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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- #ifndef __BKE_SHRINKWRAP_H__
- #define __BKE_SHRINKWRAP_H__
- /** \file BKE_shrinkwrap.h
- * \ingroup bke
- */
- /* Shrinkwrap stuff */
- #include "BKE_bvhutils.h"
- /*
- * Shrinkwrap is composed by a set of functions and options that define the type of shrink.
- *
- * 3 modes are available:
- * - Nearest vertex
- * - Nearest surface
- * - Normal projection
- *
- * ShrinkwrapCalcData encapsulates all needed data for shrinkwrap functions.
- * (So that you don't have to pass an enormous amount of arguments to functions)
- */
- struct Object;
- struct DerivedMesh;
- struct MVert;
- struct MDeformVert;
- struct ShrinkwrapModifierData;
- struct MDeformVert;
- struct BVHTree;
- struct SpaceTransform;
- typedef struct ShrinkwrapCalcData {
- ShrinkwrapModifierData *smd; //shrinkwrap modifier data
- struct Object *ob; //object we are applying shrinkwrap to
- struct MVert *vert; //Array of verts being projected (to fetch normals or other data)
- float (*vertexCos)[3]; //vertexs being shrinkwraped
- int numVerts;
- struct MDeformVert *dvert; //Pointer to mdeform array
- int vgroup; //Vertex group num
- bool invert_vgroup; /* invert vertex group influence */
- struct DerivedMesh *target; //mesh we are shrinking to
- struct SpaceTransform local2target; //transform to move between local and target space
- float keepDist; //Distance to keep above target surface (units are in local space)
- } ShrinkwrapCalcData;
- void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm,
- float (*vertexCos)[3], int numVerts, bool for_render);
- /*
- * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
- *
- * if transf was configured with "SPACE_TRANSFORM_SETUP( &transf, ob1, ob2 )"
- * then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space
- * and the BVHTree must be built in ob2 coordinate space.
- *
- * Thus it provides an easy way to cast the same ray across several trees
- * (where each tree was built on its own coords space)
- */
- bool BKE_shrinkwrap_project_normal(
- char options, const float vert[3], const float dir[3],
- const struct SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit,
- BVHTree_RayCastCallback callback, void *userdata);
- /*
- * NULL initializers to local data
- */
- #define NULL_ShrinkwrapCalcData {NULL, }
- #define NULL_BVHTreeFromMesh {NULL, }
- #define NULL_BVHTreeRayHit {NULL, }
- #define NULL_BVHTreeNearest {0, }
- #endif /* __BKE_SHRINKWRAP_H__ */
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