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- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # The Original Code is Copyright (C) 2006, Blender Foundation
- # All rights reserved.
- #
- # The Original Code is: all of this file.
- #
- # Contributor(s): Jacques Beaurain.
- #
- # ***** END GPL LICENSE BLOCK *****
- set(INC
- .
- ../BlenderRoutines
- ../Expressions
- ../GameLogic
- ../Ketsji
- ../Ketsji/KXNetwork
- ../Network
- ../Network/LoopBackNetwork
- ../Physics/Bullet
- ../Physics/Dummy
- ../Physics/common
- ../Rasterizer
- ../Rasterizer/RAS_OpenGLRasterizer
- ../SceneGraph
- ../../blender
- ../../blender/blenkernel
- ../../blender/blenlib
- ../../blender/blenloader
- ../../blender/gpu
- ../../blender/ikplugin
- ../../blender/imbuf
- ../../blender/makesdna
- ../../blender/makesrna
- ../../blender/windowmanager
- ../../../intern/container
- ../../../intern/guardedalloc
- ../../../intern/string
- )
- set(INC_SYS
- ../../../intern/moto/include
- ../../../extern/recastnavigation/Detour/Include
- ${EIGEN3_INCLUDE_DIRS}
- ${PTHREADS_INCLUDE_DIRS}
- ${BOOST_INCLUDE_DIR}
- )
- set(SRC
- BL_ActionActuator.cpp
- BL_ArmatureActuator.cpp
- BL_ArmatureChannel.cpp
- BL_ArmatureConstraint.cpp
- BL_ArmatureObject.cpp
- BL_BlenderDataConversion.cpp
- BL_DeformableGameObject.cpp
- BL_MeshDeformer.cpp
- BL_ModifierDeformer.cpp
- BL_ShapeActionActuator.cpp
- BL_ShapeDeformer.cpp
- BL_SkinDeformer.cpp
- KX_BlenderScalarInterpolator.cpp
- KX_BlenderSceneConverter.cpp
- KX_ConvertActuators.cpp
- KX_ConvertControllers.cpp
- KX_ConvertProperties.cpp
- KX_ConvertSensors.cpp
- KX_LibLoadStatus.cpp
- KX_SoftBodyDeformer.cpp
- BL_ActionActuator.h
- BL_ArmatureActuator.h
- BL_ArmatureChannel.h
- BL_ArmatureConstraint.h
- BL_ArmatureObject.h
- BL_BlenderDataConversion.h
- BL_DeformableGameObject.h
- BL_MeshDeformer.h
- BL_ModifierDeformer.h
- BL_ShapeActionActuator.h
- BL_ShapeDeformer.h
- BL_SkinDeformer.h
- KX_BlenderScalarInterpolator.h
- KX_BlenderSceneConverter.h
- KX_ConvertActuators.h
- KX_ConvertControllers.h
- KX_ConvertProperties.h
- KX_ConvertSensors.h
- KX_LibLoadStatus.h
- KX_SoftBodyDeformer.h
- )
- if(WITH_BULLET)
- list(APPEND INC_SYS
- ${BULLET_INCLUDE_DIRS}
- )
- add_definitions(-DWITH_BULLET)
- endif()
- if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
- list(APPEND INC_SYS
- ${AUDASPACE_C_INCLUDE_DIRS}
- )
- endif()
- blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}")
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