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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2013 Blender Foundation
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Joshua Leung, Sergej Reich
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- /** \file BKE_rigidbody.h
- * \ingroup blenkernel
- * \brief API for Blender-side Rigid Body stuff
- */
-
- #ifndef __BKE_RIGIDBODY_H__
- #define __BKE_RIGIDBODY_H__
- struct RigidBodyWorld;
- struct RigidBodyOb;
- struct Scene;
- struct Object;
- /* -------------- */
- /* Memory Management */
- void BKE_rigidbody_free_world(struct RigidBodyWorld *rbw);
- void BKE_rigidbody_free_object(struct Object *ob);
- void BKE_rigidbody_free_constraint(struct Object *ob);
- /* ...... */
- struct RigidBodyOb *BKE_rigidbody_copy_object(const struct Object *ob);
- struct RigidBodyCon *BKE_rigidbody_copy_constraint(const struct Object *ob);
- /* Callback format for performing operations on ID-pointers for rigidbody world. */
- typedef void (*RigidbodyWorldIDFunc)(struct RigidBodyWorld *rbw, struct ID **idpoin, void *userdata, int cb_flag);
- void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata);
- /* -------------- */
- /* Setup */
- /* create Blender-side settings data - physics objects not initialized yet */
- struct RigidBodyWorld *BKE_rigidbody_create_world(struct Scene *scene);
- struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene, struct Object *ob, short type);
- struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene, struct Object *ob, short type);
- /* copy */
- struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw);
- void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw);
- /* 'validate' (i.e. make new or replace old) Physics-Engine objects */
- void BKE_rigidbody_validate_sim_world(struct Scene *scene, struct RigidBodyWorld *rbw, bool rebuild);
- void BKE_rigidbody_calc_volume(struct Object *ob, float *r_vol);
- void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]);
- /* -------------- */
- /* Utilities */
- struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene);
- void BKE_rigidbody_remove_object(struct Scene *scene, struct Object *ob);
- void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob);
- /* -------------- */
- /* Utility Macros */
- /* get mass of Rigid Body Object to supply to RigidBody simulators */
- #define RBO_GET_MASS(rbo) \
- ((rbo && ((rbo->type == RBO_TYPE_PASSIVE) || (rbo->flag & RBO_FLAG_KINEMATIC) || (rbo->flag & RBO_FLAG_DISABLED))) ? (0.0f) : (rbo->mass))
- /* get collision margin for Rigid Body Object, triangle mesh and cone shapes cannot embed margin, convex hull always uses custom margin */
- #define RBO_GET_MARGIN(rbo) \
- ((rbo->flag & RBO_FLAG_USE_MARGIN || rbo->shape == RB_SHAPE_CONVEXH || rbo->shape == RB_SHAPE_TRIMESH || rbo->shape == RB_SHAPE_CONE) ? (rbo->margin) : (0.04f))
- /* -------------- */
- /* Simulation */
- void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle);
- void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
- bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
- void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
- void BKE_rigidbody_rebuild_world(struct Scene *scene, float ctime);
- void BKE_rigidbody_do_simulation(struct Scene *scene, float ctime);
- /* -------------------- */
- /* Depsgraph evaluation */
- struct EvaluationContext;
- void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
- struct Scene *scene);
- void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
- struct Scene *scene);
- void BKE_rigidbody_object_sync_transforms(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
- #endif /* __BKE_RIGIDBODY_H__ */
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