world.c 4.0 KB

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  1. /*
  2. * ***** BEGIN GPL LICENSE BLOCK *****
  3. *
  4. * This program is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU General Public License
  6. * as published by the Free Software Foundation; either version 2
  7. * of the License, or (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program; if not, write to the Free Software Foundation,
  16. * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  17. *
  18. * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
  19. * All rights reserved.
  20. *
  21. * The Original Code is: all of this file.
  22. *
  23. * Contributor(s): none yet.
  24. *
  25. * ***** END GPL LICENSE BLOCK *****
  26. */
  27. /** \file blender/blenkernel/intern/world.c
  28. * \ingroup bke
  29. */
  30. #include <string.h>
  31. #include <stdlib.h>
  32. #include <math.h>
  33. #include "MEM_guardedalloc.h"
  34. #include "DNA_world_types.h"
  35. #include "DNA_scene_types.h"
  36. #include "DNA_texture_types.h"
  37. #include "BLI_utildefines.h"
  38. #include "BLI_listbase.h"
  39. #include "BKE_animsys.h"
  40. #include "BKE_global.h"
  41. #include "BKE_icons.h"
  42. #include "BKE_library.h"
  43. #include "BKE_library_query.h"
  44. #include "BKE_library_remap.h"
  45. #include "BKE_main.h"
  46. #include "BKE_node.h"
  47. #include "BKE_world.h"
  48. #include "GPU_material.h"
  49. /** Free (or release) any data used by this world (does not free the world itself). */
  50. void BKE_world_free(World *wrld)
  51. {
  52. int a;
  53. BKE_animdata_free((ID *)wrld, false);
  54. for (a = 0; a < MAX_MTEX; a++) {
  55. MEM_SAFE_FREE(wrld->mtex[a]);
  56. }
  57. /* is no lib link block, but world extension */
  58. if (wrld->nodetree) {
  59. ntreeFreeTree(wrld->nodetree);
  60. MEM_freeN(wrld->nodetree);
  61. wrld->nodetree = NULL;
  62. }
  63. GPU_material_free(&wrld->gpumaterial);
  64. BKE_icon_id_delete((struct ID *)wrld);
  65. BKE_previewimg_free(&wrld->preview);
  66. }
  67. void BKE_world_init(World *wrld)
  68. {
  69. BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(wrld, id));
  70. wrld->horr = 0.05f;
  71. wrld->horg = 0.05f;
  72. wrld->horb = 0.05f;
  73. wrld->zenr = 0.01f;
  74. wrld->zeng = 0.01f;
  75. wrld->zenb = 0.01f;
  76. wrld->skytype = 0;
  77. wrld->exp = 0.0f;
  78. wrld->exposure = wrld->range = 1.0f;
  79. wrld->aodist = 10.0f;
  80. wrld->aosamp = 5;
  81. wrld->aoenergy = 1.0f;
  82. wrld->ao_env_energy = 1.0f;
  83. wrld->ao_indirect_energy = 1.0f;
  84. wrld->ao_indirect_bounces = 1;
  85. wrld->aobias = 0.05f;
  86. wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
  87. wrld->ao_approx_error = 0.25f;
  88. wrld->preview = NULL;
  89. wrld->miststa = 5.0f;
  90. wrld->mistdist = 25.0f;
  91. }
  92. World *add_world(Main *bmain, const char *name)
  93. {
  94. World *wrld;
  95. wrld = BKE_libblock_alloc(bmain, ID_WO, name);
  96. BKE_world_init(wrld);
  97. return wrld;
  98. }
  99. World *BKE_world_copy(Main *bmain, const World *wrld)
  100. {
  101. World *wrldn;
  102. int a;
  103. wrldn = BKE_libblock_copy(bmain, &wrld->id);
  104. for (a = 0; a < MAX_MTEX; a++) {
  105. if (wrld->mtex[a]) {
  106. wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "BKE_world_copy");
  107. memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
  108. id_us_plus((ID *)wrldn->mtex[a]->tex);
  109. }
  110. }
  111. if (wrld->nodetree) {
  112. wrldn->nodetree = ntreeCopyTree(bmain, wrld->nodetree);
  113. }
  114. BKE_previewimg_id_copy(&wrldn->id, &wrld->id);
  115. BLI_listbase_clear(&wrldn->gpumaterial);
  116. BKE_id_copy_ensure_local(bmain, &wrld->id, &wrldn->id);
  117. return wrldn;
  118. }
  119. World *localize_world(World *wrld)
  120. {
  121. World *wrldn;
  122. int a;
  123. wrldn = BKE_libblock_copy_nolib(&wrld->id, false);
  124. for (a = 0; a < MAX_MTEX; a++) {
  125. if (wrld->mtex[a]) {
  126. wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world");
  127. memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
  128. }
  129. }
  130. if (wrld->nodetree)
  131. wrldn->nodetree = ntreeLocalize(wrld->nodetree);
  132. wrldn->preview = NULL;
  133. BLI_listbase_clear(&wrldn->gpumaterial);
  134. return wrldn;
  135. }
  136. void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local)
  137. {
  138. BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local);
  139. }