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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file KX_BlenderCanvas.h
- * \ingroup blroutines
- */
- #ifndef __KX_BLENDERCANVAS_H__
- #define __KX_BLENDERCANVAS_H__
- #ifdef WIN32
- #include <windows.h>
- #endif
- #include "RAS_ICanvas.h"
- #include "RAS_Rect.h"
- #ifdef WITH_CXX_GUARDEDALLOC
- #include "MEM_guardedalloc.h"
- #endif
- struct ARegion;
- struct wmWindow;
- struct wmWindowManager;
- /**
- * 2D Blender device context abstraction.
- * The connection from 3d rendercontext to 2d Blender surface embedding.
- */
- class KX_BlenderCanvas : public RAS_ICanvas
- {
- private:
- /**
- * Rect that defines the area used for rendering,
- * relative to the context */
- RAS_Rect m_displayarea;
- int m_viewport[4];
- public:
- /* Construct a new canvas.
- *
- * \param area The Blender ARegion to run the game within.
- */
- KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, RAS_Rect &rect, struct ARegion* ar);
- ~KX_BlenderCanvas();
- void
- Init(
- );
-
- void
- SwapBuffers(
- );
- void
- SetSwapInterval(
- int interval
- );
- bool
- GetSwapInterval(
- int &intervalOut
- );
- void GetDisplayDimensions(int &width, int &height);
- void
- ResizeWindow(
- int width,
- int height
- );
- void
- SetFullScreen(
- bool enable
- );
- bool
- GetFullScreen();
- void
- BeginFrame(
- );
- void
- EndFrame(
- );
- void
- ClearColor(
- float r,
- float g,
- float b,
- float a
- );
- void
- ClearBuffer(
- int type
- );
- int
- GetWidth(
- ) const;
- int
- GetHeight(
- ) const;
- int
- GetMouseX(int x
- );
- int
- GetMouseY(int y
- );
- float
- GetMouseNormalizedX(int x
- );
- float
- GetMouseNormalizedY(int y
- );
- const
- RAS_Rect &
- GetDisplayArea(
- ) const {
- return m_displayarea;
- };
- void
- SetDisplayArea(RAS_Rect *rect
- ) {
- m_displayarea= *rect;
- };
- RAS_Rect &
- GetWindowArea(
- );
- void
- SetViewPort(
- int x1, int y1,
- int x2, int y2
- );
- void
- UpdateViewPort(
- int x1, int y1,
- int x2, int y2
- );
- const int*
- GetViewPort();
- void
- SetMouseState(
- RAS_MouseState mousestate
- );
- void
- SetMousePosition(
- int x,
- int y
- );
- void
- MakeScreenShot(
- const char* filename
- );
-
- bool
- BeginDraw(
- );
- void
- EndDraw(
- );
- private:
- /** Blender area the game engine is running within */
- struct wmWindowManager *m_wm;
- struct wmWindow* m_win;
- RAS_Rect m_frame_rect;
- RAS_Rect m_area_rect;
- int m_area_left;
- int m_area_top;
- #ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderCanvas")
- #endif
- };
- #endif /* __KX_BLENDERCANVAS_H__ */
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