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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2014 by Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): Sergey Sharybin.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file blender/blenkernel/intern/library_query.c
- * \ingroup bke
- */
- #include <stdlib.h>
- #include "MEM_guardedalloc.h"
- #include "DNA_actuator_types.h"
- #include "DNA_anim_types.h"
- #include "DNA_armature_types.h"
- #include "DNA_brush_types.h"
- #include "DNA_camera_types.h"
- #include "DNA_constraint_types.h"
- #include "DNA_controller_types.h"
- #include "DNA_group_types.h"
- #include "DNA_gpencil_types.h"
- #include "DNA_key_types.h"
- #include "DNA_lamp_types.h"
- #include "DNA_lattice_types.h"
- #include "DNA_linestyle_types.h"
- #include "DNA_material_types.h"
- #include "DNA_mesh_types.h"
- #include "DNA_meshdata_types.h"
- #include "DNA_meta_types.h"
- #include "DNA_movieclip_types.h"
- #include "DNA_mask_types.h"
- #include "DNA_node_types.h"
- #include "DNA_object_force.h"
- #include "DNA_rigidbody_types.h"
- #include "DNA_scene_types.h"
- #include "DNA_sensor_types.h"
- #include "DNA_sequence_types.h"
- #include "DNA_screen_types.h"
- #include "DNA_speaker_types.h"
- #include "DNA_sound_types.h"
- #include "DNA_text_types.h"
- #include "DNA_vfont_types.h"
- #include "DNA_world_types.h"
- #include "BLI_utildefines.h"
- #include "BLI_listbase.h"
- #include "BLI_ghash.h"
- #include "BLI_linklist_stack.h"
- #include "BKE_animsys.h"
- #include "BKE_constraint.h"
- #include "BKE_fcurve.h"
- #include "BKE_idprop.h"
- #include "BKE_library.h"
- #include "BKE_library_query.h"
- #include "BKE_main.h"
- #include "BKE_modifier.h"
- #include "BKE_node.h"
- #include "BKE_particle.h"
- #include "BKE_rigidbody.h"
- #include "BKE_sca.h"
- #include "BKE_sequencer.h"
- #include "BKE_tracking.h"
- #define FOREACH_FINALIZE _finalize
- #define FOREACH_FINALIZE_VOID \
- if (0) { goto FOREACH_FINALIZE; } \
- FOREACH_FINALIZE: ((void)0)
- #define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, _cb_flag) \
- CHECK_TYPE(id_pp, ID **); \
- if (!((_data)->status & IDWALK_STOP)) { \
- const int _flag = (_data)->flag; \
- ID *old_id = *(id_pp); \
- const int callback_return = (_data)->callback((_data)->user_data, (_data)->self_id, id_pp, _cb_flag | (_data)->cb_flag); \
- if (_flag & IDWALK_READONLY) { \
- BLI_assert(*(id_pp) == old_id); \
- } \
- if (old_id && (_flag & IDWALK_RECURSE)) { \
- if (!BLI_gset_haskey((_data)->ids_handled, old_id)) { \
- BLI_gset_add((_data)->ids_handled, old_id); \
- if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \
- BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \
- } \
- } \
- } \
- if (callback_return & IDWALK_RET_STOP_ITER) { \
- (_data)->status |= IDWALK_STOP; \
- goto FOREACH_FINALIZE; \
- } \
- } \
- else { \
- goto FOREACH_FINALIZE; \
- } ((void)0)
- #define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \
- { \
- CHECK_TYPE_ANY(id, ID *, void *); \
- FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \
- } ((void)0)
- #define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \
- { \
- CHECK_TYPE(&((id_super)->id), ID *); \
- FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \
- } ((void)0)
- /* status */
- enum {
- IDWALK_STOP = 1 << 0,
- };
- typedef struct LibraryForeachIDData {
- ID *self_id;
- int flag;
- int cb_flag;
- LibraryIDLinkCallback callback;
- void *user_data;
- int status;
- /* To handle recursion. */
- GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */
- BLI_LINKSTACK_DECLARE(ids_todo, ID *);
- } LibraryForeachIDData;
- static void library_foreach_idproperty_ID_link(LibraryForeachIDData *data, IDProperty *prop, int flag)
- {
- if (!prop)
- return;
- switch (prop->type) {
- case IDP_GROUP:
- {
- for (IDProperty *loop = prop->data.group.first; loop; loop = loop->next) {
- library_foreach_idproperty_ID_link(data, loop, flag);
- }
- break;
- }
- case IDP_IDPARRAY:
- {
- IDProperty *loop = IDP_Array(prop);
- for (int i = 0; i < prop->len; i++) {
- library_foreach_idproperty_ID_link(data, &loop[i], flag);
- }
- break;
- }
- case IDP_ID:
- FOREACH_CALLBACK_INVOKE_ID(data, prop->data.pointer, flag);
- break;
- default:
- break; /* Nothing to do here with other types of IDProperties... */
- }
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_rigidbodyworldSceneLooper(
- struct RigidBodyWorld *UNUSED(rbw), ID **id_pointer, void *user_data, int cb_flag)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_modifiersForeachIDLink(
- void *user_data, Object *UNUSED(object), ID **id_pointer, int cb_flag)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer,
- bool is_reference, void *user_data)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- const int cb_flag = is_reference ? IDWALK_CB_USER : IDWALK_CB_NOP;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_particlesystemsObjectLooper(
- ParticleSystem *UNUSED(psys), ID **id_pointer, void *user_data, int cb_flag)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_sensorsObjectLooper(
- bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cb_flag)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_controllersObjectLooper(
- bController *UNUSED(controller), ID **id_pointer, void *user_data, int cb_flag)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_actuatorsObjectLooper(
- bActuator *UNUSED(actuator), ID **id_pointer, void *user_data, int cb_flag)
- {
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip)
- {
- NlaStrip *substrip;
- FOREACH_CALLBACK_INVOKE(data, strip->act, IDWALK_CB_USER);
- for (substrip = strip->strips.first; substrip; substrip = substrip->next) {
- library_foreach_nla_strip(data, substrip);
- }
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
- {
- FCurve *fcu;
- NlaTrack *nla_track;
- NlaStrip *nla_strip;
- for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
- ChannelDriver *driver = fcu->driver;
- DriverVar *dvar;
- for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
- /* only used targets */
- DRIVER_TARGETS_USED_LOOPER(dvar)
- {
- FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_CB_NOP);
- }
- DRIVER_TARGETS_LOOPER_END
- }
- }
- FOREACH_CALLBACK_INVOKE(data, adt->action, IDWALK_CB_USER);
- FOREACH_CALLBACK_INVOKE(data, adt->tmpact, IDWALK_CB_USER);
- for (nla_track = adt->nla_tracks.first; nla_track; nla_track = nla_track->next) {
- for (nla_strip = nla_track->strips.first; nla_strip; nla_strip = nla_strip->next) {
- library_foreach_nla_strip(data, nla_strip);
- }
- }
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
- {
- FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_CB_NOP);
- FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_CB_USER);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
- {
- FOREACH_CALLBACK_INVOKE(data, paint->brush, IDWALK_CB_USER);
- FOREACH_CALLBACK_INVOKE(data, paint->palette, IDWALK_CB_USER);
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_bone(LibraryForeachIDData *data, Bone *bone)
- {
- library_foreach_idproperty_ID_link(data, bone->prop, IDWALK_CB_USER);
- for (Bone *curbone = bone->childbase.first; curbone; curbone = curbone->next) {
- library_foreach_bone(data, curbone);
- }
- FOREACH_FINALIZE_VOID;
- }
- static void library_foreach_ID_as_subdata_link(
- ID **id_pp, LibraryIDLinkCallback callback, void *user_data, int flag, LibraryForeachIDData *data)
- {
- /* Needed e.g. for callbacks handling relationships... This call shall be absolutely readonly. */
- ID *id = *id_pp;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pp, IDWALK_CB_PRIVATE);
- BLI_assert(id == *id_pp);
- if (flag & IDWALK_RECURSE) {
- /* Defer handling into main loop, recursively calling BKE_library_foreach_ID_link in IDWALK_RECURSE case is
- * troublesome, see T49553. */
- if (!BLI_gset_haskey(data->ids_handled, id)) {
- BLI_gset_add(data->ids_handled, id);
- BLI_LINKSTACK_PUSH(data->ids_todo, id);
- }
- }
- else {
- BKE_library_foreach_ID_link(NULL, id, callback, user_data, flag);
- }
- FOREACH_FINALIZE_VOID;
- }
- /**
- * Loop over all of the ID's this datablock links to.
- *
- * \note: May be extended to be recursive in the future.
- */
- void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback callback, void *user_data, int flag)
- {
- LibraryForeachIDData data;
- int i;
- if (flag & IDWALK_RECURSE) {
- /* For now, recusion implies read-only. */
- flag |= IDWALK_READONLY;
- data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
- BLI_LINKSTACK_INIT(data.ids_todo);
- BLI_gset_add(data.ids_handled, id);
- }
- else {
- data.ids_handled = NULL;
- }
- data.flag = flag;
- data.status = 0;
- data.callback = callback;
- data.user_data = user_data;
- #define CALLBACK_INVOKE_ID(check_id, cb_flag) \
- FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag)
- #define CALLBACK_INVOKE(check_id_super, cb_flag) \
- FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag)
- for (; id != NULL; id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL) {
- data.self_id = id;
- data.cb_flag = ID_IS_LINKED_DATABLOCK(id) ? IDWALK_CB_INDIRECT_USAGE : 0;
- if (bmain != NULL && bmain->relations != NULL && (flag & IDWALK_READONLY)) {
- /* Note that this is minor optimization, even in worst cases (like id being an object with lots of
- * drivers and constraints and modifiers, or material etc. with huge node tree),
- * but we might as well use it (Main->relations is always assumed valid, it's responsability of code
- * creating it to free it, especially if/when it starts modifying Main database). */
- MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
- for (; entry != NULL; entry = entry->next) {
- FOREACH_CALLBACK_INVOKE_ID_PP(&data, entry->id_pointer, entry->usage_flag);
- }
- continue;
- }
- library_foreach_idproperty_ID_link(&data, id->properties, IDWALK_CB_USER);
- AnimData *adt = BKE_animdata_from_id(id);
- if (adt) {
- library_foreach_animationData(&data, adt);
- }
- switch ((ID_Type)GS(id->name)) {
- case ID_LI:
- {
- Library *lib = (Library *) id;
- CALLBACK_INVOKE(lib->parent, IDWALK_CB_NOP);
- break;
- }
- case ID_SCE:
- {
- Scene *scene = (Scene *) id;
- ToolSettings *toolsett = scene->toolsettings;
- SceneRenderLayer *srl;
- Base *base;
- CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
- CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
- CALLBACK_INVOKE(scene->set, IDWALK_CB_NOP);
- CALLBACK_INVOKE(scene->clip, IDWALK_CB_USER);
- if (scene->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- library_foreach_ID_as_subdata_link((ID **)&scene->nodetree, callback, user_data, flag, &data);
- }
- /* DO NOT handle scene->basact here, it's doubling with the loop over whole scene->base later,
- * since basact is just a pointer to one of those items. */
- CALLBACK_INVOKE(scene->obedit, IDWALK_CB_NOP);
- for (srl = scene->r.layers.first; srl; srl = srl->next) {
- FreestyleModuleConfig *fmc;
- FreestyleLineSet *fls;
- if (srl->mat_override) {
- CALLBACK_INVOKE(srl->mat_override, IDWALK_CB_USER);
- }
- if (srl->light_override) {
- CALLBACK_INVOKE(srl->light_override, IDWALK_CB_USER);
- }
- for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) {
- if (fmc->script) {
- CALLBACK_INVOKE(fmc->script, IDWALK_CB_NOP);
- }
- }
- for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) {
- if (fls->group) {
- CALLBACK_INVOKE(fls->group, IDWALK_CB_USER);
- }
- if (fls->linestyle) {
- CALLBACK_INVOKE(fls->linestyle, IDWALK_CB_USER);
- }
- }
- }
- if (scene->ed) {
- Sequence *seq;
- SEQP_BEGIN(scene->ed, seq)
- {
- CALLBACK_INVOKE(seq->scene, IDWALK_CB_NOP);
- CALLBACK_INVOKE(seq->scene_camera, IDWALK_CB_NOP);
- CALLBACK_INVOKE(seq->clip, IDWALK_CB_USER);
- CALLBACK_INVOKE(seq->mask, IDWALK_CB_USER);
- CALLBACK_INVOKE(seq->sound, IDWALK_CB_USER);
- library_foreach_idproperty_ID_link(&data, seq->prop, IDWALK_CB_USER);
- for (SequenceModifierData *smd = seq->modifiers.first; smd; smd = smd->next) {
- CALLBACK_INVOKE(smd->mask_id, IDWALK_CB_USER);
- }
- }
- SEQ_END
- }
- CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
- for (base = scene->base.first; base; base = base->next) {
- CALLBACK_INVOKE(base->object, IDWALK_CB_USER);
- }
- for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
- CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
- }
- if (toolsett) {
- CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_CB_NOP);
- CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_CB_NOP);
- CALLBACK_INVOKE(toolsett->particle.object, IDWALK_CB_NOP);
- CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_CB_NOP);
- library_foreach_paint(&data, &toolsett->imapaint.paint);
- CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_CB_USER);
- CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_CB_USER);
- CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_CB_USER);
- if (toolsett->vpaint) {
- library_foreach_paint(&data, &toolsett->vpaint->paint);
- }
- if (toolsett->wpaint) {
- library_foreach_paint(&data, &toolsett->wpaint->paint);
- }
- if (toolsett->sculpt) {
- library_foreach_paint(&data, &toolsett->sculpt->paint);
- CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
- }
- if (toolsett->uvsculpt) {
- library_foreach_paint(&data, &toolsett->uvsculpt->paint);
- }
- }
- if (scene->rigidbody_world) {
- BKE_rigidbody_world_id_loop(scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
- }
- CALLBACK_INVOKE(scene->gm.dome.warptext, IDWALK_CB_NOP);
- break;
- }
- case ID_OB:
- {
- Object *object = (Object *) id;
- ParticleSystem *psys;
- /* Object is special, proxies make things hard... */
- const int data_cb_flag = data.cb_flag;
- const int proxy_cb_flag = ((data.flag & IDWALK_NO_INDIRECT_PROXY_DATA_USAGE) == 0 && (object->proxy || object->proxy_group)) ?
- IDWALK_CB_INDIRECT_USAGE : 0;
- /* object data special case */
- data.cb_flag |= proxy_cb_flag;
- if (object->type == OB_EMPTY) {
- /* empty can have NULL or Image */
- CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER);
- }
- else {
- /* when set, this can't be NULL */
- if (object->data) {
- CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
- }
- }
- data.cb_flag = data_cb_flag;
- CALLBACK_INVOKE(object->parent, IDWALK_CB_NOP);
- CALLBACK_INVOKE(object->track, IDWALK_CB_NOP);
- /* object->proxy is refcounted, but not object->proxy_group... *sigh* */
- CALLBACK_INVOKE(object->proxy, IDWALK_CB_USER);
- CALLBACK_INVOKE(object->proxy_group, IDWALK_CB_NOP);
- /* Special case!
- * Since this field is set/owned by 'user' of this ID (and not ID itself), it is only indirect usage
- * if proxy object is linked... Twisted. */
- if (object->proxy_from) {
- data.cb_flag = ID_IS_LINKED_DATABLOCK(object->proxy_from) ? IDWALK_CB_INDIRECT_USAGE : 0;
- }
- CALLBACK_INVOKE(object->proxy_from, IDWALK_CB_LOOPBACK);
- data.cb_flag = data_cb_flag;
- CALLBACK_INVOKE(object->poselib, IDWALK_CB_USER);
- data.cb_flag |= proxy_cb_flag;
- for (i = 0; i < object->totcol; i++) {
- CALLBACK_INVOKE(object->mat[i], IDWALK_CB_USER);
- }
- data.cb_flag = data_cb_flag;
- CALLBACK_INVOKE(object->gpd, IDWALK_CB_USER);
- CALLBACK_INVOKE(object->dup_group, IDWALK_CB_USER);
- if (object->pd) {
- CALLBACK_INVOKE(object->pd->tex, IDWALK_CB_USER);
- CALLBACK_INVOKE(object->pd->f_source, IDWALK_CB_NOP);
- }
- /* Note that ob->effect is deprecated, so no need to handle it here. */
- if (object->pose) {
- bPoseChannel *pchan;
- data.cb_flag |= proxy_cb_flag;
- for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
- library_foreach_idproperty_ID_link(&data, pchan->prop, IDWALK_CB_USER);
- CALLBACK_INVOKE(pchan->custom, IDWALK_CB_USER);
- BKE_constraints_id_loop(&pchan->constraints, library_foreach_constraintObjectLooper, &data);
- }
- data.cb_flag = data_cb_flag;
- }
- if (object->rigidbody_constraint) {
- CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_CB_NOP);
- CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_CB_NOP);
- }
- if (object->lodlevels.first) {
- LodLevel *level;
- for (level = object->lodlevels.first; level; level = level->next) {
- CALLBACK_INVOKE(level->source, IDWALK_CB_NOP);
- }
- }
- modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
- BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
- for (psys = object->particlesystem.first; psys; psys = psys->next) {
- BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
- }
- if (object->soft) {
- CALLBACK_INVOKE(object->soft->collision_group, IDWALK_CB_NOP);
- if (object->soft->effector_weights) {
- CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_CB_NOP);
- }
- }
- BKE_sca_sensors_id_loop(&object->sensors, library_foreach_sensorsObjectLooper, &data);
- BKE_sca_controllers_id_loop(&object->controllers, library_foreach_controllersObjectLooper, &data);
- BKE_sca_actuators_id_loop(&object->actuators, library_foreach_actuatorsObjectLooper, &data);
- break;
- }
- case ID_AR:
- {
- bArmature *arm = (bArmature *)id;
- for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) {
- library_foreach_bone(&data, bone);
- }
- break;
- }
- case ID_ME:
- {
- Mesh *mesh = (Mesh *) id;
- CALLBACK_INVOKE(mesh->texcomesh, IDWALK_CB_USER);
- CALLBACK_INVOKE(mesh->key, IDWALK_CB_USER);
- for (i = 0; i < mesh->totcol; i++) {
- CALLBACK_INVOKE(mesh->mat[i], IDWALK_CB_USER);
- }
- /* XXX Really not happy with this - probably texface should rather use some kind of
- * 'texture slots' and just set indices in each poly/face item - would also save some memory.
- * Maybe a nice TODO for blender2.8? */
- if (mesh->mtface || mesh->mtpoly) {
- for (i = 0; i < mesh->pdata.totlayer; i++) {
- if (mesh->pdata.layers[i].type == CD_MTEXPOLY) {
- MTexPoly *txface = (MTexPoly *)mesh->pdata.layers[i].data;
- for (int j = 0; j < mesh->totpoly; j++, txface++) {
- CALLBACK_INVOKE(txface->tpage, IDWALK_CB_USER_ONE);
- }
- }
- }
- for (i = 0; i < mesh->fdata.totlayer; i++) {
- if (mesh->fdata.layers[i].type == CD_MTFACE) {
- MTFace *tface = (MTFace *)mesh->fdata.layers[i].data;
- for (int j = 0; j < mesh->totface; j++, tface++) {
- CALLBACK_INVOKE(tface->tpage, IDWALK_CB_USER_ONE);
- }
- }
- }
- }
- break;
- }
- case ID_CU:
- {
- Curve *curve = (Curve *) id;
- CALLBACK_INVOKE(curve->bevobj, IDWALK_CB_NOP);
- CALLBACK_INVOKE(curve->taperobj, IDWALK_CB_NOP);
- CALLBACK_INVOKE(curve->textoncurve, IDWALK_CB_NOP);
- CALLBACK_INVOKE(curve->key, IDWALK_CB_USER);
- for (i = 0; i < curve->totcol; i++) {
- CALLBACK_INVOKE(curve->mat[i], IDWALK_CB_USER);
- }
- CALLBACK_INVOKE(curve->vfont, IDWALK_CB_USER);
- CALLBACK_INVOKE(curve->vfontb, IDWALK_CB_USER);
- CALLBACK_INVOKE(curve->vfonti, IDWALK_CB_USER);
- CALLBACK_INVOKE(curve->vfontbi, IDWALK_CB_USER);
- break;
- }
- case ID_MB:
- {
- MetaBall *metaball = (MetaBall *) id;
- for (i = 0; i < metaball->totcol; i++) {
- CALLBACK_INVOKE(metaball->mat[i], IDWALK_CB_USER);
- }
- break;
- }
- case ID_MA:
- {
- Material *material = (Material *) id;
- for (i = 0; i < MAX_MTEX; i++) {
- if (material->mtex[i]) {
- library_foreach_mtex(&data, material->mtex[i]);
- }
- }
- if (material->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- library_foreach_ID_as_subdata_link((ID **)&material->nodetree, callback, user_data, flag, &data);
- }
- CALLBACK_INVOKE(material->group, IDWALK_CB_USER);
- break;
- }
- case ID_TE:
- {
- Tex *texture = (Tex *) id;
- if (texture->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- library_foreach_ID_as_subdata_link((ID **)&texture->nodetree, callback, user_data, flag, &data);
- }
- CALLBACK_INVOKE(texture->ima, IDWALK_CB_USER);
- if (texture->env) {
- CALLBACK_INVOKE(texture->env->object, IDWALK_CB_NOP);
- CALLBACK_INVOKE(texture->env->ima, IDWALK_CB_USER);
- }
- if (texture->pd)
- CALLBACK_INVOKE(texture->pd->object, IDWALK_CB_NOP);
- if (texture->vd)
- CALLBACK_INVOKE(texture->vd->object, IDWALK_CB_NOP);
- if (texture->ot)
- CALLBACK_INVOKE(texture->ot->object, IDWALK_CB_NOP);
- break;
- }
- case ID_LT:
- {
- Lattice *lattice = (Lattice *) id;
- CALLBACK_INVOKE(lattice->key, IDWALK_CB_USER);
- break;
- }
- case ID_LA:
- {
- Lamp *lamp = (Lamp *) id;
- for (i = 0; i < MAX_MTEX; i++) {
- if (lamp->mtex[i]) {
- library_foreach_mtex(&data, lamp->mtex[i]);
- }
- }
- if (lamp->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- library_foreach_ID_as_subdata_link((ID **)&lamp->nodetree, callback, user_data, flag, &data);
- }
- break;
- }
- case ID_CA:
- {
- Camera *camera = (Camera *) id;
- CALLBACK_INVOKE(camera->dof_ob, IDWALK_CB_NOP);
- break;
- }
- case ID_KE:
- {
- Key *key = (Key *) id;
- CALLBACK_INVOKE_ID(key->from, IDWALK_CB_LOOPBACK);
- break;
- }
- case ID_SCR:
- {
- bScreen *screen = (bScreen *) id;
- CALLBACK_INVOKE(screen->scene, IDWALK_CB_USER_ONE);
- break;
- }
- case ID_WO:
- {
- World *world = (World *) id;
- for (i = 0; i < MAX_MTEX; i++) {
- if (world->mtex[i]) {
- library_foreach_mtex(&data, world->mtex[i]);
- }
- }
- if (world->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- library_foreach_ID_as_subdata_link((ID **)&world->nodetree, callback, user_data, flag, &data);
- }
- break;
- }
- case ID_SPK:
- {
- Speaker *speaker = (Speaker *) id;
- CALLBACK_INVOKE(speaker->sound, IDWALK_CB_USER);
- break;
- }
- case ID_GR:
- {
- Group *group = (Group *) id;
- GroupObject *gob;
- for (gob = group->gobject.first; gob; gob = gob->next) {
- CALLBACK_INVOKE(gob->ob, IDWALK_CB_USER_ONE);
- }
- break;
- }
- case ID_NT:
- {
- bNodeTree *ntree = (bNodeTree *) id;
- bNode *node;
- bNodeSocket *sock;
- CALLBACK_INVOKE(ntree->gpd, IDWALK_CB_USER);
- for (node = ntree->nodes.first; node; node = node->next) {
- CALLBACK_INVOKE_ID(node->id, IDWALK_CB_USER);
- library_foreach_idproperty_ID_link(&data, node->prop, IDWALK_CB_USER);
- for (sock = node->inputs.first; sock; sock = sock->next) {
- library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
- }
- for (sock = node->outputs.first; sock; sock = sock->next) {
- library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
- }
- }
- for (sock = ntree->inputs.first; sock; sock = sock->next) {
- library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
- }
- for (sock = ntree->outputs.first; sock; sock = sock->next) {
- library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
- }
- break;
- }
- case ID_BR:
- {
- Brush *brush = (Brush *) id;
- CALLBACK_INVOKE(brush->toggle_brush, IDWALK_CB_NOP);
- CALLBACK_INVOKE(brush->clone.image, IDWALK_CB_NOP);
- CALLBACK_INVOKE(brush->paint_curve, IDWALK_CB_USER);
- library_foreach_mtex(&data, &brush->mtex);
- library_foreach_mtex(&data, &brush->mask_mtex);
- break;
- }
- case ID_PA:
- {
- ParticleSettings *psett = (ParticleSettings *) id;
- CALLBACK_INVOKE(psett->dup_group, IDWALK_CB_NOP);
- CALLBACK_INVOKE(psett->dup_ob, IDWALK_CB_NOP);
- CALLBACK_INVOKE(psett->bb_ob, IDWALK_CB_NOP);
- CALLBACK_INVOKE(psett->collision_group, IDWALK_CB_NOP);
- for (i = 0; i < MAX_MTEX; i++) {
- if (psett->mtex[i]) {
- library_foreach_mtex(&data, psett->mtex[i]);
- }
- }
- if (psett->effector_weights) {
- CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_CB_NOP);
- }
- if (psett->pd) {
- CALLBACK_INVOKE(psett->pd->tex, IDWALK_CB_USER);
- CALLBACK_INVOKE(psett->pd->f_source, IDWALK_CB_NOP);
- }
- if (psett->pd2) {
- CALLBACK_INVOKE(psett->pd2->tex, IDWALK_CB_USER);
- CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_CB_NOP);
- }
- if (psett->boids) {
- BoidState *state;
- BoidRule *rule;
- for (state = psett->boids->states.first; state; state = state->next) {
- for (rule = state->rules.first; rule; rule = rule->next) {
- if (rule->type == eBoidRuleType_Avoid) {
- BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
- CALLBACK_INVOKE(gabr->ob, IDWALK_CB_NOP);
- }
- else if (rule->type == eBoidRuleType_FollowLeader) {
- BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
- CALLBACK_INVOKE(flbr->ob, IDWALK_CB_NOP);
- }
- }
- }
- }
- break;
- }
- case ID_MC:
- {
- MovieClip *clip = (MovieClip *) id;
- MovieTracking *tracking = &clip->tracking;
- MovieTrackingObject *object;
- MovieTrackingTrack *track;
- MovieTrackingPlaneTrack *plane_track;
- CALLBACK_INVOKE(clip->gpd, IDWALK_CB_USER);
- for (track = tracking->tracks.first; track; track = track->next) {
- CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
- }
- for (object = tracking->objects.first; object; object = object->next) {
- for (track = object->tracks.first; track; track = track->next) {
- CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
- }
- }
- for (plane_track = tracking->plane_tracks.first; plane_track; plane_track = plane_track->next) {
- CALLBACK_INVOKE(plane_track->image, IDWALK_CB_USER);
- }
- break;
- }
- case ID_MSK:
- {
- Mask *mask = (Mask *) id;
- MaskLayer *mask_layer;
- for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
- MaskSpline *mask_spline;
- for (mask_spline = mask_layer->splines.first; mask_spline; mask_spline = mask_spline->next) {
- for (i = 0; i < mask_spline->tot_point; i++) {
- MaskSplinePoint *point = &mask_spline->points[i];
- CALLBACK_INVOKE_ID(point->parent.id, IDWALK_CB_USER);
- }
- }
- }
- break;
- }
- case ID_LS:
- {
- FreestyleLineStyle *linestyle = (FreestyleLineStyle *) id;
- LineStyleModifier *lsm;
- for (i = 0; i < MAX_MTEX; i++) {
- if (linestyle->mtex[i]) {
- library_foreach_mtex(&data, linestyle->mtex[i]);
- }
- }
- if (linestyle->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- library_foreach_ID_as_subdata_link((ID **)&linestyle->nodetree, callback, user_data, flag, &data);
- }
- for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) {
- if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
- LineStyleColorModifier_DistanceFromObject *p = (LineStyleColorModifier_DistanceFromObject *)lsm;
- if (p->target) {
- CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
- }
- }
- }
- for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) {
- if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
- LineStyleAlphaModifier_DistanceFromObject *p = (LineStyleAlphaModifier_DistanceFromObject *)lsm;
- if (p->target) {
- CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
- }
- }
- }
- for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) {
- if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
- LineStyleThicknessModifier_DistanceFromObject *p = (LineStyleThicknessModifier_DistanceFromObject *)lsm;
- if (p->target) {
- CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
- }
- }
- }
- break;
- }
- case ID_AC:
- {
- bAction *act = (bAction *) id;
- for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) {
- CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
- }
- break;
- }
- case ID_GD:
- {
- bGPdata *gpencil = (bGPdata *) id;
- for (bGPDlayer *gp_layer = gpencil->layers.first; gp_layer; gp_layer = gp_layer->next) {
- CALLBACK_INVOKE(gp_layer->parent, IDWALK_CB_NOP);
- }
- break;
- }
- /* Nothing needed for those... */
- case ID_IM:
- case ID_VF:
- case ID_TXT:
- case ID_SO:
- case ID_WM:
- case ID_PAL:
- case ID_PC:
- case ID_CF:
- break;
- /* Deprecated. */
- case ID_IP:
- break;
- }
- }
- FOREACH_FINALIZE:
- if (data.ids_handled) {
- BLI_gset_free(data.ids_handled, NULL);
- BLI_LINKSTACK_FREE(data.ids_todo);
- }
- #undef CALLBACK_INVOKE_ID
- #undef CALLBACK_INVOKE
- }
- #undef FOREACH_CALLBACK_INVOKE_ID
- #undef FOREACH_CALLBACK_INVOKE
- /**
- * re-usable function, use when replacing ID's
- */
- void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cb_flag)
- {
- if (cb_flag & IDWALK_CB_USER) {
- id_us_min(id_src);
- id_us_plus(id_dst);
- }
- else if (cb_flag & IDWALK_CB_USER_ONE) {
- id_us_ensure_real(id_dst);
- }
- }
- /**
- * Say whether given \a id_type_owner can use (in any way) a datablock of \a id_type_used.
- *
- * This is a 'simplified' abstract version of #BKE_library_foreach_ID_link() above, quite useful to reduce
- * useless iterations in some cases.
- */
- /* XXX This has to be fully rethink, basing check on ID type is not really working anymore (and even worth once
- * IDProps will support ID pointers), we'll have to do some quick checks on IDs themselves... */
- bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
- {
- /* any type of ID can be used in custom props. */
- if (id_owner->properties) {
- return true;
- }
- const short id_type_owner = GS(id_owner->name);
- /* IDProps of armature bones and nodes, and bNode->id can use virtually any type of ID. */
- if (ELEM(id_type_owner, ID_NT, ID_AR)) {
- return true;
- }
- if (ntreeFromID(id_owner)) {
- return true;
- }
- if (BKE_animdata_from_id(id_owner)) {
- return true; /* AnimationData can use virtually any kind of datablocks, through drivers especially. */
- }
- switch ((ID_Type)id_type_owner) {
- case ID_LI:
- return ELEM(id_type_used, ID_LI);
- case ID_SCE:
- return (ELEM(id_type_used, ID_OB, ID_WO, ID_SCE, ID_MC, ID_MA, ID_GR, ID_TXT,
- ID_LS, ID_MSK, ID_SO, ID_GD, ID_BR, ID_PAL, ID_IM, ID_NT));
- case ID_OB:
- /* Could be the following, but simpler to just always say 'yes' here. */
- #if 0
- return ELEM(id_type_used, ID_ME, ID_CU, ID_MB, ID_LT, ID_SPK, ID_AR, ID_LA, ID_CA, /* obdata */
- ID_OB, ID_MA, ID_GD, ID_GR, ID_TE, ID_PA, ID_TXT, ID_SO, ID_MC, ID_IM, ID_AC
- /* + constraints, modifiers and game logic ID types... */);
- #else
- return true;
- #endif
- case ID_ME:
- return ELEM(id_type_used, ID_ME, ID_KE, ID_MA, ID_IM);
- case ID_CU:
- return ELEM(id_type_used, ID_OB, ID_KE, ID_MA, ID_VF);
- case ID_MB:
- return ELEM(id_type_used, ID_MA);
- case ID_MA:
- return (ELEM(id_type_used, ID_TE, ID_GR));
- case ID_TE:
- return (ELEM(id_type_used, ID_IM, ID_OB));
- case ID_LT:
- return ELEM(id_type_used, ID_KE);
- case ID_LA:
- return (ELEM(id_type_used, ID_TE));
- case ID_CA:
- return ELEM(id_type_used, ID_OB);
- case ID_KE:
- return ELEM(id_type_used, ID_ME, ID_CU, ID_LT); /* Warning! key->from, could be more types in future? */
- case ID_SCR:
- return ELEM(id_type_used, ID_SCE);
- case ID_WO:
- return (ELEM(id_type_used, ID_TE));
- case ID_SPK:
- return ELEM(id_type_used, ID_SO);
- case ID_GR:
- return ELEM(id_type_used, ID_OB);
- case ID_NT:
- /* Could be the following, but node.id has no type restriction... */
- #if 0
- return ELEM(id_type_used, ID_GD /* + node.id types... */);
- #else
- return true;
- #endif
- case ID_BR:
- return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE);
- case ID_PA:
- return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
- case ID_MC:
- return ELEM(id_type_used, ID_GD, ID_IM);
- case ID_MSK:
- return ELEM(id_type_used, ID_MC); /* WARNING! mask->parent.id, not typed. */
- case ID_LS:
- return (ELEM(id_type_used, ID_TE, ID_OB));
- case ID_IM:
- case ID_VF:
- case ID_TXT:
- case ID_SO:
- case ID_AR:
- case ID_AC:
- case ID_GD:
- case ID_WM:
- case ID_PAL:
- case ID_PC:
- case ID_CF:
- /* Those types never use/reference other IDs... */
- return false;
- case ID_IP:
- /* Deprecated... */
- return false;
- }
- return false;
- }
- /* ***** ID users iterator. ***** */
- typedef struct IDUsersIter {
- ID *id;
- ListBase *lb_array[MAX_LIBARRAY];
- int lb_idx;
- ID *curr_id;
- int count_direct, count_indirect; /* Set by callback. */
- } IDUsersIter;
- static int foreach_libblock_id_users_callback(void *user_data, ID *UNUSED(self_id), ID **id_p, int cb_flag)
- {
- IDUsersIter *iter = user_data;
- if (*id_p) {
- /* 'Loopback' ID pointers (the ugly 'from' ones, Object->proxy_from and Key->from).
- * Those are not actually ID usage, we can ignore them here.
- */
- if (cb_flag & IDWALK_CB_LOOPBACK) {
- return IDWALK_RET_NOP;
- }
- if (*id_p == iter->id) {
- #if 0
- printf("%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, indirect_usage: %d)\n",
- iter->curr_id->name, iter->id->name, (cb_flag & IDWALK_USER) ? 1 : 0, (cb_flag & IDWALK_USER_ONE) ? 1 : 0,
- (iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0, (iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
- (cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
- #endif
- if (cb_flag & IDWALK_CB_INDIRECT_USAGE) {
- iter->count_indirect++;
- }
- else {
- iter->count_direct++;
- }
- }
- }
- return IDWALK_RET_NOP;
- }
- /**
- * Return the number of times given \a id_user uses/references \a id_used.
- *
- * \note This only checks for pointer references of an ID, shallow usages (like e.g. by RNA paths, as done
- * for FCurves) are not detected at all.
- *
- * \param id_user the ID which is supposed to use (reference) \a id_used.
- * \param id_used the ID which is supposed to be used (referenced) by \a id_user.
- * \return the number of direct usages/references of \a id_used by \a id_user.
- */
- int BKE_library_ID_use_ID(ID *id_user, ID *id_used)
- {
- IDUsersIter iter;
- /* We do not care about iter.lb_array/lb_idx here... */
- iter.id = id_used;
- iter.curr_id = id_user;
- iter.count_direct = iter.count_indirect = 0;
- BKE_library_foreach_ID_link(NULL, iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_READONLY);
- return iter.count_direct + iter.count_indirect;
- }
- static bool library_ID_is_used(Main *bmain, void *idv, const bool check_linked)
- {
- IDUsersIter iter;
- ListBase *lb_array[MAX_LIBARRAY];
- ID *id = idv;
- int i = set_listbasepointers(bmain, lb_array);
- bool is_defined = false;
- iter.id = id;
- iter.count_direct = iter.count_indirect = 0;
- while (i-- && !is_defined) {
- ID *id_curr = lb_array[i]->first;
- if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
- continue;
- }
- for (; id_curr && !is_defined; id_curr = id_curr->next) {
- if (id_curr == id) {
- /* We are not interested in self-usages (mostly from drivers or bone constraints...). */
- continue;
- }
- iter.curr_id = id_curr;
- BKE_library_foreach_ID_link(
- bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
- is_defined = ((check_linked ? iter.count_indirect : iter.count_direct) != 0);
- }
- }
- return is_defined;
- }
- /**
- * Check whether given ID is used locally (i.e. by another non-linked ID).
- */
- bool BKE_library_ID_is_locally_used(Main *bmain, void *idv)
- {
- return library_ID_is_used(bmain, idv, false);
- }
- /**
- * Check whether given ID is used indirectly (i.e. by another linked ID).
- */
- bool BKE_library_ID_is_indirectly_used(Main *bmain, void *idv)
- {
- return library_ID_is_used(bmain, idv, true);
- }
- /**
- * Combine \a BKE_library_ID_is_locally_used() and \a BKE_library_ID_is_indirectly_used() in a single call.
- */
- void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, bool *is_used_linked)
- {
- IDUsersIter iter;
- ListBase *lb_array[MAX_LIBARRAY];
- ID *id = idv;
- int i = set_listbasepointers(bmain, lb_array);
- bool is_defined = false;
- iter.id = id;
- iter.count_direct = iter.count_indirect = 0;
- while (i-- && !is_defined) {
- ID *id_curr = lb_array[i]->first;
- if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
- continue;
- }
- for (; id_curr && !is_defined; id_curr = id_curr->next) {
- if (id_curr == id) {
- /* We are not interested in self-usages (mostly from drivers or bone constraints...). */
- continue;
- }
- iter.curr_id = id_curr;
- BKE_library_foreach_ID_link(bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
- is_defined = (iter.count_direct != 0 && iter.count_indirect != 0);
- }
- }
- *is_used_local = (iter.count_direct != 0);
- *is_used_linked = (iter.count_indirect != 0);
- }
- /* ***** IDs usages.checking/tagging. ***** */
- static int foreach_libblock_used_linked_data_tag_clear_cb(
- void *user_data, ID *self_id, ID **id_p, int UNUSED(cb_flag))
- {
- bool *is_changed = user_data;
- if (*id_p) {
- /* XXX This is actually some kind of hack...
- * Issue is, shapekeys' 'from' ID pointer is not actually ID usage.
- * Maybe we should even nuke it from BKE_library_foreach_ID_link, not 100% sure yet...
- */
- if ((GS(self_id->name) == ID_KE) && (((Key *)self_id)->from == *id_p)) {
- return IDWALK_RET_NOP;
- }
- /* XXX another hack, for similar reasons as above one. */
- if ((GS(self_id->name) == ID_OB) && (((Object *)self_id)->proxy_from == (Object *)*id_p)) {
- return IDWALK_RET_NOP;
- }
- /* If checked id is used by an assumed used ID, then it is also used and not part of any linked archipelago. */
- if (!(self_id->tag & LIB_TAG_DOIT) && ((*id_p)->tag & LIB_TAG_DOIT)) {
- (*id_p)->tag &= ~LIB_TAG_DOIT;
- *is_changed = true;
- }
- }
- return IDWALK_RET_NOP;
- }
- /**
- * Detect orphaned linked data blocks (i.e. linked data not used (directly or indirectly) in any way by any local data),
- * including complex cases like 'linked archipelagoes', i.e. linked datablocks that use each other in loops,
- * which prevents their deletion by 'basic' usage checks...
- *
- * \param do_init_tag if \a true, all linked data are checked, if \a false, only linked datablocks already tagged with
- * LIB_TAG_DOIT are checked.
- */
- void BKE_library_unused_linked_data_set_tag(Main *bmain, const bool do_init_tag)
- {
- ListBase *lb_array[MAX_LIBARRAY];
- if (do_init_tag) {
- int i = set_listbasepointers(bmain, lb_array);
- while (i--) {
- for (ID *id = lb_array[i]->first; id; id = id->next) {
- if (id->lib && (id->tag & LIB_TAG_INDIRECT) != 0) {
- id->tag |= LIB_TAG_DOIT;
- }
- else {
- id->tag &= ~LIB_TAG_DOIT;
- }
- }
- }
- }
- bool do_loop = true;
- while (do_loop) {
- int i = set_listbasepointers(bmain, lb_array);
- do_loop = false;
- while (i--) {
- for (ID *id = lb_array[i]->first; id; id = id->next) {
- if (id->tag & LIB_TAG_DOIT) {
- /* Unused ID (so far), no need to check it further. */
- continue;
- }
- BKE_library_foreach_ID_link(
- bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
- }
- }
- }
- }
- /**
- * Untag linked data blocks used by other untagged linked datablocks.
- * Used to detect datablocks that we can forcefully make local (instead of copying them to later get rid of original):
- * All datablocks we want to make local are tagged by caller, after this function has ran caller knows datablocks still
- * tagged can directly be made local, since they are only used by other datablocks that will also be made fully local.
- */
- void BKE_library_indirectly_used_data_tag_clear(Main *bmain)
- {
- ListBase *lb_array[MAX_LIBARRAY];
- bool do_loop = true;
- while (do_loop) {
- int i = set_listbasepointers(bmain, lb_array);
- do_loop = false;
- while (i--) {
- for (ID *id = lb_array[i]->first; id; id = id->next) {
- if (id->lib == NULL || id->tag & LIB_TAG_DOIT) {
- /* Local or non-indirectly-used ID (so far), no need to check it further. */
- continue;
- }
- BKE_library_foreach_ID_link(
- bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
- }
- }
- }
- }
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