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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- #ifndef __BKE_SOFTBODY_H__
- #define __BKE_SOFTBODY_H__
- /** \file BKE_softbody.h
- * \ingroup bke
- */
- struct Object;
- struct Scene;
- struct SoftBody;
- typedef struct BodyPoint {
- float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
- float goal;
- float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
- float impdv[3], impdx[3];
- int nofsprings; int *springs;
- float choke, choke2, frozen;
- float colball;
- short loc_flag; //reserved by locale module specific states
- //char octantflag;
- float mass;
- float springweight;
- } BodyPoint;
- /* allocates and initializes general main data */
- extern struct SoftBody *sbNew(struct Scene *scene);
- /* frees internal data and softbody itself */
- extern void sbFree(struct SoftBody *sb);
- /* frees simulation data to reset simulation */
- extern void sbFreeSimulation(struct SoftBody *sb);
- /* do one simul step, reading and writing vertex locs from given array */
- extern void sbObjectStep(struct Scene *scene, struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts);
- /* makes totally fresh start situation, resets time */
- extern void sbObjectToSoftbody(struct Object *ob);
- /* links the softbody module to a 'test for Interrupt' function */
- /* pass NULL to unlink again */
- extern void sbSetInterruptCallBack(int (*f)(void));
- extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
- #endif
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