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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file blender/blenkernel/intern/library_remap.c
- * \ingroup bke
- *
- * Contains management of ID's and libraries remap, unlink and free logic.
- */
- #include <stdio.h>
- #include <ctype.h>
- #include <string.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include <assert.h>
- #include "MEM_guardedalloc.h"
- /* all types are needed here, in order to do memory operations */
- #include "DNA_anim_types.h"
- #include "DNA_armature_types.h"
- #include "DNA_brush_types.h"
- #include "DNA_camera_types.h"
- #include "DNA_cachefile_types.h"
- #include "DNA_group_types.h"
- #include "DNA_gpencil_types.h"
- #include "DNA_ipo_types.h"
- #include "DNA_key_types.h"
- #include "DNA_lamp_types.h"
- #include "DNA_lattice_types.h"
- #include "DNA_linestyle_types.h"
- #include "DNA_material_types.h"
- #include "DNA_mesh_types.h"
- #include "DNA_meta_types.h"
- #include "DNA_movieclip_types.h"
- #include "DNA_mask_types.h"
- #include "DNA_node_types.h"
- #include "DNA_object_types.h"
- #include "DNA_scene_types.h"
- #include "DNA_screen_types.h"
- #include "DNA_speaker_types.h"
- #include "DNA_sound_types.h"
- #include "DNA_text_types.h"
- #include "DNA_vfont_types.h"
- #include "DNA_windowmanager_types.h"
- #include "DNA_world_types.h"
- #include "BLI_blenlib.h"
- #include "BLI_utildefines.h"
- #include "BKE_action.h"
- #include "BKE_animsys.h"
- #include "BKE_armature.h"
- #include "BKE_brush.h"
- #include "BKE_camera.h"
- #include "BKE_cachefile.h"
- #include "BKE_curve.h"
- #include "BKE_depsgraph.h"
- #include "BKE_fcurve.h"
- #include "BKE_font.h"
- #include "BKE_group.h"
- #include "BKE_gpencil.h"
- #include "BKE_idprop.h"
- #include "BKE_image.h"
- #include "BKE_ipo.h"
- #include "BKE_key.h"
- #include "BKE_lamp.h"
- #include "BKE_lattice.h"
- #include "BKE_library.h"
- #include "BKE_library_query.h"
- #include "BKE_library_remap.h"
- #include "BKE_linestyle.h"
- #include "BKE_mesh.h"
- #include "BKE_material.h"
- #include "BKE_main.h"
- #include "BKE_mask.h"
- #include "BKE_mball.h"
- #include "BKE_modifier.h"
- #include "BKE_movieclip.h"
- #include "BKE_multires.h"
- #include "BKE_node.h"
- #include "BKE_object.h"
- #include "BKE_paint.h"
- #include "BKE_particle.h"
- #include "BKE_sca.h"
- #include "BKE_speaker.h"
- #include "BKE_sound.h"
- #include "BKE_screen.h"
- #include "BKE_scene.h"
- #include "BKE_text.h"
- #include "BKE_texture.h"
- #include "BKE_world.h"
- #ifdef WITH_PYTHON
- #include "BPY_extern.h"
- #endif
- static BKE_library_free_window_manager_cb free_windowmanager_cb = NULL;
- void BKE_library_callback_free_window_manager_set(BKE_library_free_window_manager_cb func)
- {
- free_windowmanager_cb = func;
- }
- static BKE_library_free_notifier_reference_cb free_notifier_reference_cb = NULL;
- void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func)
- {
- free_notifier_reference_cb = func;
- }
- static BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = NULL;
- void BKE_library_callback_remap_editor_id_reference_set(BKE_library_remap_editor_id_reference_cb func)
- {
- remap_editor_id_reference_cb = func;
- }
- typedef struct IDRemap {
- Main *bmain; /* Only used to trigger depsgraph updates in the right bmain. */
- ID *old_id;
- ID *new_id;
- ID *id; /* The ID in which we are replacing old_id by new_id usages. */
- short flag;
- /* 'Output' data. */
- short status;
- int skipped_direct; /* Number of direct usecases that could not be remapped (e.g.: obdata when in edit mode). */
- int skipped_indirect; /* Number of indirect usecases that could not be remapped. */
- int skipped_refcounted; /* Number of skipped usecases that refcount the datablock. */
- } IDRemap;
- /* IDRemap->flag enums defined in BKE_library.h */
- /* IDRemap->status */
- enum {
- /* *** Set by callback. *** */
- ID_REMAP_IS_LINKED_DIRECT = 1 << 0, /* new_id is directly linked in current .blend. */
- ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1, /* There was some skipped 'user_one' usages of old_id. */
- };
- static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id_p, int cb_flag)
- {
- if (cb_flag & IDWALK_CB_PRIVATE) {
- return IDWALK_RET_NOP;
- }
- IDRemap *id_remap_data = user_data;
- ID *old_id = id_remap_data->old_id;
- ID *new_id = id_remap_data->new_id;
- ID *id = id_remap_data->id;
- if (!old_id) { /* Used to cleanup all IDs used by a specific one. */
- BLI_assert(!new_id);
- old_id = *id_p;
- }
- if (*id_p && (*id_p == old_id)) {
- const bool is_indirect = (cb_flag & IDWALK_CB_INDIRECT_USAGE) != 0;
- const bool skip_indirect = (id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
- /* Note: proxy usage implies LIB_TAG_EXTERN, so on this aspect it is direct,
- * on the other hand since they get reset to lib data on file open/reload it is indirect too...
- * Edit Mode is also a 'skip direct' case. */
- const bool is_obj = (GS(id->name) == ID_OB);
- const bool is_obj_proxy = (is_obj && (((Object *)id)->proxy || ((Object *)id)->proxy_group));
- const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id));
- const bool is_never_null = ((cb_flag & IDWALK_CB_NEVER_NULL) && (new_id == NULL) &&
- (id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0);
- const bool skip_never_null = (id_remap_data->flag & ID_REMAP_SKIP_NEVER_NULL_USAGE) != 0;
- #ifdef DEBUG_PRINT
- printf("In %s: Remapping %s (%p) to %s (%p) (is_indirect: %d, skip_indirect: %d)\n",
- id->name, old_id->name, old_id, new_id ? new_id->name : "<NONE>", new_id, is_indirect, skip_indirect);
- #endif
- if ((id_remap_data->flag & ID_REMAP_FLAG_NEVER_NULL_USAGE) && (cb_flag & IDWALK_CB_NEVER_NULL)) {
- id->tag |= LIB_TAG_DOIT;
- }
- /* Special hack in case it's Object->data and we are in edit mode (skipped_direct too). */
- if ((is_never_null && skip_never_null) ||
- (is_obj_editmode && (((Object *)id)->data == *id_p)) ||
- (skip_indirect && is_indirect))
- {
- if (is_indirect) {
- id_remap_data->skipped_indirect++;
- if (is_obj) {
- Object *ob = (Object *)id;
- if (ob->data == *id_p && ob->proxy != NULL) {
- /* And another 'Proudly brought to you by Proxy Hell' hack!
- * This will allow us to avoid clearing 'LIB_EXTERN' flag of obdata of proxies... */
- id_remap_data->skipped_direct++;
- }
- }
- }
- else if (is_never_null || is_obj_editmode) {
- id_remap_data->skipped_direct++;
- }
- else {
- BLI_assert(0);
- }
- if (cb_flag & IDWALK_CB_USER) {
- id_remap_data->skipped_refcounted++;
- }
- else if (cb_flag & IDWALK_CB_USER_ONE) {
- /* No need to count number of times this happens, just a flag is enough. */
- id_remap_data->status |= ID_REMAP_IS_USER_ONE_SKIPPED;
- }
- }
- else {
- if (!is_never_null) {
- *id_p = new_id;
- DAG_id_tag_update_ex(id_remap_data->bmain, id_self, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- }
- if (cb_flag & IDWALK_CB_USER) {
- id_us_min(old_id);
- /* We do not want to handle LIB_TAG_INDIRECT/LIB_TAG_EXTERN here. */
- if (new_id)
- new_id->us++;
- }
- else if (cb_flag & IDWALK_CB_USER_ONE) {
- id_us_ensure_real(new_id);
- /* We cannot affect old_id->us directly, LIB_TAG_EXTRAUSER(_SET) are assumed to be set as needed,
- * that extra user is processed in final handling... */
- }
- if (!is_indirect || is_obj_proxy) {
- id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
- }
- }
- }
- return IDWALK_RET_NOP;
- }
- /* Some remapping unfortunately require extra and/or specific handling, tackle those here. */
- static void libblock_remap_data_preprocess_scene_base_unlink(
- IDRemap *r_id_remap_data, Scene *sce, Base *base, const bool skip_indirect, const bool is_indirect)
- {
- if (skip_indirect && is_indirect) {
- r_id_remap_data->skipped_indirect++;
- r_id_remap_data->skipped_refcounted++;
- }
- else {
- id_us_min((ID *)base->object);
- BKE_scene_base_unlink(sce, base);
- MEM_freeN(base);
- if (!is_indirect) {
- r_id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
- }
- }
- }
- static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
- {
- switch (GS(r_id_remap_data->id->name)) {
- case ID_SCE:
- {
- Scene *sce = (Scene *)r_id_remap_data->id;
- if (!r_id_remap_data->new_id) {
- const bool is_indirect = (sce->id.lib != NULL);
- const bool skip_indirect = (r_id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
- /* In case we are unlinking... */
- if (!r_id_remap_data->old_id) {
- /* ... everything from scene. */
- Base *base, *base_next;
- for (base = sce->base.first; base; base = base_next) {
- base_next = base->next;
- libblock_remap_data_preprocess_scene_base_unlink(
- r_id_remap_data, sce, base, skip_indirect, is_indirect);
- }
- }
- else if (GS(r_id_remap_data->old_id->name) == ID_OB) {
- /* ... a specific object from scene. */
- Object *old_ob = (Object *)r_id_remap_data->old_id;
- Base *base = BKE_scene_base_find(sce, old_ob);
- if (base) {
- libblock_remap_data_preprocess_scene_base_unlink(
- r_id_remap_data, sce, base, skip_indirect, is_indirect);
- }
- }
- }
- break;
- }
- case ID_OB:
- {
- ID *old_id = r_id_remap_data->old_id;
- if (!old_id || GS(old_id->name) == ID_AR) {
- Object *ob = (Object *)r_id_remap_data->id;
- /* Object's pose holds reference to armature bones... sic */
- /* Note that in theory, we should have to bother about linked/non-linked/never-null/etc. flags/states.
- * Fortunately, this is just a tag, so we can accept to 'over-tag' a bit for pose recalc, and avoid
- * another complex and risky condition nightmare like the one we have in
- * foreach_libblock_remap_callback()... */
- if (ob->pose && (!old_id || ob->data == old_id)) {
- BLI_assert(ob->type == OB_ARMATURE);
- ob->pose->flag |= POSE_RECALC;
- /* We need to clear pose bone pointers immediately, things like undo writefile may be called
- * before pose is actually recomputed, can lead to segfault... */
- BKE_pose_clear_pointers(ob->pose);
- }
- }
- break;
- }
- default:
- break;
- }
- }
- static void libblock_remap_data_postprocess_object_update(Main *bmain, Object *old_ob, Object *new_ob)
- {
- if (old_ob->flag & OB_FROMGROUP) {
- /* Note that for Scene's BaseObject->flag, either we:
- * - unlinked old_ob (i.e. new_ob is NULL), in which case scenes' bases have been removed already.
- * - remapped old_ob by new_ob, in which case scenes' bases are still valid as is.
- * So in any case, no need to update them here. */
- if (BKE_group_object_find(NULL, old_ob) == NULL) {
- old_ob->flag &= ~OB_FROMGROUP;
- }
- if (new_ob == NULL) { /* We need to remove NULL-ified groupobjects... */
- for (Group *group = bmain->group.first; group; group = group->id.next) {
- BKE_group_object_unlink(group, NULL, NULL, NULL);
- }
- }
- else {
- new_ob->flag |= OB_FROMGROUP;
- }
- }
- if (old_ob->type == OB_MBALL) {
- for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
- if (ob->type == OB_MBALL && BKE_mball_is_basis_for(ob, old_ob)) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
- }
- }
- }
- }
- static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmain), Scene *sce, ID *old_id)
- {
- /* Note that here we assume no object has no base (i.e. all objects are assumed instanced
- * in one scene...). */
- for (Base *base = sce->base.first; base; base = base->next) {
- if (base->flag & OB_FROMGROUP) {
- Object *ob = base->object;
- if (ob->flag & OB_FROMGROUP) {
- Group *grp = BKE_group_object_find(NULL, ob);
- /* Unlinked group (old_id) is still in bmain... */
- if (grp && (&grp->id == old_id || grp->id.us == 0)) {
- grp = BKE_group_object_find(grp, ob);
- }
- if (!grp) {
- ob->flag &= ~OB_FROMGROUP;
- }
- }
- if (!(ob->flag & OB_FROMGROUP)) {
- base->flag &= ~OB_FROMGROUP;
- }
- }
- }
- }
- static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), Object *ob, ID *new_id)
- {
- if (ob->data == new_id) {
- switch (GS(new_id->name)) {
- case ID_ME:
- multires_force_update(ob);
- break;
- case ID_CU:
- BKE_curve_type_test(ob);
- break;
- default:
- break;
- }
- test_object_modifiers(ob);
- test_object_materials(ob, new_id);
- }
- }
- static void libblock_remap_data_postprocess_nodetree_update(Main *bmain, ID *new_id)
- {
- /* Verify all nodetree user nodes. */
- ntreeVerifyNodes(bmain, new_id);
- /* Update node trees as necessary. */
- FOREACH_NODETREE(bmain, ntree, id) {
- /* make an update call for the tree */
- ntreeUpdateTree(bmain, ntree);
- } FOREACH_NODETREE_END
- }
- /**
- * Execute the 'data' part of the remapping (that is, all ID pointers from other ID datablocks).
- *
- * Behavior differs depending on whether given \a id is NULL or not:
- * - \a id NULL: \a old_id must be non-NULL, \a new_id may be NULL (unlinking \a old_id) or not
- * (remapping \a old_id to \a new_id). The whole \a bmain database is checked, and all pointers to \a old_id
- * are remapped to \a new_id.
- * - \a id is non-NULL:
- * + If \a old_id is NULL, \a new_id must also be NULL, and all ID pointers from \a id are cleared (i.e. \a id
- * does not references any other datablock anymore).
- * + If \a old_id is non-NULL, behavior is as with a NULL \a id, but only within given \a id.
- *
- * \param bmain: the Main data storage to operate on (must never be NULL).
- * \param id: the datablock to operate on (can be NULL, in which case we operate over all IDs from given bmain).
- * \param old_id: the datablock to dereference (may be NULL if \a id is non-NULL).
- * \param new_id: the new datablock to replace \a old_id references with (may be NULL).
- * \param r_id_remap_data: if non-NULL, the IDRemap struct to use (uselful to retrieve info about remapping process).
- */
- ATTR_NONNULL(1) static void libblock_remap_data(
- Main *bmain, ID *id, ID *old_id, ID *new_id, const short remap_flags, IDRemap *r_id_remap_data)
- {
- IDRemap id_remap_data;
- ListBase *lb_array[MAX_LIBARRAY];
- int i;
- const int foreach_id_flags = (remap_flags & ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE) != 0 ? IDWALK_NO_INDIRECT_PROXY_DATA_USAGE : IDWALK_NOP;
- if (r_id_remap_data == NULL) {
- r_id_remap_data = &id_remap_data;
- }
- r_id_remap_data->bmain = bmain;
- r_id_remap_data->old_id = old_id;
- r_id_remap_data->new_id = new_id;
- r_id_remap_data->id = NULL;
- r_id_remap_data->flag = remap_flags;
- r_id_remap_data->status = 0;
- r_id_remap_data->skipped_direct = 0;
- r_id_remap_data->skipped_indirect = 0;
- r_id_remap_data->skipped_refcounted = 0;
- if (id) {
- #ifdef DEBUG_PRINT
- printf("\tchecking id %s (%p, %p)\n", id->name, id, id->lib);
- #endif
- r_id_remap_data->id = id;
- libblock_remap_data_preprocess(r_id_remap_data);
- BKE_library_foreach_ID_link(NULL, id, foreach_libblock_remap_callback, (void *)r_id_remap_data, foreach_id_flags);
- }
- else {
- i = set_listbasepointers(bmain, lb_array);
- /* Note that this is a very 'bruteforce' approach, maybe we could use some depsgraph to only process
- * objects actually using given old_id... sounds rather unlikely currently, though, so this will do for now. */
- while (i--) {
- for (ID *id_curr = lb_array[i]->first; id_curr; id_curr = id_curr->next) {
- if (BKE_library_id_can_use_idtype(id_curr, GS(old_id->name))) {
- /* Note that we cannot skip indirect usages of old_id here (if requested), we still need to check it for
- * the user count handling...
- * XXX No more true (except for debug usage of those skipping counters). */
- r_id_remap_data->id = id_curr;
- libblock_remap_data_preprocess(r_id_remap_data);
- BKE_library_foreach_ID_link(
- NULL, id_curr, foreach_libblock_remap_callback, (void *)r_id_remap_data, foreach_id_flags);
- }
- }
- }
- }
- if (old_id && GS(old_id->name) == ID_OB) {
- BKE_sca_logic_links_remap(bmain, (Object *)old_id, (Object *)new_id);
- }
- /* XXX We may not want to always 'transfer' fakeuser from old to new id... Think for now it's desired behavior
- * though, we can always add an option (flag) to control this later if needed. */
- if (old_id && (old_id->flag & LIB_FAKEUSER)) {
- id_fake_user_clear(old_id);
- id_fake_user_set(new_id);
- }
- id_us_clear_real(old_id);
- if (new_id && (new_id->tag & LIB_TAG_INDIRECT) && (r_id_remap_data->status & ID_REMAP_IS_LINKED_DIRECT)) {
- new_id->tag &= ~LIB_TAG_INDIRECT;
- new_id->tag |= LIB_TAG_EXTERN;
- }
- #ifdef DEBUG_PRINT
- printf("%s: %d occurences skipped (%d direct and %d indirect ones)\n", __func__,
- r_id_remap_data->skipped_direct + r_id_remap_data->skipped_indirect,
- r_id_remap_data->skipped_direct, r_id_remap_data->skipped_indirect);
- #endif
- }
- /**
- * Replace all references in given Main to \a old_id by \a new_id
- * (if \a new_id is NULL, it unlinks \a old_id).
- */
- void BKE_libblock_remap_locked(
- Main *bmain, void *old_idv, void *new_idv,
- const short remap_flags)
- {
- IDRemap id_remap_data;
- ID *old_id = old_idv;
- ID *new_id = new_idv;
- int skipped_direct, skipped_refcounted;
- BLI_assert(old_id != NULL);
- BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
- BLI_assert(old_id != new_id);
- libblock_remap_data(bmain, NULL, old_id, new_id, remap_flags, &id_remap_data);
- if (free_notifier_reference_cb) {
- free_notifier_reference_cb(old_id);
- }
- /* We assume editors do not hold references to their IDs... This is false in some cases
- * (Image is especially tricky here), editors' code is to handle refcount (id->us) itself then. */
- if (remap_editor_id_reference_cb) {
- remap_editor_id_reference_cb(old_id, new_id);
- }
- skipped_direct = id_remap_data.skipped_direct;
- skipped_refcounted = id_remap_data.skipped_refcounted;
- /* If old_id was used by some ugly 'user_one' stuff (like Image or Clip editors...), and user count has actually
- * been incremented for that, we have to decrease once more its user count... unless we had to skip
- * some 'user_one' cases. */
- if ((old_id->tag & LIB_TAG_EXTRAUSER_SET) && !(id_remap_data.status & ID_REMAP_IS_USER_ONE_SKIPPED)) {
- id_us_clear_real(old_id);
- }
- if (old_id->us - skipped_refcounted < 0) {
- printf("Error in remapping process from '%s' (%p) to '%s' (%p): "
- "wrong user count in old ID after process (summing up to %d)\n",
- old_id->name, old_id, new_id ? new_id->name : "<NULL>", new_id, old_id->us - skipped_refcounted);
- BLI_assert(0);
- }
- if (skipped_direct == 0) {
- /* old_id is assumed to not be used directly anymore... */
- if (old_id->lib && (old_id->tag & LIB_TAG_EXTERN)) {
- old_id->tag &= ~LIB_TAG_EXTERN;
- old_id->tag |= LIB_TAG_INDIRECT;
- }
- }
- /* Some after-process updates.
- * This is a bit ugly, but cannot see a way to avoid it. Maybe we should do a per-ID callback for this instead?
- */
- switch (GS(old_id->name)) {
- case ID_OB:
- libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
- break;
- case ID_GR:
- if (!new_id) { /* Only affects us in case group was unlinked. */
- for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
- libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, old_id);
- }
- }
- break;
- case ID_ME:
- case ID_CU:
- case ID_MB:
- if (new_id) { /* Only affects us in case obdata was relinked (changed). */
- for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
- libblock_remap_data_postprocess_obdata_relink(bmain, ob, new_id);
- }
- }
- break;
- default:
- break;
- }
- /* Node trees may virtually use any kind of data-block... */
- /* XXX Yuck!!!! nodetree update can do pretty much any thing when talking about py nodes,
- * including creating new data-blocks (see T50385), so we need to unlock main here. :(
- * Why can't we have re-entrent locks? */
- BKE_main_unlock(bmain);
- libblock_remap_data_postprocess_nodetree_update(bmain, new_id);
- BKE_main_lock(bmain);
- /* Full rebuild of DAG! */
- DAG_relations_tag_update(bmain);
- }
- void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, const short remap_flags)
- {
- BKE_main_lock(bmain);
- BKE_libblock_remap_locked(bmain, old_idv, new_idv, remap_flags);
- BKE_main_unlock(bmain);
- }
- /**
- * Unlink given \a id from given \a bmain (does not touch to indirect, i.e. library, usages of the ID).
- *
- * \param do_flag_never_null: If true, all IDs using \a idv in a 'non-NULL' way are flagged by \a LIB_TAG_DOIT flag
- * (quite obviously, 'non-NULL' usages can never be unlinked by this function...).
- */
- void BKE_libblock_unlink(Main *bmain, void *idv, const bool do_flag_never_null, const bool do_skip_indirect)
- {
- const short remap_flags = (do_skip_indirect ? ID_REMAP_SKIP_INDIRECT_USAGE : 0) |
- (do_flag_never_null ? ID_REMAP_FLAG_NEVER_NULL_USAGE : 0);
- BKE_main_lock(bmain);
- BKE_libblock_remap_locked(bmain, idv, NULL, remap_flags);
- BKE_main_unlock(bmain);
- }
- /** Similar to libblock_remap, but only affects IDs used by given \a idv ID.
- *
- * \param old_idv: Unlike BKE_libblock_remap, can be NULL,
- * in which case all ID usages by given \a idv will be cleared.
- * \param us_min_never_null: If \a true and new_id is NULL,
- * 'NEVER_NULL' ID usages keep their old id, but this one still gets its user count decremented
- * (needed when given \a idv is going to be deleted right after being unlinked).
- */
- /* Should be able to replace all _relink() funcs (constraints, rigidbody, etc.) ? */
- /* XXX Arg! Naming... :(
- * _relink? avoids confusion with _remap, but is confusing with _unlink
- * _remap_used_ids?
- * _remap_datablocks?
- * BKE_id_remap maybe?
- * ... sigh
- */
- void BKE_libblock_relink_ex(
- Main *bmain, void *idv, void *old_idv, void *new_idv, const bool us_min_never_null)
- {
- ID *id = idv;
- ID *old_id = old_idv;
- ID *new_id = new_idv;
- int remap_flags = us_min_never_null ? 0 : ID_REMAP_SKIP_NEVER_NULL_USAGE;
- /* No need to lock here, we are only affecting given ID, not bmain database. */
- BLI_assert(id);
- if (old_id) {
- BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
- BLI_assert(old_id != new_id);
- }
- else {
- BLI_assert(new_id == NULL);
- }
- libblock_remap_data(bmain, id, old_id, new_id, remap_flags, NULL);
- /* Some after-process updates.
- * This is a bit ugly, but cannot see a way to avoid it. Maybe we should do a per-ID callback for this instead?
- */
- switch (GS(id->name)) {
- case ID_SCE:
- {
- Scene *sce = (Scene *)id;
- if (old_id) {
- switch (GS(old_id->name)) {
- case ID_OB:
- {
- libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
- break;
- }
- case ID_GR:
- if (!new_id) { /* Only affects us in case group was unlinked. */
- libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, old_id);
- }
- break;
- default:
- break;
- }
- }
- else {
- /* No choice but to check whole objects/groups. */
- for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
- libblock_remap_data_postprocess_object_update(bmain, ob, NULL);
- }
- for (Group *grp = bmain->group.first; grp; grp = grp->id.next) {
- libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, NULL);
- }
- }
- break;
- }
- case ID_OB:
- if (new_id) { /* Only affects us in case obdata was relinked (changed). */
- libblock_remap_data_postprocess_obdata_relink(bmain, (Object *)id, new_id);
- }
- break;
- default:
- break;
- }
- }
- static int id_relink_to_newid_looper(void *UNUSED(user_data), ID *UNUSED(self_id), ID **id_pointer, const int cb_flag)
- {
- if (cb_flag & IDWALK_CB_PRIVATE) {
- return IDWALK_RET_NOP;
- }
- ID *id = *id_pointer;
- if (id) {
- /* See: NEW_ID macro */
- if (id->newid) {
- BKE_library_update_ID_link_user(id->newid, id, cb_flag);
- *id_pointer = id->newid;
- }
- else if (id->tag & LIB_TAG_NEW) {
- id->tag &= ~LIB_TAG_NEW;
- BKE_libblock_relink_to_newid(id);
- }
- }
- return IDWALK_RET_NOP;
- }
- /** Similar to libblock_relink_ex, but is remapping IDs to their newid value if non-NULL, in given \a id.
- *
- * Very specific usage, not sure we'll keep it on the long run, currently only used in Object duplication code...
- */
- void BKE_libblock_relink_to_newid(ID *id)
- {
- if (ID_IS_LINKED_DATABLOCK(id))
- return;
- BKE_library_foreach_ID_link(NULL, id, id_relink_to_newid_looper, NULL, 0);
- }
- void BKE_libblock_free_data(ID *id, const bool do_id_user)
- {
- if (id->properties) {
- IDP_FreeProperty_ex(id->properties, do_id_user);
- MEM_freeN(id->properties);
- }
- }
- void BKE_libblock_free_datablock(ID *id)
- {
- const short type = GS(id->name);
- switch (type) {
- case ID_SCE:
- BKE_scene_free((Scene *)id);
- break;
- case ID_LI:
- BKE_library_free((Library *)id);
- break;
- case ID_OB:
- BKE_object_free((Object *)id);
- break;
- case ID_ME:
- BKE_mesh_free((Mesh *)id);
- break;
- case ID_CU:
- BKE_curve_free((Curve *)id);
- break;
- case ID_MB:
- BKE_mball_free((MetaBall *)id);
- break;
- case ID_MA:
- BKE_material_free((Material *)id);
- break;
- case ID_TE:
- BKE_texture_free((Tex *)id);
- break;
- case ID_IM:
- BKE_image_free((Image *)id);
- break;
- case ID_LT:
- BKE_lattice_free((Lattice *)id);
- break;
- case ID_LA:
- BKE_lamp_free((Lamp *)id);
- break;
- case ID_CA:
- BKE_camera_free((Camera *) id);
- break;
- case ID_IP: /* Deprecated. */
- BKE_ipo_free((Ipo *)id);
- break;
- case ID_KE:
- BKE_key_free((Key *)id);
- break;
- case ID_WO:
- BKE_world_free((World *)id);
- break;
- case ID_SCR:
- BKE_screen_free((bScreen *)id);
- break;
- case ID_VF:
- BKE_vfont_free((VFont *)id);
- break;
- case ID_TXT:
- BKE_text_free((Text *)id);
- break;
- case ID_SPK:
- BKE_speaker_free((Speaker *)id);
- break;
- case ID_SO:
- BKE_sound_free((bSound *)id);
- break;
- case ID_GR:
- BKE_group_free((Group *)id);
- break;
- case ID_AR:
- BKE_armature_free((bArmature *)id);
- break;
- case ID_AC:
- BKE_action_free((bAction *)id);
- break;
- case ID_NT:
- ntreeFreeTree((bNodeTree *)id);
- break;
- case ID_BR:
- BKE_brush_free((Brush *)id);
- break;
- case ID_PA:
- BKE_particlesettings_free((ParticleSettings *)id);
- break;
- case ID_WM:
- if (free_windowmanager_cb)
- free_windowmanager_cb(NULL, (wmWindowManager *)id);
- break;
- case ID_GD:
- BKE_gpencil_free((bGPdata *)id, true);
- break;
- case ID_MC:
- BKE_movieclip_free((MovieClip *)id);
- break;
- case ID_MSK:
- BKE_mask_free((Mask *)id);
- break;
- case ID_LS:
- BKE_linestyle_free((FreestyleLineStyle *)id);
- break;
- case ID_PAL:
- BKE_palette_free((Palette *)id);
- break;
- case ID_PC:
- BKE_paint_curve_free((PaintCurve *)id);
- break;
- case ID_CF:
- BKE_cachefile_free((CacheFile *)id);
- break;
- }
- }
- /**
- * used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c
- *
- * \param do_id_user: if \a true, try to release other ID's 'references' hold by \a idv.
- * (only applies to main database)
- * \param do_ui_user: similar to do_id_user but makes sure UI does not hold references to
- * \a id.
- */
- void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user, const bool do_ui_user)
- {
- ID *id = idv;
- short type = GS(id->name);
- ListBase *lb = which_libbase(bmain, type);
- DAG_id_type_tag(bmain, type);
- #ifdef WITH_PYTHON
- BPY_id_release(id);
- #endif
- if (do_id_user) {
- BKE_libblock_relink_ex(bmain, id, NULL, NULL, true);
- }
- BKE_libblock_free_datablock(id);
- /* avoid notifying on removed data */
- BKE_main_lock(bmain);
- if (do_ui_user) {
- if (free_notifier_reference_cb) {
- free_notifier_reference_cb(id);
- }
- if (remap_editor_id_reference_cb) {
- remap_editor_id_reference_cb(id, NULL);
- }
- }
- BLI_remlink(lb, id);
- BKE_libblock_free_data(id, do_id_user);
- BKE_main_unlock(bmain);
- MEM_freeN(id);
- }
- void BKE_libblock_free(Main *bmain, void *idv)
- {
- BKE_libblock_free_ex(bmain, idv, true, true);
- }
- void BKE_libblock_free_us(Main *bmain, void *idv) /* test users */
- {
- ID *id = idv;
-
- id_us_min(id);
- /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding groups when deleting an object.
- * Since only 'user_one' usage of objects is groups, and only 'real user' usage of objects is scenes,
- * removing that 'user_one' tag when there is no more real (scene) users of an object ensures it gets
- * fully unlinked.
- * But only for local objects, not linked ones!
- * Otherwise, there is no real way to get rid of an object anymore - better handling of this is TODO.
- */
- if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) {
- id_us_clear_real(id);
- }
- if (id->us == 0) {
- BKE_libblock_unlink(bmain, id, false, false);
-
- BKE_libblock_free(bmain, id);
- }
- }
- void BKE_libblock_delete(Main *bmain, void *idv)
- {
- ListBase *lbarray[MAX_LIBARRAY];
- int base_count, i;
- base_count = set_listbasepointers(bmain, lbarray);
- BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
- /* First tag all datablocks directly from target lib.
- * Note that we go forward here, since we want to check dependencies before users (e.g. meshes before objects).
- * Avoids to have to loop twice. */
- for (i = 0; i < base_count; i++) {
- ListBase *lb = lbarray[i];
- ID *id;
- for (id = lb->first; id; id = id->next) {
- /* Note: in case we delete a library, we also delete all its datablocks! */
- if ((id == (ID *)idv) || (id->lib == (Library *)idv) || (id->tag & LIB_TAG_DOIT)) {
- id->tag |= LIB_TAG_DOIT;
- /* Will tag 'never NULL' users of this ID too.
- * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect (and proxy!)
- * links, this can lead to nasty crashing here in second, actual deleting loop.
- * Also, this will also flag users of deleted data that cannot be unlinked
- * (object using deleted obdata, etc.), so that they also get deleted. */
- BKE_libblock_remap(bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
- }
- }
- }
- /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones, have been already cleared
- * when we reach it (e.g. Objects being processed before meshes, they'll have already released their 'reference'
- * over meshes when we come to freeing obdata). */
- for (i = base_count; i--; ) {
- ListBase *lb = lbarray[i];
- ID *id, *id_next;
- for (id = lb->first; id; id = id_next) {
- id_next = id->next;
- if (id->tag & LIB_TAG_DOIT) {
- if (id->us != 0) {
- #ifdef DEBUG_PRINT
- printf("%s: deleting %s (%d)\n", __func__, id->name, id->us);
- #endif
- BLI_assert(id->us == 0);
- }
- BKE_libblock_free(bmain, id);
- }
- }
- }
- }
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