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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * Contributor(s): Full recode, Ton Roosendaal, Crete 2005
- * Full recode, Joshua Leung, 2009
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file blender/blenkernel/intern/action.c
- * \ingroup bke
- */
- #include <string.h>
- #include <math.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include "MEM_guardedalloc.h"
- #include "DNA_anim_types.h"
- #include "DNA_armature_types.h"
- #include "DNA_constraint_types.h"
- #include "DNA_scene_types.h"
- #include "DNA_object_types.h"
- #include "BLI_blenlib.h"
- #include "BLI_math.h"
- #include "BLI_string_utils.h"
- #include "BLI_utildefines.h"
- #include "BLI_ghash.h"
- #include "BLT_translation.h"
- #include "BKE_action.h"
- #include "BKE_anim.h"
- #include "BKE_animsys.h"
- #include "BKE_constraint.h"
- #include "BKE_deform.h"
- #include "BKE_depsgraph.h"
- #include "BKE_fcurve.h"
- #include "BKE_global.h"
- #include "BKE_idprop.h"
- #include "BKE_library.h"
- #include "BKE_library_query.h"
- #include "BKE_library_remap.h"
- #include "BKE_main.h"
- #include "BKE_object.h"
- #include "BIK_api.h"
- #include "RNA_access.h"
- /* *********************** NOTE ON POSE AND ACTION **********************
- *
- * - Pose is the local (object level) component of armature. The current
- * object pose is saved in files, and (will be) is presorted for dependency
- * - Actions have fewer (or other) channels, and write data to a Pose
- * - Currently ob->pose data is controlled in BKE_pose_where_is only. The (recalc)
- * event system takes care of calling that
- * - The NLA system (here too) uses Poses as interpolation format for Actions
- * - Therefore we assume poses to be static, and duplicates of poses have channels in
- * same order, for quick interpolation reasons
- *
- * ****************************** (ton) ************************************ */
- /* ***************** Library data level operations on action ************** */
- bAction *add_empty_action(Main *bmain, const char name[])
- {
- bAction *act;
-
- act = BKE_libblock_alloc(bmain, ID_AC, name);
-
- return act;
- }
- /* .................................. */
- // does copy_fcurve...
- void BKE_action_make_local(Main *bmain, bAction *act, const bool lib_local)
- {
- BKE_id_make_local_generic(bmain, &act->id, true, lib_local);
- }
- /* .................................. */
- /** Free (or release) any data used by this action (does not free the action itself). */
- void BKE_action_free(bAction *act)
- {
- /* No animdata here. */
- /* Free F-Curves */
- free_fcurves(&act->curves);
-
- /* Free groups */
- BLI_freelistN(&act->groups);
-
- /* Free pose-references (aka local markers) */
- BLI_freelistN(&act->markers);
- }
- /* .................................. */
- bAction *BKE_action_copy(Main *bmain, const bAction *src)
- {
- bAction *dst = NULL;
- bActionGroup *dgrp, *sgrp;
- FCurve *dfcu, *sfcu;
-
- if (src == NULL)
- return NULL;
- dst = BKE_libblock_copy(bmain, &src->id);
-
- /* duplicate the lists of groups and markers */
- BLI_duplicatelist(&dst->groups, &src->groups);
- BLI_duplicatelist(&dst->markers, &src->markers);
-
- /* copy F-Curves, fixing up the links as we go */
- BLI_listbase_clear(&dst->curves);
-
- for (sfcu = src->curves.first; sfcu; sfcu = sfcu->next) {
- /* duplicate F-Curve */
- dfcu = copy_fcurve(sfcu);
- BLI_addtail(&dst->curves, dfcu);
-
- /* fix group links (kindof bad list-in-list search, but this is the most reliable way) */
- for (dgrp = dst->groups.first, sgrp = src->groups.first; dgrp && sgrp; dgrp = dgrp->next, sgrp = sgrp->next) {
- if (sfcu->grp == sgrp) {
- dfcu->grp = dgrp;
-
- if (dgrp->channels.first == sfcu)
- dgrp->channels.first = dfcu;
- if (dgrp->channels.last == sfcu)
- dgrp->channels.last = dfcu;
-
- break;
- }
- }
- }
-
- BKE_id_copy_ensure_local(bmain, &src->id, &dst->id);
- return dst;
- }
- /* *************** Action Groups *************** */
- /* Get the active action-group for an Action */
- bActionGroup *get_active_actiongroup(bAction *act)
- {
- bActionGroup *agrp = NULL;
-
- if (act && act->groups.first) {
- for (agrp = act->groups.first; agrp; agrp = agrp->next) {
- if (agrp->flag & AGRP_ACTIVE)
- break;
- }
- }
-
- return agrp;
- }
- /* Make the given Action-Group the active one */
- void set_active_action_group(bAction *act, bActionGroup *agrp, short select)
- {
- bActionGroup *grp;
-
- /* sanity checks */
- if (act == NULL)
- return;
-
- /* Deactive all others */
- for (grp = act->groups.first; grp; grp = grp->next) {
- if ((grp == agrp) && (select))
- grp->flag |= AGRP_ACTIVE;
- else
- grp->flag &= ~AGRP_ACTIVE;
- }
- }
- /* Sync colors used for action/bone group with theme settings */
- void action_group_colors_sync(bActionGroup *grp, const bActionGroup *ref_grp)
- {
- /* only do color copying if using a custom color (i.e. not default color) */
- if (grp->customCol) {
- if (grp->customCol > 0) {
- /* copy theme colors on-to group's custom color in case user tries to edit color */
- bTheme *btheme = U.themes.first;
- ThemeWireColor *col_set = &btheme->tarm[(grp->customCol - 1)];
-
- memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
- }
- else {
- /* if a reference group is provided, use the custom color from there... */
- if (ref_grp) {
- /* assumption: reference group has a color set */
- memcpy(&grp->cs, &ref_grp->cs, sizeof(ThemeWireColor));
- }
- /* otherwise, init custom color with a generic/placeholder color set if
- * no previous theme color was used that we can just keep using
- */
- else if (grp->cs.solid[0] == 0) {
- /* define for setting colors in theme below */
- rgba_char_args_set(grp->cs.solid, 0xff, 0x00, 0x00, 255);
- rgba_char_args_set(grp->cs.select, 0x81, 0xe6, 0x14, 255);
- rgba_char_args_set(grp->cs.active, 0x18, 0xb6, 0xe0, 255);
- }
- }
- }
- }
- /* Add a new action group with the given name to the action */
- bActionGroup *action_groups_add_new(bAction *act, const char name[])
- {
- bActionGroup *agrp;
-
- /* sanity check: must have action and name */
- if (ELEM(NULL, act, name))
- return NULL;
-
- /* allocate a new one */
- agrp = MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- /* make it selected, with default name */
- agrp->flag = AGRP_SELECTED;
- BLI_strncpy(agrp->name, name[0] ? name : DATA_("Group"), sizeof(agrp->name));
-
- /* add to action, and validate */
- BLI_addtail(&act->groups, agrp);
- BLI_uniquename(&act->groups, agrp, DATA_("Group"), '.', offsetof(bActionGroup, name), sizeof(agrp->name));
-
- /* return the new group */
- return agrp;
- }
- /* Add given channel into (active) group
- * - assumes that channel is not linked to anything anymore
- * - always adds at the end of the group
- */
- void action_groups_add_channel(bAction *act, bActionGroup *agrp, FCurve *fcurve)
- {
- /* sanity checks */
- if (ELEM(NULL, act, agrp, fcurve))
- return;
-
- /* if no channels anywhere, just add to two lists at the same time */
- if (BLI_listbase_is_empty(&act->curves)) {
- fcurve->next = fcurve->prev = NULL;
-
- agrp->channels.first = agrp->channels.last = fcurve;
- act->curves.first = act->curves.last = fcurve;
- }
-
- /* if the group already has channels, the F-Curve can simply be added to the list
- * (i.e. as the last channel in the group)
- */
- else if (agrp->channels.first) {
- /* if the group's last F-Curve is the action's last F-Curve too,
- * then set the F-Curve as the last for the action first so that
- * the lists will be in sync after linking
- */
- if (agrp->channels.last == act->curves.last)
- act->curves.last = fcurve;
-
- /* link in the given F-Curve after the last F-Curve in the group,
- * which means that it should be able to fit in with the rest of the
- * list seamlessly
- */
- BLI_insertlinkafter(&agrp->channels, agrp->channels.last, fcurve);
- }
-
- /* otherwise, need to find the nearest F-Curve in group before/after current to link with */
- else {
- bActionGroup *grp;
-
- /* firstly, link this F-Curve to the group */
- agrp->channels.first = agrp->channels.last = fcurve;
-
- /* step through the groups preceding this one, finding the F-Curve there to attach this one after */
- for (grp = agrp->prev; grp; grp = grp->prev) {
- /* if this group has F-Curves, we want weave the given one in right after the last channel there,
- * but via the Action's list not this group's list
- * - this is so that the F-Curve is in the right place in the Action,
- * but won't be included in the previous group
- */
- if (grp->channels.last) {
- /* once we've added, break here since we don't need to search any further... */
- BLI_insertlinkafter(&act->curves, grp->channels.last, fcurve);
- break;
- }
- }
-
- /* if grp is NULL, that means we fell through, and this F-Curve should be added as the new first
- * since group is (effectively) the first group. Thus, the existing first F-Curve becomes the
- * second in the chain, etc. etc.
- */
- if (grp == NULL)
- BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve);
- }
-
- /* set the F-Curve's new group */
- fcurve->grp = agrp;
- }
- /* Remove the given channel from all groups */
- void action_groups_remove_channel(bAction *act, FCurve *fcu)
- {
- /* sanity checks */
- if (ELEM(NULL, act, fcu))
- return;
-
- /* check if any group used this directly */
- if (fcu->grp) {
- bActionGroup *agrp = fcu->grp;
-
- if (agrp->channels.first == agrp->channels.last) {
- if (agrp->channels.first == fcu) {
- BLI_listbase_clear(&agrp->channels);
- }
- }
- else if (agrp->channels.first == fcu) {
- if ((fcu->next) && (fcu->next->grp == agrp))
- agrp->channels.first = fcu->next;
- else
- agrp->channels.first = NULL;
- }
- else if (agrp->channels.last == fcu) {
- if ((fcu->prev) && (fcu->prev->grp == agrp))
- agrp->channels.last = fcu->prev;
- else
- agrp->channels.last = NULL;
- }
-
- fcu->grp = NULL;
- }
-
- /* now just remove from list */
- BLI_remlink(&act->curves, fcu);
- }
- /* Find a group with the given name */
- bActionGroup *BKE_action_group_find_name(bAction *act, const char name[])
- {
- /* sanity checks */
- if (ELEM(NULL, act, act->groups.first, name) || (name[0] == 0))
- return NULL;
-
- /* do string comparisons */
- return BLI_findstring(&act->groups, name, offsetof(bActionGroup, name));
- }
- /* Clear all 'temp' flags on all groups */
- void action_groups_clear_tempflags(bAction *act)
- {
- bActionGroup *agrp;
-
- /* sanity checks */
- if (ELEM(NULL, act, act->groups.first))
- return;
-
- /* flag clearing loop */
- for (agrp = act->groups.first; agrp; agrp = agrp->next)
- agrp->flag &= ~AGRP_TEMP;
- }
- /* *************** Pose channels *************** */
- /**
- * Return a pointer to the pose channel of the given name
- * from this pose.
- */
- bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
- {
- if (ELEM(NULL, pose, name) || (name[0] == '\0'))
- return NULL;
-
- if (pose->chanhash)
- return BLI_ghash_lookup(pose->chanhash, (const void *)name);
-
- return BLI_findstring(&((const bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
- }
- /**
- * Looks to see if the channel with the given name
- * already exists in this pose - if not a new one is
- * allocated and initialized.
- *
- * \note Use with care, not on Armature poses but for temporal ones.
- * \note (currently used for action constraints and in rebuild_pose).
- */
- bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
- {
- bPoseChannel *chan;
-
- if (pose == NULL)
- return NULL;
-
- /* See if this channel exists */
- chan = BLI_findstring(&pose->chanbase, name, offsetof(bPoseChannel, name));
- if (chan) {
- return chan;
- }
- /* If not, create it and add it */
- chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
-
- BLI_strncpy(chan->name, name, sizeof(chan->name));
- chan->custom_scale = 1.0f;
- /* init vars to prevent math errors */
- unit_qt(chan->quat);
- unit_axis_angle(chan->rotAxis, &chan->rotAngle);
- chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
-
- chan->scaleIn = chan->scaleOut = 1.0f;
-
- chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -M_PI;
- chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = M_PI;
- chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f;
- chan->ikrotweight = chan->iklinweight = 0.0f;
- unit_m4(chan->constinv);
-
- chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
-
- BLI_addtail(&pose->chanbase, chan);
- BKE_pose_channels_hash_free(pose);
-
- return chan;
- }
- #ifndef NDEBUG
- bool BKE_pose_channels_is_valid(const bPose *pose)
- {
- if (pose->chanhash) {
- bPoseChannel *pchan;
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- if (BLI_ghash_lookup(pose->chanhash, pchan->name) != pchan) {
- return false;
- }
- }
- }
- return true;
- }
- #endif
- /**
- * Find the active posechannel for an object (we can't just use pose, as layer info is in armature)
- *
- * \note: Object, not bPose is used here, as we need layer info from Armature)
- */
- bPoseChannel *BKE_pose_channel_active(Object *ob)
- {
- bArmature *arm = (ob) ? ob->data : NULL;
- bPoseChannel *pchan;
- if (ELEM(NULL, ob, ob->pose, arm)) {
- return NULL;
- }
- /* find active */
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
- return pchan;
- }
-
- return NULL;
- }
- /**
- * \see #ED_armature_bone_get_mirrored (edit-mode, matching function)
- */
- bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
- {
- char name_flip[MAXBONENAME];
- BLI_string_flip_side_name(name_flip, name, false, sizeof(name_flip));
- if (!STREQ(name_flip, name)) {
- return BKE_pose_channel_find_name(pose, name_flip);
- }
- return NULL;
- }
- const char *BKE_pose_ikparam_get_name(bPose *pose)
- {
- if (pose) {
- switch (pose->iksolver) {
- case IKSOLVER_STANDARD:
- return NULL;
- case IKSOLVER_ITASC:
- return "bItasc";
- }
- }
- return NULL;
- }
- /**
- * Allocate a new pose on the heap, and copy the src pose and it's channels
- * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
- *
- * \param dst Should be freed already, makes entire duplicate.
- */
- void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constraints)
- {
- bPose *outPose;
- bPoseChannel *pchan;
- ListBase listb;
- if (!src) {
- *dst = NULL;
- return;
- }
-
- outPose = MEM_callocN(sizeof(bPose), "pose");
-
- BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
-
- /* Rebuild ghash here too, so that name lookups below won't be too bad...
- * BUT this will have the penalty that the ghash will be built twice
- * if BKE_pose_rebuild() gets called after this...
- */
- if (outPose->chanbase.first != outPose->chanbase.last) {
- outPose->chanhash = NULL;
- BKE_pose_channels_hash_make(outPose);
- }
-
- outPose->iksolver = src->iksolver;
- outPose->ikdata = NULL;
- outPose->ikparam = MEM_dupallocN(src->ikparam);
- outPose->avs = src->avs;
-
- for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->custom) {
- id_us_plus(&pchan->custom->id);
- }
- /* warning, O(n2) here, if done without the hash, but these are rarely used features. */
- if (pchan->custom_tx) {
- pchan->custom_tx = BKE_pose_channel_find_name(outPose, pchan->custom_tx->name);
- }
- if (pchan->bbone_prev) {
- pchan->bbone_prev = BKE_pose_channel_find_name(outPose, pchan->bbone_prev->name);
- }
- if (pchan->bbone_next) {
- pchan->bbone_next = BKE_pose_channel_find_name(outPose, pchan->bbone_next->name);
- }
- if (copy_constraints) {
- BKE_constraints_copy(&listb, &pchan->constraints, true); // BKE_constraints_copy NULLs listb
- pchan->constraints = listb;
- pchan->mpath = NULL; /* motion paths should not get copied yet... */
- }
-
- if (pchan->prop) {
- pchan->prop = IDP_CopyProperty(pchan->prop);
- }
- }
- /* for now, duplicate Bone Groups too when doing this */
- if (copy_constraints) {
- BLI_duplicatelist(&outPose->agroups, &src->agroups);
- }
-
- *dst = outPose;
- }
- void BKE_pose_itasc_init(bItasc *itasc)
- {
- if (itasc) {
- itasc->iksolver = IKSOLVER_ITASC;
- itasc->minstep = 0.01f;
- itasc->maxstep = 0.06f;
- itasc->numiter = 100;
- itasc->numstep = 4;
- itasc->precision = 0.005f;
- itasc->flag = ITASC_AUTO_STEP | ITASC_INITIAL_REITERATION;
- itasc->feedback = 20.0f;
- itasc->maxvel = 50.0f;
- itasc->solver = ITASC_SOLVER_SDLS;
- itasc->dampmax = 0.5;
- itasc->dampeps = 0.15;
- }
- }
- void BKE_pose_ikparam_init(bPose *pose)
- {
- bItasc *itasc;
- switch (pose->iksolver) {
- case IKSOLVER_ITASC:
- itasc = MEM_callocN(sizeof(bItasc), "itasc");
- BKE_pose_itasc_init(itasc);
- pose->ikparam = itasc;
- break;
- case IKSOLVER_STANDARD:
- default:
- pose->ikparam = NULL;
- break;
- }
- }
- /* only for real IK, not for auto-IK */
- static bool pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan, int level)
- {
- bConstraint *con;
- Bone *bone;
-
- /* No need to check if constraint is active (has influence),
- * since all constraints with CONSTRAINT_IK_AUTO are active */
- for (con = pchan->constraints.first; con; con = con->next) {
- if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
- bKinematicConstraint *data = con->data;
- if ((data->rootbone == 0) || (data->rootbone > level)) {
- if ((data->flag & CONSTRAINT_IK_AUTO) == 0)
- return true;
- }
- }
- }
- for (bone = pchan->bone->childbase.first; bone; bone = bone->next) {
- pchan = BKE_pose_channel_find_name(ob->pose, bone->name);
- if (pchan && pose_channel_in_IK_chain(ob, pchan, level + 1))
- return true;
- }
- return false;
- }
- bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
- {
- return pose_channel_in_IK_chain(ob, pchan, 0);
- }
- /**
- * Removes the hash for quick lookup of channels, must
- * be done when adding/removing channels.
- */
- void BKE_pose_channels_hash_make(bPose *pose)
- {
- if (!pose->chanhash) {
- bPoseChannel *pchan;
-
- pose->chanhash = BLI_ghash_str_new("make_pose_chan gh");
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next)
- BLI_ghash_insert(pose->chanhash, pchan->name, pchan);
- }
- }
- void BKE_pose_channels_hash_free(bPose *pose)
- {
- if (pose->chanhash) {
- BLI_ghash_free(pose->chanhash, NULL, NULL);
- pose->chanhash = NULL;
- }
- }
- /**
- * Selectively remove pose channels.
- */
- void BKE_pose_channels_remove(
- Object *ob,
- bool (*filter_fn)(const char *bone_name, void *user_data), void *user_data)
- {
- /* Erase any associated pose channel, along with any references to them */
- if (ob->pose) {
- bPoseChannel *pchan, *pchan_next;
- bConstraint *con;
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan_next) {
- pchan_next = pchan->next;
- if (filter_fn(pchan->name, user_data)) {
- /* Bone itself is being removed */
- BKE_pose_channel_free(pchan);
- if (ob->pose->chanhash) {
- BLI_ghash_remove(ob->pose->chanhash, pchan->name, NULL, NULL);
- }
- BLI_freelinkN(&ob->pose->chanbase, pchan);
- }
- else {
- /* Maybe something the bone references is being removed instead? */
- for (con = pchan->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
- bConstraintTarget *ct;
- if (cti && cti->get_constraint_targets) {
- cti->get_constraint_targets(con, &targets);
- for (ct = targets.first; ct; ct = ct->next) {
- if (ct->tar == ob) {
- if (ct->subtarget[0]) {
- if (filter_fn(ct->subtarget, user_data)) {
- con->flag |= CONSTRAINT_DISABLE;
- ct->subtarget[0] = 0;
- }
- }
- }
- }
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 0);
- }
- }
-
- if (pchan->bbone_prev) {
- if (filter_fn(pchan->bbone_prev->name, user_data))
- pchan->bbone_prev = NULL;
- }
- if (pchan->bbone_next) {
- if (filter_fn(pchan->bbone_next->name, user_data))
- pchan->bbone_next = NULL;
- }
-
- if (pchan->custom_tx) {
- if (filter_fn(pchan->custom_tx->name, user_data))
- pchan->custom_tx = NULL;
- }
- }
- }
- }
- }
- /**
- * Deallocates a pose channel.
- * Does not free the pose channel itself.
- */
- void BKE_pose_channel_free_ex(bPoseChannel *pchan, bool do_id_user)
- {
- if (pchan->custom) {
- if (do_id_user) {
- id_us_min(&pchan->custom->id);
- }
- pchan->custom = NULL;
- }
- if (pchan->mpath) {
- animviz_free_motionpath(pchan->mpath);
- pchan->mpath = NULL;
- }
- BKE_constraints_free_ex(&pchan->constraints, do_id_user);
-
- if (pchan->prop) {
- IDP_FreeProperty(pchan->prop);
- MEM_freeN(pchan->prop);
- }
- }
- void BKE_pose_channel_free(bPoseChannel *pchan)
- {
- BKE_pose_channel_free_ex(pchan, true);
- }
- /**
- * Removes and deallocates all channels from a pose.
- * Does not free the pose itself.
- */
- void BKE_pose_channels_free_ex(bPose *pose, bool do_id_user)
- {
- bPoseChannel *pchan;
-
- if (pose->chanbase.first) {
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next)
- BKE_pose_channel_free_ex(pchan, do_id_user);
-
- BLI_freelistN(&pose->chanbase);
- }
- BKE_pose_channels_hash_free(pose);
- }
- void BKE_pose_channels_free(bPose *pose)
- {
- BKE_pose_channels_free_ex(pose, true);
- }
- void BKE_pose_free_data_ex(bPose *pose, bool do_id_user)
- {
- /* free pose-channels */
- BKE_pose_channels_free_ex(pose, do_id_user);
- /* free pose-groups */
- if (pose->agroups.first)
- BLI_freelistN(&pose->agroups);
- /* free IK solver state */
- BIK_clear_data(pose);
- /* free IK solver param */
- if (pose->ikparam)
- MEM_freeN(pose->ikparam);
- }
- void BKE_pose_free_data(bPose *pose)
- {
- BKE_pose_free_data_ex(pose, true);
- }
- /**
- * Removes and deallocates all data from a pose, and also frees the pose.
- */
- void BKE_pose_free_ex(bPose *pose, bool do_id_user)
- {
- if (pose) {
- BKE_pose_free_data_ex(pose, do_id_user);
- /* free pose */
- MEM_freeN(pose);
- }
- }
- void BKE_pose_free(bPose *pose)
- {
- BKE_pose_free_ex(pose, true);
- }
- static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan)
- {
- bConstraint *pcon, *con;
-
- copy_v3_v3(pchan->loc, chan->loc);
- copy_v3_v3(pchan->size, chan->size);
- copy_v3_v3(pchan->eul, chan->eul);
- copy_v3_v3(pchan->rotAxis, chan->rotAxis);
- pchan->rotAngle = chan->rotAngle;
- copy_qt_qt(pchan->quat, chan->quat);
- pchan->rotmode = chan->rotmode;
- copy_m4_m4(pchan->chan_mat, (float(*)[4])chan->chan_mat);
- copy_m4_m4(pchan->pose_mat, (float(*)[4])chan->pose_mat);
- pchan->flag = chan->flag;
-
- pchan->roll1 = chan->roll1;
- pchan->roll2 = chan->roll2;
- pchan->curveInX = chan->curveInX;
- pchan->curveInY = chan->curveInY;
- pchan->curveOutX = chan->curveOutX;
- pchan->curveOutY = chan->curveOutY;
- pchan->scaleIn = chan->scaleIn;
- pchan->scaleOut = chan->scaleOut;
-
- con = chan->constraints.first;
- for (pcon = pchan->constraints.first; pcon && con; pcon = pcon->next, con = con->next) {
- pcon->enforce = con->enforce;
- pcon->headtail = con->headtail;
- }
- }
- /**
- * Copy the internal members of each pose channel including constraints
- * and ID-Props, used when duplicating bones in editmode.
- * (unlike copy_pose_channel_data which only does posing-related stuff).
- *
- * \note use when copying bones in editmode (on returned value from #BKE_pose_channel_verify)
- */
- void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
- {
- /* copy transform locks */
- pchan->protectflag = pchan_from->protectflag;
- /* copy rotation mode */
- pchan->rotmode = pchan_from->rotmode;
- /* copy bone group */
- pchan->agrp_index = pchan_from->agrp_index;
- /* ik (dof) settings */
- pchan->ikflag = pchan_from->ikflag;
- copy_v3_v3(pchan->limitmin, pchan_from->limitmin);
- copy_v3_v3(pchan->limitmax, pchan_from->limitmax);
- copy_v3_v3(pchan->stiffness, pchan_from->stiffness);
- pchan->ikstretch = pchan_from->ikstretch;
- pchan->ikrotweight = pchan_from->ikrotweight;
- pchan->iklinweight = pchan_from->iklinweight;
-
- /* bbone settings (typically not animated) */
- pchan->bboneflag = pchan_from->bboneflag;
- pchan->bbone_next = pchan_from->bbone_next;
- pchan->bbone_prev = pchan_from->bbone_prev;
- /* constraints */
- BKE_constraints_copy(&pchan->constraints, &pchan_from->constraints, true);
- /* id-properties */
- if (pchan->prop) {
- /* unlikely but possible it exists */
- IDP_FreeProperty(pchan->prop);
- MEM_freeN(pchan->prop);
- pchan->prop = NULL;
- }
- if (pchan_from->prop) {
- pchan->prop = IDP_CopyProperty(pchan_from->prop);
- }
- /* custom shape */
- pchan->custom = pchan_from->custom;
- if (pchan->custom) {
- id_us_plus(&pchan->custom->id);
- }
- pchan->custom_scale = pchan_from->custom_scale;
- }
- /* checks for IK constraint, Spline IK, and also for Follow-Path constraint.
- * can do more constraints flags later
- */
- /* pose should be entirely OK */
- void BKE_pose_update_constraint_flags(bPose *pose)
- {
- bPoseChannel *pchan, *parchan;
- bConstraint *con;
-
- /* clear */
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- pchan->constflag = 0;
- }
- pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
-
- /* detect */
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- for (con = pchan->constraints.first; con; con = con->next) {
- if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
- bKinematicConstraint *data = (bKinematicConstraint *)con->data;
-
- pchan->constflag |= PCHAN_HAS_IK;
-
- if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0))
- pchan->constflag |= PCHAN_HAS_TARGET;
-
- /* negative rootbone = recalc rootbone index. used in do_versions */
- if (data->rootbone < 0) {
- data->rootbone = 0;
-
- if (data->flag & CONSTRAINT_IK_TIP) parchan = pchan;
- else parchan = pchan->parent;
-
- while (parchan) {
- data->rootbone++;
- if ((parchan->bone->flag & BONE_CONNECTED) == 0)
- break;
- parchan = parchan->parent;
- }
- }
- }
- else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
- bFollowPathConstraint *data = (bFollowPathConstraint *)con->data;
-
- /* for drawing constraint colors when color set allows this */
- pchan->constflag |= PCHAN_HAS_CONST;
-
- /* if we have a valid target, make sure that this will get updated on frame-change
- * (needed for when there is no anim-data for this pose)
- */
- if ((data->tar) && (data->tar->type == OB_CURVE))
- pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
- }
- else if (con->type == CONSTRAINT_TYPE_SPLINEIK)
- pchan->constflag |= PCHAN_HAS_SPLINEIK;
- else
- pchan->constflag |= PCHAN_HAS_CONST;
- }
- }
- pose->flag &= ~POSE_CONSTRAINTS_NEED_UPDATE_FLAGS;
- }
- void BKE_pose_tag_update_constraint_flags(bPose *pose)
- {
- pose->flag |= POSE_CONSTRAINTS_NEED_UPDATE_FLAGS;
- }
- /* Clears all BONE_UNKEYED flags for every pose channel in every pose
- * This should only be called on frame changing, when it is acceptable to
- * do this. Otherwise, these flags should not get cleared as poses may get lost.
- */
- void framechange_poses_clear_unkeyed(void)
- {
- Object *ob;
- bPose *pose;
- bPoseChannel *pchan;
-
- /* This needs to be done for each object that has a pose */
- /* TODO: proxies may/may not be correctly handled here... (this needs checking) */
- for (ob = G.main->object.first; ob; ob = ob->id.next) {
- /* we only need to do this on objects with a pose */
- if ((pose = ob->pose)) {
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->bone)
- pchan->bone->flag &= ~BONE_UNKEYED;
- }
- }
- }
- }
- /* ************************** Bone Groups ************************** */
- /* Adds a new bone-group (name may be NULL) */
- bActionGroup *BKE_pose_add_group(bPose *pose, const char *name)
- {
- bActionGroup *grp;
-
- if (!name) {
- name = DATA_("Group");
- }
-
- grp = MEM_callocN(sizeof(bActionGroup), "PoseGroup");
- BLI_strncpy(grp->name, name, sizeof(grp->name));
- BLI_addtail(&pose->agroups, grp);
- BLI_uniquename(&pose->agroups, grp, name, '.', offsetof(bActionGroup, name), sizeof(grp->name));
-
- pose->active_group = BLI_listbase_count(&pose->agroups);
-
- return grp;
- }
- /* Remove the given bone-group (expects 'virtual' index (+1 one, used by active_group etc.))
- * index might be invalid ( < 1), in which case it will be find from grp. */
- void BKE_pose_remove_group(bPose *pose, bActionGroup *grp, const int index)
- {
- bPoseChannel *pchan;
- int idx = index;
-
- if (idx < 1) {
- idx = BLI_findindex(&pose->agroups, grp) + 1;
- }
-
- BLI_assert(idx > 0);
-
- /* adjust group references (the trouble of using indices!):
- * - firstly, make sure nothing references it
- * - also, make sure that those after this item get corrected
- */
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->agrp_index == idx)
- pchan->agrp_index = 0;
- else if (pchan->agrp_index > idx)
- pchan->agrp_index--;
- }
- /* now, remove it from the pose */
- BLI_freelinkN(&pose->agroups, grp);
- if (pose->active_group >= idx) {
- const bool has_groups = !BLI_listbase_is_empty(&pose->agroups);
- pose->active_group--;
- if (pose->active_group == 0 && has_groups) {
- pose->active_group = 1;
- }
- else if (pose->active_group < 0 || !has_groups) {
- pose->active_group = 0;
- }
- }
- }
- /* Remove the indexed bone-group (expects 'virtual' index (+1 one, used by active_group etc.)) */
- void BKE_pose_remove_group_index(bPose *pose, const int index)
- {
- bActionGroup *grp = NULL;
-
- /* get group to remove */
- grp = BLI_findlink(&pose->agroups, index - 1);
- if (grp) {
- BKE_pose_remove_group(pose, grp, index);
- }
- }
- /* ************** F-Curve Utilities for Actions ****************** */
- /* Check if the given action has any keyframes */
- bool action_has_motion(const bAction *act)
- {
- FCurve *fcu;
-
- /* return on the first F-Curve that has some keyframes/samples defined */
- if (act) {
- for (fcu = act->curves.first; fcu; fcu = fcu->next) {
- if (fcu->totvert)
- return true;
- }
- }
-
- /* nothing found */
- return false;
- }
- /* Calculate the extents of given action */
- void calc_action_range(const bAction *act, float *start, float *end, short incl_modifiers)
- {
- FCurve *fcu;
- float min = 999999999.0f, max = -999999999.0f;
- short foundvert = 0, foundmod = 0;
- if (act) {
- for (fcu = act->curves.first; fcu; fcu = fcu->next) {
- /* if curve has keyframes, consider them first */
- if (fcu->totvert) {
- float nmin, nmax;
-
- /* get extents for this curve
- * - no "selected only", since this is often used in the backend
- * - no "minimum length" (we will apply this later), otherwise
- * single-keyframe curves will increase the overall length by
- * a phantom frame (T50354)
- */
- calc_fcurve_range(fcu, &nmin, &nmax, false, false);
-
- /* compare to the running tally */
- min = min_ff(min, nmin);
- max = max_ff(max, nmax);
-
- foundvert = 1;
- }
-
- /* if incl_modifiers is enabled, need to consider modifiers too
- * - only really care about the last modifier
- */
- if ((incl_modifiers) && (fcu->modifiers.last)) {
- FModifier *fcm = fcu->modifiers.last;
-
- /* only use the maximum sensible limits of the modifiers if they are more extreme */
- switch (fcm->type) {
- case FMODIFIER_TYPE_LIMITS: /* Limits F-Modifier */
- {
- FMod_Limits *fmd = (FMod_Limits *)fcm->data;
-
- if (fmd->flag & FCM_LIMIT_XMIN) {
- min = min_ff(min, fmd->rect.xmin);
- }
- if (fmd->flag & FCM_LIMIT_XMAX) {
- max = max_ff(max, fmd->rect.xmax);
- }
- break;
- }
- case FMODIFIER_TYPE_CYCLES: /* Cycles F-Modifier */
- {
- FMod_Cycles *fmd = (FMod_Cycles *)fcm->data;
-
- if (fmd->before_mode != FCM_EXTRAPOLATE_NONE)
- min = MINAFRAMEF;
- if (fmd->after_mode != FCM_EXTRAPOLATE_NONE)
- max = MAXFRAMEF;
- break;
- }
- /* TODO: function modifier may need some special limits */
-
- default: /* all other standard modifiers are on the infinite range... */
- min = MINAFRAMEF;
- max = MAXFRAMEF;
- break;
- }
-
- foundmod = 1;
- }
- }
- }
-
- if (foundvert || foundmod) {
- /* ensure that action is at least 1 frame long (for NLA strips to have a valid length) */
- if (min == max) max += 1.0f;
-
- *start = min;
- *end = max;
- }
- else {
- *start = 0.0f;
- *end = 1.0f;
- }
- }
- /* Return flags indicating which transforms the given object/posechannel has
- * - if 'curves' is provided, a list of links to these curves are also returned
- */
- short action_get_item_transforms(bAction *act, Object *ob, bPoseChannel *pchan, ListBase *curves)
- {
- PointerRNA ptr;
- FCurve *fcu;
- char *basePath = NULL;
- short flags = 0;
-
- /* build PointerRNA from provided data to obtain the paths to use */
- if (pchan)
- RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
- else if (ob)
- RNA_id_pointer_create((ID *)ob, &ptr);
- else
- return 0;
-
- /* get the basic path to the properties of interest */
- basePath = RNA_path_from_ID_to_struct(&ptr);
- if (basePath == NULL)
- return 0;
-
- /* search F-Curves for the given properties
- * - we cannot use the groups, since they may not be grouped in that way...
- */
- for (fcu = act->curves.first; fcu; fcu = fcu->next) {
- const char *bPtr = NULL, *pPtr = NULL;
-
- /* if enough flags have been found, we can stop checking unless we're also getting the curves */
- if ((flags == ACT_TRANS_ALL) && (curves == NULL))
- break;
-
- /* just in case... */
- if (fcu->rna_path == NULL)
- continue;
-
- /* step 1: check for matching base path */
- bPtr = strstr(fcu->rna_path, basePath);
-
- if (bPtr) {
- /* we must add len(basePath) bytes to the match so that we are at the end of the
- * base path so that we don't get false positives with these strings in the names
- */
- bPtr += strlen(basePath);
-
- /* step 2: check for some property with transforms
- * - to speed things up, only check for the ones not yet found
- * unless we're getting the curves too
- * - if we're getting the curves, the BLI_genericNodeN() creates a LinkData
- * node wrapping the F-Curve, which then gets added to the list
- * - once a match has been found, the curve cannot possibly be any other one
- */
- if ((curves) || (flags & ACT_TRANS_LOC) == 0) {
- pPtr = strstr(bPtr, "location");
- if (pPtr) {
- flags |= ACT_TRANS_LOC;
-
- if (curves)
- BLI_addtail(curves, BLI_genericNodeN(fcu));
- continue;
- }
- }
-
- if ((curves) || (flags & ACT_TRANS_SCALE) == 0) {
- pPtr = strstr(bPtr, "scale");
- if (pPtr) {
- flags |= ACT_TRANS_SCALE;
-
- if (curves)
- BLI_addtail(curves, BLI_genericNodeN(fcu));
- continue;
- }
- }
-
- if ((curves) || (flags & ACT_TRANS_ROT) == 0) {
- pPtr = strstr(bPtr, "rotation");
- if (pPtr) {
- flags |= ACT_TRANS_ROT;
-
- if (curves)
- BLI_addtail(curves, BLI_genericNodeN(fcu));
- continue;
- }
- }
-
- if ((curves) || (flags & ACT_TRANS_BBONE) == 0) {
- /* bbone shape properties */
- pPtr = strstr(bPtr, "bbone_");
- if (pPtr) {
- flags |= ACT_TRANS_BBONE;
-
- if (curves)
- BLI_addtail(curves, BLI_genericNodeN(fcu));
- continue;
- }
- }
-
- if ((curves) || (flags & ACT_TRANS_PROP) == 0) {
- /* custom properties only */
- pPtr = strstr(bPtr, "[\""); /* extra '"' comment here to keep my texteditor functionlist working :) */
- if (pPtr) {
- flags |= ACT_TRANS_PROP;
-
- if (curves)
- BLI_addtail(curves, BLI_genericNodeN(fcu));
- continue;
- }
- }
- }
- }
-
- /* free basePath */
- MEM_freeN(basePath);
-
- /* return flags found */
- return flags;
- }
- /* ************** Pose Management Tools ****************** */
- /* Copy the data from the action-pose (src) into the pose */
- /* both args are assumed to be valid */
- /* exported to game engine */
- /* Note! this assumes both poses are aligned, this isn't always true when dealing with user poses */
- void extract_pose_from_pose(bPose *pose, const bPose *src)
- {
- const bPoseChannel *schan;
- bPoseChannel *pchan = pose->chanbase.first;
- if (pose == src) {
- printf("extract_pose_from_pose source and target are the same\n");
- return;
- }
- for (schan = src->chanbase.first; (schan && pchan); schan = schan->next, pchan = pchan->next) {
- copy_pose_channel_data(pchan, schan);
- }
- }
- /* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
- void BKE_pose_rest(bPose *pose)
- {
- bPoseChannel *pchan;
-
- if (!pose)
- return;
-
- memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
- memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
-
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- zero_v3(pchan->loc);
- zero_v3(pchan->eul);
- unit_qt(pchan->quat);
- unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
- pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
-
- pchan->roll1 = pchan->roll2 = 0.0f;
- pchan->curveInX = pchan->curveInY = 0.0f;
- pchan->curveOutX = pchan->curveOutY = 0.0f;
- pchan->scaleIn = pchan->scaleOut = 1.0f;
-
- pchan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE | POSE_BBONE_SHAPE);
- }
- }
- /* both poses should be in sync */
- bool BKE_pose_copy_result(bPose *to, bPose *from)
- {
- bPoseChannel *pchanto, *pchanfrom;
-
- if (to == NULL || from == NULL) {
- printf("Pose copy error, pose to:%p from:%p\n", (void *)to, (void *)from); /* debug temp */
- return false;
- }
- if (to == from) {
- printf("BKE_pose_copy_result source and target are the same\n");
- return false;
- }
- for (pchanfrom = from->chanbase.first; pchanfrom; pchanfrom = pchanfrom->next) {
- pchanto = BKE_pose_channel_find_name(to, pchanfrom->name);
- if (pchanto) {
- copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
- copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
-
- /* used for local constraints */
- copy_v3_v3(pchanto->loc, pchanfrom->loc);
- copy_qt_qt(pchanto->quat, pchanfrom->quat);
- copy_v3_v3(pchanto->eul, pchanfrom->eul);
- copy_v3_v3(pchanto->size, pchanfrom->size);
-
- copy_v3_v3(pchanto->pose_head, pchanfrom->pose_head);
- copy_v3_v3(pchanto->pose_tail, pchanfrom->pose_tail);
-
- pchanto->roll1 = pchanfrom->roll1;
- pchanto->roll2 = pchanfrom->roll2;
- pchanto->curveInX = pchanfrom->curveInX;
- pchanto->curveInY = pchanfrom->curveInY;
- pchanto->curveOutX = pchanfrom->curveOutX;
- pchanto->curveOutY = pchanfrom->curveOutY;
- pchanto->scaleIn = pchanfrom->scaleIn;
- pchanto->scaleOut = pchanfrom->scaleOut;
-
- pchanto->rotmode = pchanfrom->rotmode;
- pchanto->flag = pchanfrom->flag;
- pchanto->protectflag = pchanfrom->protectflag;
- pchanto->bboneflag = pchanfrom->bboneflag;
- }
- }
- return true;
- }
- /* Tag pose for recalc. Also tag all related data to be recalc. */
- void BKE_pose_tag_recalc(Main *bmain, bPose *pose)
- {
- pose->flag |= POSE_RECALC;
- /* Depsgraph components depends on actual pose state,
- * if pose was changed depsgraph is to be updated as well.
- */
- DAG_relations_tag_update(bmain);
- }
- /* For the calculation of the effects of an Action at the given frame on an object
- * This is currently only used for the Action Constraint
- */
- void what_does_obaction(Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
- {
- bActionGroup *agrp = BKE_action_group_find_name(act, groupname);
-
- /* clear workob */
- BKE_object_workob_clear(workob);
-
- /* init workob */
- copy_m4_m4(workob->obmat, ob->obmat);
- copy_m4_m4(workob->parentinv, ob->parentinv);
- copy_m4_m4(workob->constinv, ob->constinv);
- workob->parent = ob->parent;
-
- workob->rotmode = ob->rotmode;
-
- workob->trackflag = ob->trackflag;
- workob->upflag = ob->upflag;
-
- workob->partype = ob->partype;
- workob->par1 = ob->par1;
- workob->par2 = ob->par2;
- workob->par3 = ob->par3;
- workob->constraints.first = ob->constraints.first;
- workob->constraints.last = ob->constraints.last;
-
- workob->pose = pose; /* need to set pose too, since this is used for both types of Action Constraint */
- if (pose) {
- /* This function is most likely to be used with a temporary pose with a single bone in there.
- * For such cases it makes no sense to create hash since it'll only waste CPU ticks on memory
- * allocation and also will make lookup slower.
- */
- if (pose->chanbase.first != pose->chanbase.last) {
- BKE_pose_channels_hash_make(pose);
- }
- if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
- BKE_pose_update_constraint_flags(pose);
- }
- }
- BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
- BLI_strncpy(workob->id.name, "OB<ConstrWorkOb>", sizeof(workob->id.name)); /* we don't use real object name, otherwise RNA screws with the real thing */
-
- /* if we're given a group to use, it's likely to be more efficient (though a bit more dangerous) */
- if (agrp) {
- /* specifically evaluate this group only */
- PointerRNA id_ptr;
-
- /* get RNA-pointer for the workob's ID */
- RNA_id_pointer_create(&workob->id, &id_ptr);
-
- /* execute action for this group only */
- animsys_evaluate_action_group(&id_ptr, act, agrp, NULL, cframe);
- }
- else {
- AnimData adt = {NULL};
-
- /* init animdata, and attach to workob */
- workob->adt = &adt;
-
- adt.recalc = ADT_RECALC_ANIM;
- adt.action = act;
-
- /* execute effects of Action on to workob (or it's PoseChannels) */
- BKE_animsys_evaluate_animdata(NULL, &workob->id, &adt, cframe, ADT_RECALC_ANIM);
- }
- }
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