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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
- * All rights reserved.
- *
- * Contributor(s): Joshua Leung (original author)
- *
- * ***** END GPL LICENSE BLOCK *****
- */
- #ifndef __BKE_ANIMSYS_H__
- #define __BKE_ANIMSYS_H__
- /** \file BKE_animsys.h
- * \ingroup bke
- * \author Joshua Leung
- */
- struct ID;
- struct ListBase;
- struct Main;
- struct AnimData;
- struct KeyingSet;
- struct KS_Path;
- struct PathResolvedRNA;
- struct bContext;
- struct PointerRNA;
- struct PropertyRNA;
- struct ReportList;
- struct bAction;
- struct bActionGroup;
- struct AnimMapper;
- /* ************************************* */
- /* AnimData API */
- /* Check if the given ID-block can have AnimData */
- bool id_type_can_have_animdata(const short id_type);
- bool id_can_have_animdata(const struct ID *id);
- /* Get AnimData from the given ID-block */
- struct AnimData *BKE_animdata_from_id(struct ID *id);
- /* Add AnimData to the given ID-block */
- struct AnimData *BKE_animdata_add_id(struct ID *id);
- /* Set active action used by AnimData from the given ID-block */
- bool BKE_animdata_set_action(struct ReportList *reports, struct ID *id, struct bAction *act);
- /* Free AnimData */
- void BKE_animdata_free(struct ID *id, const bool do_id_user);
- /* Copy AnimData */
- struct AnimData *BKE_animdata_copy(struct AnimData *adt, const bool do_action);
- /* Copy AnimData */
- bool BKE_animdata_copy_id(struct ID *id_to, struct ID *id_from, const bool do_action);
- /* Copy AnimData Actions */
- void BKE_animdata_copy_id_action(struct ID *id, const bool set_newid);
- /* Merge copies of data from source AnimData block */
- typedef enum eAnimData_MergeCopy_Modes {
- /* Keep destination action */
- ADT_MERGECOPY_KEEP_DST = 0,
-
- /* Use src action (make a new copy) */
- ADT_MERGECOPY_SRC_COPY = 1,
-
- /* Use src action (but just reference the existing version) */
- ADT_MERGECOPY_SRC_REF = 2
- } eAnimData_MergeCopy_Modes;
- void BKE_animdata_merge_copy(struct ID *dst_id, struct ID *src_id, eAnimData_MergeCopy_Modes action_mode, bool fix_drivers);
- /* ************************************* */
- /* KeyingSets API */
- /* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */
- struct KeyingSet *BKE_keyingset_add(struct ListBase *list, const char idname[], const char name[], short flag, short keyingflag);
- /* Add a path to a KeyingSet */
- struct KS_Path *BKE_keyingset_add_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, short flag, short groupmode);
- /* Find the destination matching the criteria given */
- struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode);
- /* Copy all KeyingSets in the given list */
- void BKE_keyingsets_copy(struct ListBase *newlist, struct ListBase *list);
- /* Free the given Keying Set path */
- void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp);
- /* Free data for KeyingSet but not set itself */
- void BKE_keyingset_free(struct KeyingSet *ks);
- /* Free all the KeyingSets in the given list */
- void BKE_keyingsets_free(struct ListBase *list);
- /* ************************************* */
- /* Path Fixing API */
- /* Get a "fixed" version of the given path (oldPath) */
- char *BKE_animsys_fix_rna_path_rename(ID *owner_id, char *old_path, const char *prefix, const char *oldName,
- const char *newName, int oldSubscript, int newSubscript, bool verify_paths);
- /* Fix all the paths for the given ID + Action */
- void BKE_action_fix_paths_rename(struct ID *owner_id, struct bAction *act, const char *prefix, const char *oldName,
- const char *newName, int oldSubscript, int newSubscript, bool verify_paths);
- /* Fix all the paths for the given ID+AnimData */
- void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, struct ID *ref_id, const char *prefix,
- const char *oldName, const char *newName, int oldSubscript, int newSubscript,
- bool verify_paths);
- /* Fix all the paths for the entire database... */
- void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const char *oldName, const char *newName);
- /* Fix the path after removing elements that are not ID (e.g., node) */
- void BKE_animdata_fix_paths_remove(struct ID *id, const char *path);
- /* -------------------------------------- */
- /* Move animation data from src to destination if it's paths are based on basepaths */
- void BKE_animdata_separate_by_basepath(struct ID *srcID, struct ID *dstID, struct ListBase *basepaths);
- /* Move F-Curves from src to destination if it's path is based on basepath */
- void action_move_fcurves_by_basepath(struct bAction *srcAct, struct bAction *dstAct, const char basepath[]);
- char *BKE_animdata_driver_path_hack(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop,
- char *base_path);
- /* ************************************* */
- /* Batch AnimData API */
- /* Define for callback looper used in BKE_animdata_main_cb */
- typedef void (*ID_AnimData_Edit_Callback)(struct ID *id, struct AnimData *adt, void *user_data);
- /* Loop over all datablocks applying callback */
- void BKE_animdata_main_cb(struct Main *main, ID_AnimData_Edit_Callback func, void *user_data);
- /* ************************************* */
- // TODO: overrides, remapping, and path-finding api's
- /* ************************************* */
- /* Evaluation API */
- /* ------------- Main API -------------------- */
- /* In general, these ones should be called to do all animation evaluation */
- /* Evaluation loop for evaluating animation data */
- void BKE_animsys_evaluate_animdata(struct Scene *scene, struct ID *id, struct AnimData *adt, float ctime, short recalc);
- /* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
- void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime);
- /* TODO(sergey): This is mainly a temp public function. */
- struct FCurve;
- bool BKE_animsys_execute_fcurve(struct PointerRNA *ptr, struct AnimMapper *remap, struct FCurve *fcu, float curval);
- /* ------------ Specialized API --------------- */
- /* There are a few special tools which require these following functions. They are NOT to be used
- * for standard animation evaluation UNDER ANY CIRCUMSTANCES!
- *
- * i.e. Pose Library (PoseLib) uses some of these for selectively applying poses, but
- * Particles/Sequencer performing funky time manipulation is not ok.
- */
- /* Evaluate Action (F-Curve Bag) */
- void animsys_evaluate_action(struct PointerRNA *ptr, struct bAction *act, struct AnimMapper *remap, float ctime);
- /* Evaluate Action Group */
- void animsys_evaluate_action_group(struct PointerRNA *ptr, struct bAction *act, struct bActionGroup *agrp, struct AnimMapper *remap, float ctime);
- /* ************************************* */
- /* ------------ Evaluation API --------------- */
- struct EvaluationContext;
- void BKE_animsys_eval_animdata(struct EvaluationContext *eval_ctx, struct ID *id);
- void BKE_animsys_eval_driver(struct EvaluationContext *eval_ctx, struct ID *id, struct FCurve *fcurve);
- /* ************************************* */
- #endif /* __BKE_ANIMSYS_H__*/
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