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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file blender/blenkernel/intern/anim.c
- * \ingroup bke
- */
- #include "MEM_guardedalloc.h"
- #include <stdlib.h>
- #include "BLI_listbase.h"
- #include "BLI_math.h"
- #include "BLT_translation.h"
- #include "DNA_anim_types.h"
- #include "DNA_armature_types.h"
- #include "DNA_key_types.h"
- #include "DNA_scene_types.h"
- #include "BKE_curve.h"
- #include "BKE_depsgraph.h"
- #include "BKE_global.h"
- #include "BKE_key.h"
- #include "BKE_main.h"
- #include "BKE_object.h"
- #include "BKE_particle.h"
- #include "BKE_scene.h"
- #include "BKE_anim.h"
- #include "BKE_report.h"
- // XXX bad level call...
- /* --------------------- */
- /* forward declarations */
- /* ******************************************************************** */
- /* Animation Visualization */
- /* Initialize the default settings for animation visualization */
- void animviz_settings_init(bAnimVizSettings *avs)
- {
- /* sanity check */
- if (avs == NULL)
- return;
- /* ghosting settings */
- avs->ghost_bc = avs->ghost_ac = 10;
- avs->ghost_sf = 1; /* xxx - take from scene instead? */
- avs->ghost_ef = 250; /* xxx - take from scene instead? */
- avs->ghost_step = 1;
- /* path settings */
- avs->path_bc = avs->path_ac = 10;
- avs->path_sf = 1; /* xxx - take from scene instead? */
- avs->path_ef = 250; /* xxx - take from scene instead? */
- avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
- avs->path_step = 1;
- }
- /* ------------------- */
- /* Free the given motion path's cache */
- void animviz_free_motionpath_cache(bMotionPath *mpath)
- {
- /* sanity check */
- if (mpath == NULL)
- return;
-
- /* free the path if necessary */
- if (mpath->points)
- MEM_freeN(mpath->points);
-
- /* reset the relevant parameters */
- mpath->points = NULL;
- mpath->length = 0;
- }
- /* Free the given motion path instance and its data
- * NOTE: this frees the motion path given!
- */
- void animviz_free_motionpath(bMotionPath *mpath)
- {
- /* sanity check */
- if (mpath == NULL)
- return;
-
- /* free the cache first */
- animviz_free_motionpath_cache(mpath);
-
- /* now the instance itself */
- MEM_freeN(mpath);
- }
- /* ------------------- */
- /**
- * Setup motion paths for the given data.
- * \note Only used when explicitly calculating paths on bones which may/may not be consider already
- *
- * \param scene Current scene (for frame ranges, etc.)
- * \param ob Object to add paths for (must be provided)
- * \param pchan Posechannel to add paths for (optional; if not provided, object-paths are assumed)
- */
- bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan)
- {
- bAnimVizSettings *avs;
- bMotionPath *mpath, **dst;
-
- /* sanity checks */
- if (ELEM(NULL, scene, ob))
- return NULL;
-
- /* get destination data */
- if (pchan) {
- /* paths for posechannel - assume that posechannel belongs to the object */
- avs = &ob->pose->avs;
- dst = &pchan->mpath;
- }
- else {
- /* paths for object */
- avs = &ob->avs;
- dst = &ob->mpath;
- }
- /* avoid 0 size allocs */
- if (avs->path_sf >= avs->path_ef) {
- BKE_reportf(reports, RPT_ERROR,
- "Motion path frame extents invalid for %s (%d to %d)%s",
- (pchan) ? pchan->name : ob->id.name,
- avs->path_sf, avs->path_ef,
- (avs->path_sf == avs->path_ef) ? TIP_(", cannot have single-frame paths") : "");
- return NULL;
- }
- /* if there is already a motionpath, just return that,
- * provided it's settings are ok (saves extra free+alloc)
- */
- if (*dst != NULL) {
- int expected_length = avs->path_ef - avs->path_sf;
-
- mpath = *dst;
-
- /* path is "valid" if length is valid, but must also be of the same length as is being requested */
- if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) {
- /* outer check ensures that we have some curve data for this path */
- if (mpath->length == expected_length) {
- /* return/use this as it is already valid length */
- return mpath;
- }
- else {
- /* clear the existing path (as the range has changed), and reallocate below */
- animviz_free_motionpath_cache(mpath);
- }
- }
- }
- else {
- /* create a new motionpath, and assign it */
- mpath = MEM_callocN(sizeof(bMotionPath), "bMotionPath");
- *dst = mpath;
- }
-
- /* set settings from the viz settings */
- mpath->start_frame = avs->path_sf;
- mpath->end_frame = avs->path_ef;
-
- mpath->length = mpath->end_frame - mpath->start_frame;
-
- if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS)
- mpath->flag |= MOTIONPATH_FLAG_BHEAD;
- else
- mpath->flag &= ~MOTIONPATH_FLAG_BHEAD;
- /* set default custom values */
- mpath->color[0] = 1.0; /* Red */
- mpath->color[1] = 0.0;
- mpath->color[2] = 0.0;
- mpath->line_thickness = 1;
- mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */
- /* allocate a cache */
- mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts");
-
- /* tag viz settings as currently having some path(s) which use it */
- avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
-
- /* return it */
- return mpath;
- }
- /* ------------------- */
- /* Motion path needing to be baked (mpt) */
- typedef struct MPathTarget {
- struct MPathTarget *next, *prev;
-
- bMotionPath *mpath; /* motion path in question */
-
- Object *ob; /* source object */
- bPoseChannel *pchan; /* source posechannel (if applicable) */
- } MPathTarget;
- /* ........ */
- /* get list of motion paths to be baked for the given object
- * - assumes the given list is ready to be used
- */
- /* TODO: it would be nice in future to be able to update objects dependent on these bones too? */
- void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
- {
- MPathTarget *mpt;
-
- /* object itself first */
- if ((ob->avs.recalc & ANIMVIZ_RECALC_PATHS) && (ob->mpath)) {
- /* new target for object */
- mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget Ob");
- BLI_addtail(targets, mpt);
-
- mpt->mpath = ob->mpath;
- mpt->ob = ob;
- }
-
- /* bones */
- if ((ob->pose) && (ob->pose->avs.recalc & ANIMVIZ_RECALC_PATHS)) {
- bArmature *arm = ob->data;
- bPoseChannel *pchan;
-
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if ((pchan->bone) && (arm->layer & pchan->bone->layer) && (pchan->mpath)) {
- /* new target for bone */
- mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget PoseBone");
- BLI_addtail(targets, mpt);
-
- mpt->mpath = pchan->mpath;
- mpt->ob = ob;
- mpt->pchan = pchan;
- }
- }
- }
- }
- /* ........ */
- /* Note on evaluation optimizations:
- * Optimization's currently used here play tricks with the depsgraph in order to try and
- * evaluate as few objects as strictly necessary to get nicer performance under standard
- * production conditions. For those people who really need the accurate version,
- * disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph()
- */
- /* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */
- static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
- {
- Base *base, *baseNext;
- MPathTarget *mpt;
-
- /* make sure our temp-tag isn't already in use */
- for (base = scene->base.first; base; base = base->next)
- base->object->flag &= ~BA_TEMP_TAG;
-
- /* for each target, dump its object to the start of the list if it wasn't moved already */
- for (mpt = targets->first; mpt; mpt = mpt->next) {
- for (base = scene->base.first; base; base = baseNext) {
- baseNext = base->next;
-
- if ((base->object == mpt->ob) && !(mpt->ob->flag & BA_TEMP_TAG)) {
- BLI_remlink(&scene->base, base);
- BLI_addhead(&scene->base, base);
-
- mpt->ob->flag |= BA_TEMP_TAG;
-
- /* we really don't need to continue anymore once this happens, but this line might really 'break' */
- break;
- }
- }
- }
-
- /* "brew me a list that's sorted a bit faster now depsy" */
- DAG_scene_relations_rebuild(G.main, scene);
- }
- /* update scene for current frame */
- static void motionpaths_calc_update_scene(Scene *scene)
- {
- #if 1 // 'production' optimizations always on
- /* rigid body simulation needs complete update to work correctly for now */
- /* RB_TODO investigate if we could avoid updating everything */
- if (BKE_scene_check_rigidbody_active(scene)) {
- BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
- }
- else { /* otherwise we can optimize by restricting updates */
- Base *base, *last = NULL;
-
- /* only stuff that moves or needs display still */
- DAG_scene_update_flags(G.main, scene, scene->lay, true, false);
-
- /* find the last object with the tag
- * - all those afterwards are assumed to not be relevant for our calculations
- */
- /* optimize further by moving out... */
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->flag & BA_TEMP_TAG)
- last = base;
- }
-
- /* perform updates for tagged objects */
- /* XXX: this will break if rigs depend on scene or other data that
- * is animated but not attached to/updatable from objects */
- for (base = scene->base.first; base; base = base->next) {
- /* update this object */
- BKE_object_handle_update(G.main->eval_ctx, scene, base->object);
-
- /* if this is the last one we need to update, let's stop to save some time */
- if (base == last)
- break;
- }
- }
- #else // original, 'always correct' version
- /* do all updates
- * - if this is too slow, resort to using a more efficient way
- * that doesn't force complete update, but for now, this is the
- * most accurate way!
- */
- BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
- #endif
- }
- /* ........ */
- /* perform baking for the targets on the current frame */
- static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets)
- {
- MPathTarget *mpt;
-
- /* for each target, check if it can be baked on the current frame */
- for (mpt = targets->first; mpt; mpt = mpt->next) {
- bMotionPath *mpath = mpt->mpath;
- bMotionPathVert *mpv;
-
- /* current frame must be within the range the cache works for
- * - is inclusive of the first frame, but not the last otherwise we get buffer overruns
- */
- if ((CFRA < mpath->start_frame) || (CFRA >= mpath->end_frame))
- continue;
-
- /* get the relevant cache vert to write to */
- mpv = mpath->points + (CFRA - mpath->start_frame);
-
- /* pose-channel or object path baking? */
- if (mpt->pchan) {
- /* heads or tails */
- if (mpath->flag & MOTIONPATH_FLAG_BHEAD) {
- copy_v3_v3(mpv->co, mpt->pchan->pose_head);
- }
- else {
- copy_v3_v3(mpv->co, mpt->pchan->pose_tail);
- }
-
- /* result must be in worldspace */
- mul_m4_v3(mpt->ob->obmat, mpv->co);
- }
- else {
- /* worldspace object location */
- copy_v3_v3(mpv->co, mpt->ob->obmat[3]);
- }
- }
- }
- /* Perform baking of the given object's and/or its bones' transforms to motion paths
- * - scene: current scene
- * - ob: object whose flagged motionpaths should get calculated
- * - recalc: whether we need to
- */
- /* TODO: include reports pointer? */
- void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
- {
- MPathTarget *mpt;
- int sfra, efra;
- int cfra;
-
- /* sanity check */
- if (ELEM(NULL, targets, targets->first))
- return;
-
- /* set frame values */
- cfra = CFRA;
- sfra = efra = cfra;
-
- /* TODO: this method could be improved...
- * 1) max range for standard baking
- * 2) minimum range for recalc baking (i.e. between keyframes, but how?) */
- for (mpt = targets->first; mpt; mpt = mpt->next) {
- /* try to increase area to do (only as much as needed) */
- sfra = MIN2(sfra, mpt->mpath->start_frame);
- efra = MAX2(efra, mpt->mpath->end_frame);
- }
- if (efra <= sfra) return;
-
- /* optimize the depsgraph for faster updates */
- /* TODO: whether this is used should depend on some setting for the level of optimizations used */
- motionpaths_calc_optimise_depsgraph(scene, targets);
-
- /* calculate path over requested range */
- for (CFRA = sfra; CFRA <= efra; CFRA++) {
- /* update relevant data for new frame */
- motionpaths_calc_update_scene(scene);
-
- /* perform baking for targets */
- motionpaths_calc_bake_targets(scene, targets);
- }
-
- /* reset original environment */
- CFRA = cfra;
- motionpaths_calc_update_scene(scene);
-
- /* clear recalc flags from targets */
- for (mpt = targets->first; mpt; mpt = mpt->next) {
- bAnimVizSettings *avs;
-
- /* get pointer to animviz settings for each target */
- if (mpt->pchan)
- avs = &mpt->ob->pose->avs;
- else
- avs = &mpt->ob->avs;
-
- /* clear the flag requesting recalculation of targets */
- avs->recalc &= ~ANIMVIZ_RECALC_PATHS;
- }
- }
- /* ******************************************************************** */
- /* Curve Paths - for curve deforms and/or curve following */
- /* free curve path data
- * NOTE: frees the path itself!
- * NOTE: this is increasingly inaccurate with non-uniform BevPoint subdivisions [#24633]
- */
- void free_path(Path *path)
- {
- if (path->data) MEM_freeN(path->data);
- MEM_freeN(path);
- }
- /* calculate a curve-deform path for a curve
- * - only called from displist.c -> do_makeDispListCurveTypes
- */
- void calc_curvepath(Object *ob, ListBase *nurbs)
- {
- BevList *bl;
- BevPoint *bevp, *bevpn, *bevpfirst, *bevplast;
- PathPoint *pp;
- Nurb *nu;
- Path *path;
- float *fp, *dist, *maxdist, xyz[3];
- float fac, d = 0, fac1, fac2;
- int a, tot, cycl = 0;
-
- /* in a path vertices are with equal differences: path->len = number of verts */
- /* NOW WITH BEVELCURVE!!! */
-
- if (ob == NULL || ob->type != OB_CURVE) {
- return;
- }
- if (ob->curve_cache->path) free_path(ob->curve_cache->path);
- ob->curve_cache->path = NULL;
-
- /* weak! can only use first curve */
- bl = ob->curve_cache->bev.first;
- if (bl == NULL || !bl->nr) {
- return;
- }
- nu = nurbs->first;
- ob->curve_cache->path = path = MEM_callocN(sizeof(Path), "calc_curvepath");
-
- /* if POLY: last vertice != first vertice */
- cycl = (bl->poly != -1);
-
- tot = cycl ? bl->nr : bl->nr - 1;
-
- path->len = tot + 1;
- /* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
- if (path->len < nu->resolu * SEGMENTSU(nu)) {
- path->len = nu->resolu * SEGMENTSU(nu);
- }
-
- dist = (float *)MEM_mallocN(sizeof(float) * (tot + 1), "calcpathdist");
- /* all lengths in *dist */
- bevp = bevpfirst = bl->bevpoints;
- fp = dist;
- *fp = 0.0f;
- for (a = 0; a < tot; a++) {
- fp++;
- if (cycl && a == tot - 1)
- sub_v3_v3v3(xyz, bevpfirst->vec, bevp->vec);
- else
- sub_v3_v3v3(xyz, (bevp + 1)->vec, bevp->vec);
-
- *fp = *(fp - 1) + len_v3(xyz);
- bevp++;
- }
-
- path->totdist = *fp;
-
- /* the path verts in path->data */
- /* now also with TILT value */
- pp = path->data = (PathPoint *)MEM_callocN(sizeof(PathPoint) * path->len, "pathdata");
- bevp = bevpfirst;
- bevpn = bevp + 1;
- bevplast = bevpfirst + (bl->nr - 1);
- if (UNLIKELY(bevpn > bevplast)) {
- bevpn = cycl ? bevpfirst : bevplast;
- }
- fp = dist + 1;
- maxdist = dist + tot;
- fac = 1.0f / ((float)path->len - 1.0f);
- fac = fac * path->totdist;
-
- for (a = 0; a < path->len; a++) {
-
- d = ((float)a) * fac;
-
- /* we're looking for location (distance) 'd' in the array */
- if (LIKELY(tot > 0)) {
- while ((fp < maxdist) && (d >= *fp)) {
- fp++;
- if (bevp < bevplast) bevp++;
- bevpn = bevp + 1;
- if (UNLIKELY(bevpn > bevplast)) {
- bevpn = cycl ? bevpfirst : bevplast;
- }
- }
- fac1 = (*(fp) - d) / (*(fp) - *(fp - 1));
- fac2 = 1.0f - fac1;
- }
- else {
- fac1 = 1.0f;
- fac2 = 0.0f;
- }
- interp_v3_v3v3(pp->vec, bevp->vec, bevpn->vec, fac2);
- pp->vec[3] = fac1 * bevp->alfa + fac2 * bevpn->alfa;
- pp->radius = fac1 * bevp->radius + fac2 * bevpn->radius;
- pp->weight = fac1 * bevp->weight + fac2 * bevpn->weight;
- interp_qt_qtqt(pp->quat, bevp->quat, bevpn->quat, fac2);
- normalize_qt(pp->quat);
-
- pp++;
- }
-
- MEM_freeN(dist);
- }
- static int interval_test(const int min, const int max, int p1, const int cycl)
- {
- if (cycl) {
- p1 = mod_i(p1 - min, (max - min + 1)) + min;
- }
- else {
- if (p1 < min) p1 = min;
- else if (p1 > max) p1 = max;
- }
- return p1;
- }
- /* calculate the deformation implied by the curve path at a given parametric position,
- * and returns whether this operation succeeded.
- *
- * note: ctime is normalized range <0-1>
- *
- * returns OK: 1/0
- */
- int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius, float *weight)
- {
- Curve *cu;
- Nurb *nu;
- BevList *bl;
- Path *path;
- PathPoint *pp, *p0, *p1, *p2, *p3;
- float fac;
- float data[4];
- int cycl = 0, s0, s1, s2, s3;
- ListBase *nurbs;
- if (ob == NULL || ob->type != OB_CURVE) return 0;
- cu = ob->data;
- if (ob->curve_cache == NULL || ob->curve_cache->path == NULL || ob->curve_cache->path->data == NULL) {
- printf("no path!\n");
- return 0;
- }
- path = ob->curve_cache->path;
- pp = path->data;
-
- /* test for cyclic */
- bl = ob->curve_cache->bev.first;
- if (!bl) return 0;
- if (!bl->nr) return 0;
- if (bl->poly > -1) cycl = 1;
- /* values below zero for non-cyclic curves give strange results */
- BLI_assert(cycl || ctime >= 0.0f);
- ctime *= (path->len - 1);
-
- s1 = (int)floor(ctime);
- fac = (float)(s1 + 1) - ctime;
- /* path->len is corected for cyclic */
- s0 = interval_test(0, path->len - 1 - cycl, s1 - 1, cycl);
- s1 = interval_test(0, path->len - 1 - cycl, s1, cycl);
- s2 = interval_test(0, path->len - 1 - cycl, s1 + 1, cycl);
- s3 = interval_test(0, path->len - 1 - cycl, s1 + 2, cycl);
- p0 = pp + s0;
- p1 = pp + s1;
- p2 = pp + s2;
- p3 = pp + s3;
- /* NOTE: commented out for follow constraint
- *
- * If it's ever be uncommented watch out for curve_deform_verts()
- * which used to temporary set CU_FOLLOW flag for the curve and no
- * longer does it (because of threading issues of such a thing.
- */
- //if (cu->flag & CU_FOLLOW) {
- key_curve_tangent_weights(1.0f - fac, data, KEY_BSPLINE);
- interp_v3_v3v3v3v3(dir, p0->vec, p1->vec, p2->vec, p3->vec, data);
- /* make compatible with vectoquat */
- negate_v3(dir);
- //}
- nurbs = BKE_curve_editNurbs_get(cu);
- if (!nurbs)
- nurbs = &cu->nurb;
- nu = nurbs->first;
- /* make sure that first and last frame are included in the vectors here */
- if (nu->type == CU_POLY) key_curve_position_weights(1.0f - fac, data, KEY_LINEAR);
- else if (nu->type == CU_BEZIER) key_curve_position_weights(1.0f - fac, data, KEY_LINEAR);
- else if (s0 == s1 || p2 == p3) key_curve_position_weights(1.0f - fac, data, KEY_CARDINAL);
- else key_curve_position_weights(1.0f - fac, data, KEY_BSPLINE);
- vec[0] = data[0] * p0->vec[0] + data[1] * p1->vec[0] + data[2] * p2->vec[0] + data[3] * p3->vec[0]; /* X */
- vec[1] = data[0] * p0->vec[1] + data[1] * p1->vec[1] + data[2] * p2->vec[1] + data[3] * p3->vec[1]; /* Y */
- vec[2] = data[0] * p0->vec[2] + data[1] * p1->vec[2] + data[2] * p2->vec[2] + data[3] * p3->vec[2]; /* Z */
- vec[3] = data[0] * p0->vec[3] + data[1] * p1->vec[3] + data[2] * p2->vec[3] + data[3] * p3->vec[3]; /* Tilt, should not be needed since we have quat still used */
- if (quat) {
- float totfac, q1[4], q2[4];
- totfac = data[0] + data[3];
- if (totfac > FLT_EPSILON) interp_qt_qtqt(q1, p0->quat, p3->quat, data[3] / totfac);
- else copy_qt_qt(q1, p1->quat);
- totfac = data[1] + data[2];
- if (totfac > FLT_EPSILON) interp_qt_qtqt(q2, p1->quat, p2->quat, data[2] / totfac);
- else copy_qt_qt(q2, p3->quat);
- totfac = data[0] + data[1] + data[2] + data[3];
- if (totfac > FLT_EPSILON) interp_qt_qtqt(quat, q1, q2, (data[1] + data[2]) / totfac);
- else copy_qt_qt(quat, q2);
- }
- if (radius)
- *radius = data[0] * p0->radius + data[1] * p1->radius + data[2] * p2->radius + data[3] * p3->radius;
- if (weight)
- *weight = data[0] * p0->weight + data[1] * p1->weight + data[2] * p2->weight + data[3] * p3->weight;
- return 1;
- }
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