
- } EffectedPoint;
- typedef struct GuideEffectorData {
- float vec_to_point[3];
- float strength;
- } GuideEffectorData;
- typedef struct EffectorData {
- /* Effector point */
- float loc[3];
- float nor[3];
- float vel[3];
- float vec_to_point[3];
- float distance, falloff;
- /* only for effector particles */
- float size, charge;
- /* only for vortex effector with surface falloff */
- float nor2[3], vec_to_point2[3];
- int *index; /* point index */
- } EffectorData;
- /* used for calculating the effector force */
- typedef struct EffectorCache {
- struct EffectorCache *next, *prev;
- struct Scene *scene;
- struct Object *ob;
- struct ParticleSystem *psys;
- struct SurfaceModifierData *surmd;
-
- struct PartDeflect *pd;
- /* precalculated for guides */
- struct GuideEffectorData *guide_data;
- float guide_loc[4], guide_dir[3], guide_radius;
- float velocity[3];
- float frame;
- int flag;
- } EffectorCache;
- void free_partdeflect(struct PartDeflect *pd);
- struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool for_simulation);
- void pdEndEffectors(struct ListBase **effectors);
- void pdPrecalculateEffectors(struct ListBase *effectors);
- void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
- void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
- void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
- void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
- /* needed for boids */
- float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
- int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], float surface_co[3], float surface_nor[3], float surface_vel[3]);
- int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
- /* required for particle_system.c */
- //void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force);
- //float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights);
- /* EffectedPoint->flag */
- #define PE_WIND_AS_SPEED 1
- #define PE_DYNAMIC_ROTATION 2
- #define PE_USE_NORMAL_DATA 4
- /* EffectorData->flag */
- #define PE_VELOCITY_TO_IMPULSE 1
- /* ======== Simulation Debugging ======== */
- #define SIM_DEBUG_HASH_BASE 5381
- unsigned int BKE_sim_debug_data_hash(int i);
- unsigned int BKE_sim_debug_data_hash_combine(unsigned int kx, unsigned int ky);
- /* _VA_SIM_DEBUG_HASH#(i, ...): combined hash value of multiple integers */
- /* internal helpers*/
- #define _VA_SIM_DEBUG_HASH1(a) \
- (BKE_sim_debug_data_hash(a))
- #define _VA_SIM_DEBUG_HASH2(a, b) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH1(b)))
- #define _VA_SIM_DEBUG_HASH3(a, b, c) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH2(b, c)))
- #define _VA_SIM_DEBUG_HASH4(a, b, c, d) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH3(b, c, d)))
- #define _VA_SIM_DEBUG_HASH5(a, b, c, d, e) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH4(b, c, d, e)))
- #define _VA_SIM_DEBUG_HASH6(a, b, c, d, e, f) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH5(b, c, d, e, f)))
- #define _VA_SIM_DEBUG_HASH7(a, b, c, d, e, f, g) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH6(b, c, d, e, f, g)))
- #define _VA_SIM_DEBUG_HASH8(a, b, c, d, e, f, g, h) \
- (BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH7(b, c, d, e, f, g, h)))
- #define SIM_DEBUG_HASH(...) VA_NARGS_CALL_OVERLOAD(_VA_SIM_DEBUG_HASH, __VA_ARGS__)
- typedef struct SimDebugElement {
- unsigned int category_hash;
- unsigned int hash;
-
- int type;
- float color[3];
-
- float v1[3], v2[3];
- char str[64];
- } SimDebugElement;
- typedef enum eSimDebugElement_Type {
- SIM_DEBUG_ELEM_DOT,
- SIM_DEBUG_ELEM_CIRCLE,
- SIM_DEBUG_ELEM_LINE,
- SIM_DEBUG_ELEM_VECTOR,
- SIM_DEBUG_ELEM_STRING,
- } eSimDebugElement_Type;
- typedef struct SimDebugData {
- struct GHash *gh;
- } SimDebugData;
- extern SimDebugData *_sim_debug_data;
- void BKE_sim_debug_data_set_enabled(bool enable);
- bool BKE_sim_debug_data_get_enabled(void);
- void BKE_sim_debug_data_free(void);
- void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], const char *str,
- float r, float g, float b, const char *category, unsigned int hash);
- void BKE_sim_debug_data_remove_element(unsigned int hash);
- #define BKE_sim_debug_data_add_dot(p, r, g, b, category, ...) { \
- const float v2[3] = { 0.0f, 0.0f, 0.0f }; \
- BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_DOT, p, v2, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
- }
- #define BKE_sim_debug_data_add_circle(p, radius, r, g, b, category, ...) { \
- const float v2[3] = { radius, 0.0f, 0.0f }; \
- BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_CIRCLE, p, v2, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
- }
- #define BKE_sim_debug_data_add_line(p1, p2, r, g, b, category, ...) { \
- BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_LINE, p1, p2, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
- }
- #define BKE_sim_debug_data_add_vector(p, d, r, g, b, category, ...) { \
- BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_VECTOR, p, d, NULL, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
- }
- #define BKE_sim_debug_data_add_string(p, str, r, g, b, category, ...) { \
- BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_STRING, p, NULL, str, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \
- }
- #define BKE_sim_debug_data_remove(...) \
- BKE_sim_debug_data_remove_element(SIM_DEBUG_HASH(__VA_ARGS__))
- void BKE_sim_debug_data_clear(void);
- void BKE_sim_debug_data_clear_category(const char *category);
- #endif
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