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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2012 Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): Blender Foundation,
- * Sergey Sharybin,
- * Campbell Barton
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file blender/blenkernel/intern/mask_evaluate.c
- * \ingroup bke
- *
- * Functions for evaluating the mask beziers into points for the outline and feather.
- */
- #include <stddef.h>
- #include <string.h>
- #include "MEM_guardedalloc.h"
- #include "BLI_utildefines.h"
- #include "BLI_math.h"
- #include "DNA_mask_types.h"
- #include "BKE_curve.h"
- #include "BKE_depsgraph.h"
- #include "BKE_global.h"
- #include "BKE_mask.h"
- unsigned int BKE_mask_spline_resolution(MaskSpline *spline, int width, int height)
- {
- float max_segment = 0.01f;
- unsigned int i, resol = 1;
- if (width != 0 && height != 0) {
- max_segment = 1.0f / (float)max_ii(width, height);
- }
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point = &spline->points[i];
- BezTriple *bezt_curr, *bezt_next;
- float a, b, c, len;
- unsigned int cur_resol;
- bezt_curr = &point->bezt;
- bezt_next = BKE_mask_spline_point_next_bezt(spline, spline->points, point);
- if (bezt_next == NULL) {
- break;
- }
- a = len_v3v3(bezt_curr->vec[1], bezt_curr->vec[2]);
- b = len_v3v3(bezt_curr->vec[2], bezt_next->vec[0]);
- c = len_v3v3(bezt_next->vec[0], bezt_next->vec[1]);
- len = a + b + c;
- cur_resol = len / max_segment;
- resol = MAX2(resol, cur_resol);
- if (resol >= MASK_RESOL_MAX) {
- break;
- }
- }
- return CLAMPIS(resol, 1, MASK_RESOL_MAX);
- }
- unsigned int BKE_mask_spline_feather_resolution(MaskSpline *spline, int width, int height)
- {
- const float max_segment = 0.005;
- unsigned int resol = BKE_mask_spline_resolution(spline, width, height);
- float max_jump = 0.0f;
- int i;
- /* avoid checking the featrher if we already hit the maximum value */
- if (resol >= MASK_RESOL_MAX) {
- return MASK_RESOL_MAX;
- }
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point = &spline->points[i];
- float prev_u, prev_w;
- int j;
- prev_u = 0.0f;
- prev_w = point->bezt.weight;
- for (j = 0; j < point->tot_uw; j++) {
- const float w_diff = (point->uw[j].w - prev_w);
- const float u_diff = (point->uw[j].u - prev_u);
- /* avoid divide by zero and very high values,
- * though these get clamped eventually */
- if (u_diff > FLT_EPSILON) {
- float jump = fabsf(w_diff / u_diff);
- max_jump = max_ff(max_jump, jump);
- }
- prev_u = point->uw[j].u;
- prev_w = point->uw[j].w;
- }
- }
- resol += max_jump / max_segment;
- return CLAMPIS(resol, 1, MASK_RESOL_MAX);
- }
- int BKE_mask_spline_differentiate_calc_total(const MaskSpline *spline, const unsigned int resol)
- {
- if (spline->flag & MASK_SPLINE_CYCLIC) {
- return spline->tot_point * resol;
- }
- else {
- return ((spline->tot_point - 1) * resol) + 1;
- }
- }
- float (*BKE_mask_spline_differentiate_with_resolution(MaskSpline *spline,
- unsigned int *tot_diff_point,
- const unsigned int resol
- ))[2]
- {
- MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
- MaskSplinePoint *point_curr, *point_prev;
- float (*diff_points)[2], (*fp)[2];
- const int tot = BKE_mask_spline_differentiate_calc_total(spline, resol);
- int a;
- if (spline->tot_point <= 1) {
- /* nothing to differentiate */
- *tot_diff_point = 0;
- return NULL;
- }
- /* len+1 because of 'forward_diff_bezier' function */
- *tot_diff_point = tot;
- diff_points = fp = MEM_mallocN((tot + 1) * sizeof(*diff_points), "mask spline vets");
- a = spline->tot_point - 1;
- if (spline->flag & MASK_SPLINE_CYCLIC)
- a++;
- point_prev = points_array;
- point_curr = point_prev + 1;
- while (a--) {
- BezTriple *bezt_prev;
- BezTriple *bezt_curr;
- int j;
- if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC))
- point_curr = points_array;
- bezt_prev = &point_prev->bezt;
- bezt_curr = &point_curr->bezt;
- for (j = 0; j < 2; j++) {
- BKE_curve_forward_diff_bezier(bezt_prev->vec[1][j], bezt_prev->vec[2][j],
- bezt_curr->vec[0][j], bezt_curr->vec[1][j],
- &(*fp)[j], resol, 2 * sizeof(float));
- }
- fp += resol;
- if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC) == 0) {
- copy_v2_v2(*fp, bezt_curr->vec[1]);
- }
- point_prev = point_curr;
- point_curr++;
- }
- return diff_points;
- }
- float (*BKE_mask_spline_differentiate(MaskSpline *spline, int width, int height,
- unsigned int *tot_diff_point
- ))[2]
- {
- int unsigned resol = BKE_mask_spline_resolution(spline, width, height);
- return BKE_mask_spline_differentiate_with_resolution(spline, tot_diff_point, resol);
- }
- /* ** feather points self-intersection collapse routine ** */
- typedef struct FeatherEdgesBucket {
- int tot_segment;
- int (*segments)[2];
- int alloc_segment;
- } FeatherEdgesBucket;
- static void feather_bucket_add_edge(FeatherEdgesBucket *bucket, int start, int end)
- {
- const int alloc_delta = 256;
- if (bucket->tot_segment >= bucket->alloc_segment) {
- if (!bucket->segments) {
- bucket->segments = MEM_callocN(alloc_delta * sizeof(*bucket->segments), "feather bucket segments");
- }
- else {
- bucket->segments = MEM_reallocN(bucket->segments,
- (alloc_delta + bucket->tot_segment) * sizeof(*bucket->segments));
- }
- bucket->alloc_segment += alloc_delta;
- }
- bucket->segments[bucket->tot_segment][0] = start;
- bucket->segments[bucket->tot_segment][1] = end;
- bucket->tot_segment++;
- }
- static void feather_bucket_check_intersect(
- float (*feather_points)[2], int tot_feather_point, FeatherEdgesBucket *bucket,
- int cur_a, int cur_b)
- {
- int i;
- const float *v1 = (float *) feather_points[cur_a];
- const float *v2 = (float *) feather_points[cur_b];
- for (i = 0; i < bucket->tot_segment; i++) {
- int check_a = bucket->segments[i][0];
- int check_b = bucket->segments[i][1];
- const float *v3 = (float *) feather_points[check_a];
- const float *v4 = (float *) feather_points[check_b];
- if (check_a >= cur_a - 1 || cur_b == check_a)
- continue;
- if (isect_seg_seg_v2_simple(v1, v2, v3, v4)) {
- int k;
- float p[2];
- float min_a[2], max_a[2];
- float min_b[2], max_b[2];
- isect_seg_seg_v2_point(v1, v2, v3, v4, p);
- INIT_MINMAX2(min_a, max_a);
- INIT_MINMAX2(min_b, max_b);
- /* collapse loop with smaller AABB */
- for (k = 0; k < tot_feather_point; k++) {
- if (k >= check_b && k <= cur_a) {
- minmax_v2v2_v2(min_a, max_a, feather_points[k]);
- }
- else {
- minmax_v2v2_v2(min_b, max_b, feather_points[k]);
- }
- }
- if (max_a[0] - min_a[0] < max_b[0] - min_b[0] ||
- max_a[1] - min_a[1] < max_b[1] - min_b[1])
- {
- for (k = check_b; k <= cur_a; k++) {
- copy_v2_v2(feather_points[k], p);
- }
- }
- else {
- for (k = 0; k <= check_a; k++) {
- copy_v2_v2(feather_points[k], p);
- }
- if (cur_b != 0) {
- for (k = cur_b; k < tot_feather_point; k++) {
- copy_v2_v2(feather_points[k], p);
- }
- }
- }
- }
- }
- }
- static int feather_bucket_index_from_coord(
- const float co[2], const float min[2], const float bucket_scale[2],
- const int buckets_per_side)
- {
- int x = (int) ((co[0] - min[0]) * bucket_scale[0]);
- int y = (int) ((co[1] - min[1]) * bucket_scale[1]);
- if (x == buckets_per_side)
- x--;
- if (y == buckets_per_side)
- y--;
- return y * buckets_per_side + x;
- }
- static void feather_bucket_get_diagonal(
- FeatherEdgesBucket *buckets, int start_bucket_index, int end_bucket_index, int buckets_per_side,
- FeatherEdgesBucket **r_diagonal_bucket_a, FeatherEdgesBucket **r_diagonal_bucket_b)
- {
- int start_bucket_x = start_bucket_index % buckets_per_side;
- int start_bucket_y = start_bucket_index / buckets_per_side;
- int end_bucket_x = end_bucket_index % buckets_per_side;
- int end_bucket_y = end_bucket_index / buckets_per_side;
- int diagonal_bucket_a_index = start_bucket_y * buckets_per_side + end_bucket_x;
- int diagonal_bucket_b_index = end_bucket_y * buckets_per_side + start_bucket_x;
- *r_diagonal_bucket_a = &buckets[diagonal_bucket_a_index];
- *r_diagonal_bucket_b = &buckets[diagonal_bucket_b_index];
- }
- void BKE_mask_spline_feather_collapse_inner_loops(
- MaskSpline *spline, float (*feather_points)[2], const unsigned int tot_feather_point)
- {
- #define BUCKET_INDEX(co) \
- feather_bucket_index_from_coord(co, min, bucket_scale, buckets_per_side)
- int buckets_per_side, tot_bucket;
- float bucket_size, bucket_scale[2];
- FeatherEdgesBucket *buckets;
- unsigned int i;
- float min[2], max[2];
- float max_delta_x = -1.0f, max_delta_y = -1.0f, max_delta;
- if (tot_feather_point < 4) {
- /* self-intersection works only for quads at least,
- * in other cases polygon can't be self-intersecting anyway
- */
- return;
- }
- /* find min/max corners of mask to build buckets in that space */
- INIT_MINMAX2(min, max);
- for (i = 0; i < tot_feather_point; i++) {
- unsigned int next = i + 1;
- float delta;
- minmax_v2v2_v2(min, max, feather_points[i]);
- if (next == tot_feather_point) {
- if (spline->flag & MASK_SPLINE_CYCLIC)
- next = 0;
- else
- break;
- }
- delta = fabsf(feather_points[i][0] - feather_points[next][0]);
- if (delta > max_delta_x)
- max_delta_x = delta;
- delta = fabsf(feather_points[i][1] - feather_points[next][1]);
- if (delta > max_delta_y)
- max_delta_y = delta;
- }
- /* prevent divisionsby zero by ensuring bounding box is not collapsed */
- if (max[0] - min[0] < FLT_EPSILON) {
- max[0] += 0.01f;
- min[0] -= 0.01f;
- }
- if (max[1] - min[1] < FLT_EPSILON) {
- max[1] += 0.01f;
- min[1] -= 0.01f;
- }
- /* use dynamically calculated buckets per side, so we likely wouldn't
- * run into a situation when segment doesn't fit two buckets which is
- * pain collecting candidates for intersection
- */
- max_delta_x /= max[0] - min[0];
- max_delta_y /= max[1] - min[1];
- max_delta = MAX2(max_delta_x, max_delta_y);
- buckets_per_side = min_ii(512, 0.9f / max_delta);
- if (buckets_per_side == 0) {
- /* happens when some segment fills the whole bounding box across some of dimension */
- buckets_per_side = 1;
- }
- tot_bucket = buckets_per_side * buckets_per_side;
- bucket_size = 1.0f / buckets_per_side;
- /* pre-compute multipliers, to save mathematical operations in loops */
- bucket_scale[0] = 1.0f / ((max[0] - min[0]) * bucket_size);
- bucket_scale[1] = 1.0f / ((max[1] - min[1]) * bucket_size);
- /* fill in buckets' edges */
- buckets = MEM_callocN(sizeof(FeatherEdgesBucket) * tot_bucket, "feather buckets");
- for (i = 0; i < tot_feather_point; i++) {
- int start = i, end = i + 1;
- int start_bucket_index, end_bucket_index;
- if (end == tot_feather_point) {
- if (spline->flag & MASK_SPLINE_CYCLIC)
- end = 0;
- else
- break;
- }
- start_bucket_index = BUCKET_INDEX(feather_points[start]);
- end_bucket_index = BUCKET_INDEX(feather_points[end]);
- feather_bucket_add_edge(&buckets[start_bucket_index], start, end);
- if (start_bucket_index != end_bucket_index) {
- FeatherEdgesBucket *end_bucket = &buckets[end_bucket_index];
- FeatherEdgesBucket *diagonal_bucket_a, *diagonal_bucket_b;
- feather_bucket_get_diagonal(buckets, start_bucket_index, end_bucket_index, buckets_per_side,
- &diagonal_bucket_a, &diagonal_bucket_b);
- feather_bucket_add_edge(end_bucket, start, end);
- feather_bucket_add_edge(diagonal_bucket_a, start, end);
- feather_bucket_add_edge(diagonal_bucket_a, start, end);
- }
- }
- /* check all edges for intersection with edges from their buckets */
- for (i = 0; i < tot_feather_point; i++) {
- int cur_a = i, cur_b = i + 1;
- int start_bucket_index, end_bucket_index;
- FeatherEdgesBucket *start_bucket;
- if (cur_b == tot_feather_point)
- cur_b = 0;
- start_bucket_index = BUCKET_INDEX(feather_points[cur_a]);
- end_bucket_index = BUCKET_INDEX(feather_points[cur_b]);
- start_bucket = &buckets[start_bucket_index];
- feather_bucket_check_intersect(feather_points, tot_feather_point, start_bucket, cur_a, cur_b);
- if (start_bucket_index != end_bucket_index) {
- FeatherEdgesBucket *end_bucket = &buckets[end_bucket_index];
- FeatherEdgesBucket *diagonal_bucket_a, *diagonal_bucket_b;
- feather_bucket_get_diagonal(buckets, start_bucket_index, end_bucket_index, buckets_per_side,
- &diagonal_bucket_a, &diagonal_bucket_b);
- feather_bucket_check_intersect(feather_points, tot_feather_point, end_bucket, cur_a, cur_b);
- feather_bucket_check_intersect(feather_points, tot_feather_point, diagonal_bucket_a, cur_a, cur_b);
- feather_bucket_check_intersect(feather_points, tot_feather_point, diagonal_bucket_b, cur_a, cur_b);
- }
- }
- /* free buckets */
- for (i = 0; i < tot_bucket; i++) {
- if (buckets[i].segments)
- MEM_freeN(buckets[i].segments);
- }
- MEM_freeN(buckets);
- #undef BUCKET_INDEX
- }
- /** only called from #BKE_mask_spline_feather_differentiated_points_with_resolution() ! */
- static float (*mask_spline_feather_differentiated_points_with_resolution__even(
- MaskSpline *spline, unsigned int *tot_feather_point,
- const unsigned int resol, const bool do_feather_isect))[2]
- {
- MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
- MaskSplinePoint *point_curr, *point_prev;
- float (*feather)[2], (*fp)[2];
- const int tot = BKE_mask_spline_differentiate_calc_total(spline, resol);
- int a;
- /* tot+1 because of 'forward_diff_bezier' function */
- feather = fp = MEM_mallocN((tot + 1) * sizeof(*feather), "mask spline feather diff points");
- a = spline->tot_point - 1;
- if (spline->flag & MASK_SPLINE_CYCLIC)
- a++;
- point_prev = points_array;
- point_curr = point_prev + 1;
- while (a--) {
- /* BezTriple *bezt_prev; */ /* UNUSED */
- /* BezTriple *bezt_curr; */ /* UNUSED */
- int j;
- if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC))
- point_curr = points_array;
- /* bezt_prev = &point_prev->bezt; */
- /* bezt_curr = &point_curr->bezt; */
- for (j = 0; j < resol; j++, fp++) {
- float u = (float) j / resol, weight;
- float co[2], n[2];
- /* TODO - these calls all calculate similar things
- * could be unified for some speed */
- BKE_mask_point_segment_co(spline, point_prev, u, co);
- BKE_mask_point_normal(spline, point_prev, u, n);
- weight = BKE_mask_point_weight(spline, point_prev, u);
- madd_v2_v2v2fl(*fp, co, n, weight);
- }
- if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC) == 0) {
- float u = 1.0f, weight;
- float co[2], n[2];
- BKE_mask_point_segment_co(spline, point_prev, u, co);
- BKE_mask_point_normal(spline, point_prev, u, n);
- weight = BKE_mask_point_weight(spline, point_prev, u);
- madd_v2_v2v2fl(*fp, co, n, weight);
- }
- point_prev = point_curr;
- point_curr++;
- }
- *tot_feather_point = tot;
- if ((spline->flag & MASK_SPLINE_NOINTERSECT) && do_feather_isect) {
- BKE_mask_spline_feather_collapse_inner_loops(spline, feather, tot);
- }
- return feather;
- }
- /** only called from #BKE_mask_spline_feather_differentiated_points_with_resolution() ! */
- static float (*mask_spline_feather_differentiated_points_with_resolution__double(
- MaskSpline *spline, unsigned int *tot_feather_point,
- const unsigned int resol, const bool do_feather_isect))[2]
- {
- MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
- MaskSplinePoint *point_curr, *point_prev;
- float (*feather)[2], (*fp)[2];
- const int tot = BKE_mask_spline_differentiate_calc_total(spline, resol);
- int a;
- if (spline->tot_point <= 1) {
- /* nothing to differentiate */
- *tot_feather_point = 0;
- return NULL;
- }
- /* len+1 because of 'forward_diff_bezier' function */
- *tot_feather_point = tot;
- feather = fp = MEM_mallocN((tot + 1) * sizeof(*feather), "mask spline vets");
- a = spline->tot_point - 1;
- if (spline->flag & MASK_SPLINE_CYCLIC)
- a++;
- point_prev = points_array;
- point_curr = point_prev + 1;
- while (a--) {
- BezTriple local_prevbezt;
- BezTriple local_bezt;
- float point_prev_n[2], point_curr_n[2], tvec[2];
- float weight_prev, weight_curr;
- float len_base, len_feather, len_scalar;
- BezTriple *bezt_prev;
- BezTriple *bezt_curr;
- int j;
- if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC))
- point_curr = points_array;
- bezt_prev = &point_prev->bezt;
- bezt_curr = &point_curr->bezt;
- /* modified copy for feather */
- local_prevbezt = *bezt_prev;
- local_bezt = *bezt_curr;
- bezt_prev = &local_prevbezt;
- bezt_curr = &local_bezt;
- /* calc the normals */
- sub_v2_v2v2(tvec, bezt_prev->vec[1], bezt_prev->vec[0]);
- normalize_v2(tvec);
- point_prev_n[0] = -tvec[1];
- point_prev_n[1] = tvec[0];
- sub_v2_v2v2(tvec, bezt_curr->vec[1], bezt_curr->vec[0]);
- normalize_v2(tvec);
- point_curr_n[0] = -tvec[1];
- point_curr_n[1] = tvec[0];
- weight_prev = bezt_prev->weight;
- weight_curr = bezt_curr->weight;
- mul_v2_fl(point_prev_n, weight_prev);
- mul_v2_fl(point_curr_n, weight_curr);
- /* before we transform verts */
- len_base = len_v2v2(bezt_prev->vec[1], bezt_curr->vec[1]);
- // add_v2_v2(bezt_prev->vec[0], point_prev_n); // not needed
- add_v2_v2(bezt_prev->vec[1], point_prev_n);
- add_v2_v2(bezt_prev->vec[2], point_prev_n);
- add_v2_v2(bezt_curr->vec[0], point_curr_n);
- add_v2_v2(bezt_curr->vec[1], point_curr_n);
- // add_v2_v2(bezt_curr->vec[2], point_curr_n); // not needed
- len_feather = len_v2v2(bezt_prev->vec[1], bezt_curr->vec[1]);
- /* scale by chane in length */
- len_scalar = len_feather / len_base;
- dist_ensure_v2_v2fl(bezt_prev->vec[2], bezt_prev->vec[1], len_scalar * len_v2v2(bezt_prev->vec[2], bezt_prev->vec[1]));
- dist_ensure_v2_v2fl(bezt_curr->vec[0], bezt_curr->vec[1], len_scalar * len_v2v2(bezt_curr->vec[0], bezt_curr->vec[1]));
- for (j = 0; j < 2; j++) {
- BKE_curve_forward_diff_bezier(bezt_prev->vec[1][j], bezt_prev->vec[2][j],
- bezt_curr->vec[0][j], bezt_curr->vec[1][j],
- &(*fp)[j], resol, 2 * sizeof(float));
- }
- /* scale by the uw's */
- if (point_prev->tot_uw) {
- for (j = 0; j < resol; j++, fp++) {
- float u = (float) j / resol;
- float weight_uw, weight_scalar;
- float co[2];
- /* TODO - these calls all calculate similar things
- * could be unified for some speed */
- BKE_mask_point_segment_co(spline, point_prev, u, co);
- weight_uw = BKE_mask_point_weight(spline, point_prev, u);
- weight_scalar = BKE_mask_point_weight_scalar(spline, point_prev, u);
- dist_ensure_v2_v2fl(*fp, co, len_v2v2(*fp, co) * (weight_uw / weight_scalar));
- }
- }
- else {
- fp += resol;
- }
- if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC) == 0) {
- copy_v2_v2(*fp, bezt_curr->vec[1]);
- }
- point_prev = point_curr;
- point_curr++;
- }
- if ((spline->flag & MASK_SPLINE_NOINTERSECT) && do_feather_isect) {
- BKE_mask_spline_feather_collapse_inner_loops(spline, feather, tot);
- }
- return feather;
- }
- /**
- * values align with #BKE_mask_spline_differentiate_with_resolution
- * when \a resol arguments match.
- */
- float (*BKE_mask_spline_feather_differentiated_points_with_resolution(
- MaskSpline *spline, unsigned int *tot_feather_point,
- const unsigned int resol, const bool do_feather_isect))[2]
- {
- switch (spline->offset_mode) {
- case MASK_SPLINE_OFFSET_EVEN:
- return mask_spline_feather_differentiated_points_with_resolution__even(spline, tot_feather_point, resol, do_feather_isect);
- case MASK_SPLINE_OFFSET_SMOOTH:
- default:
- return mask_spline_feather_differentiated_points_with_resolution__double(spline, tot_feather_point, resol, do_feather_isect);
- }
- }
- float (*BKE_mask_spline_feather_points(MaskSpline *spline, int *tot_feather_point))[2]
- {
- MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
- int i, tot = 0;
- float (*feather)[2], (*fp)[2];
- /* count */
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point = &points_array[i];
- tot += point->tot_uw + 1;
- }
- /* create data */
- feather = fp = MEM_mallocN(tot * sizeof(*feather), "mask spline feather points");
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point = &points_array[i];
- BezTriple *bezt = &point->bezt;
- float weight, n[2];
- int j;
- BKE_mask_point_normal(spline, point, 0.0f, n);
- weight = BKE_mask_point_weight(spline, point, 0.0f);
- madd_v2_v2v2fl(*fp, bezt->vec[1], n, weight);
- fp++;
- for (j = 0; j < point->tot_uw; j++) {
- float u = point->uw[j].u;
- float co[2];
- BKE_mask_point_segment_co(spline, point, u, co);
- BKE_mask_point_normal(spline, point, u, n);
- weight = BKE_mask_point_weight(spline, point, u);
- madd_v2_v2v2fl(*fp, co, n, weight);
- fp++;
- }
- }
- *tot_feather_point = tot;
- return feather;
- }
- /* *** mask point functions which involve evaluation *** */
- float *BKE_mask_point_segment_feather_diff(MaskSpline *spline, MaskSplinePoint *point,
- int width, int height,
- unsigned int *tot_feather_point)
- {
- float *feather, *fp;
- unsigned int resol = BKE_mask_spline_feather_resolution(spline, width, height);
- unsigned int i;
- feather = fp = MEM_callocN(2 * resol * sizeof(float), "mask point spline feather diff points");
- for (i = 0; i < resol; i++, fp += 2) {
- float u = (float)(i % resol) / resol, weight;
- float co[2], n[2];
- BKE_mask_point_segment_co(spline, point, u, co);
- BKE_mask_point_normal(spline, point, u, n);
- weight = BKE_mask_point_weight(spline, point, u);
- fp[0] = co[0] + n[0] * weight;
- fp[1] = co[1] + n[1] * weight;
- }
- *tot_feather_point = resol;
- return feather;
- }
- float *BKE_mask_point_segment_diff(MaskSpline *spline, MaskSplinePoint *point,
- int width, int height, unsigned int *tot_diff_point)
- {
- MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point);
- BezTriple *bezt, *bezt_next;
- float *diff_points, *fp;
- int j, resol = BKE_mask_spline_resolution(spline, width, height);
- bezt = &point->bezt;
- bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point);
- if (!bezt_next)
- return NULL;
- /* resol+1 because of 'forward_diff_bezier' function */
- *tot_diff_point = resol + 1;
- diff_points = fp = MEM_callocN((resol + 1) * 2 * sizeof(float), "mask segment vets");
- for (j = 0; j < 2; j++) {
- BKE_curve_forward_diff_bezier(bezt->vec[1][j], bezt->vec[2][j],
- bezt_next->vec[0][j], bezt_next->vec[1][j],
- fp + j, resol, 2 * sizeof(float));
- }
- copy_v2_v2(fp + 2 * resol, bezt_next->vec[1]);
- return diff_points;
- }
- static void mask_evaluate_apply_point_parent(MaskSplinePoint *point, float ctime)
- {
- float parent_matrix[3][3];
- BKE_mask_point_parent_matrix_get(point, ctime, parent_matrix);
- mul_m3_v2(parent_matrix, point->bezt.vec[0]);
- mul_m3_v2(parent_matrix, point->bezt.vec[1]);
- mul_m3_v2(parent_matrix, point->bezt.vec[2]);
- }
- void BKE_mask_layer_evaluate_animation(MaskLayer *masklay, const float ctime)
- {
- /* animation if available */
- MaskLayerShape *masklay_shape_a;
- MaskLayerShape *masklay_shape_b;
- int found;
- if ((found = BKE_mask_layer_shape_find_frame_range(
- masklay, ctime, &masklay_shape_a, &masklay_shape_b)))
- {
- if (found == 1) {
- #if 0
- printf("%s: exact %d %d (%d)\n",
- __func__,
- (int)ctime,
- BLI_listbase_count(&masklay->splines_shapes),
- masklay_shape_a->frame);
- #endif
- BKE_mask_layer_shape_to_mask(masklay, masklay_shape_a);
- }
- else if (found == 2) {
- float w = masklay_shape_b->frame - masklay_shape_a->frame;
- #if 0
- printf("%s: tween %d %d (%d %d)\n",
- __func__,
- (int)ctime,
- BLI_listbase_count(&masklay->splines_shapes),
- masklay_shape_a->frame, masklay_shape_b->frame);
- #endif
- BKE_mask_layer_shape_to_mask_interp(
- masklay,
- masklay_shape_a, masklay_shape_b,
- (ctime - masklay_shape_a->frame) / w);
- }
- else {
- /* always fail, should never happen */
- BLI_assert(found == 2);
- }
- }
- }
- void BKE_mask_layer_evaluate_deform(MaskLayer *masklay, const float ctime)
- {
- BKE_mask_layer_calc_handles(masklay);
- for (MaskSpline *spline = masklay->splines.first;
- spline != NULL;
- spline = spline->next)
- {
- bool need_handle_recalc = false;
- BKE_mask_spline_ensure_deform(spline);
- for (int i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point = &spline->points[i];
- MaskSplinePoint *point_deform = &spline->points_deform[i];
- BKE_mask_point_free(point_deform);
- *point_deform = *point;
- point_deform->uw = point->uw ? MEM_dupallocN(point->uw) : NULL;
- mask_evaluate_apply_point_parent(point_deform, ctime);
- if (ELEM(point->bezt.h1, HD_AUTO, HD_VECT)) {
- need_handle_recalc = true;
- }
- }
- /* if the spline has auto or vector handles, these need to be
- * recalculated after deformation.
- */
- if (need_handle_recalc) {
- for (int i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point_deform = &spline->points_deform[i];
- if (ELEM(point_deform->bezt.h1, HD_AUTO, HD_VECT)) {
- BKE_mask_calc_handle_point(spline, point_deform);
- }
- }
- }
- /* end extra calc handles loop */
- }
- }
- #define DEBUG_PRINT if (G.debug & G_DEBUG_DEPSGRAPH) printf
- void BKE_mask_eval_animation(struct EvaluationContext *eval_ctx, Mask *mask)
- {
- DEBUG_PRINT("%s on %s (%p)\n", __func__, mask->id.name, mask);
- for (MaskLayer *mask_layer = mask->masklayers.first;
- mask_layer != NULL;
- mask_layer = mask_layer->next)
- {
- BKE_mask_layer_evaluate_animation(mask_layer, eval_ctx->ctime);
- }
- }
- void BKE_mask_eval_update(struct EvaluationContext *eval_ctx, Mask *mask)
- {
- DEBUG_PRINT("%s on %s (%p)\n", __func__, mask->id.name, mask);
- for (MaskLayer *mask_layer = mask->masklayers.first;
- mask_layer != NULL;
- mask_layer = mask_layer->next)
- {
- BKE_mask_layer_evaluate_deform(mask_layer, eval_ctx->ctime);
- }
- }
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