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- ########################################################################
- # Wiizard - A Wii games manager
- # Copyright (C) 2023 CYBERDEViL
- #
- # This file is part of Wiizard.
- #
- # Wiizard is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # Wiizard is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <https://www.gnu.org/licenses/>.
- #
- ########################################################################
- import os
- import pywwt
- from wiizard.fileInfo import LocalGameFileInfo, FILE_TYPE_ISO, FILE_TYPE_WBFS
- from wiizard.thread import AbstractThread, THREAD_FLAG_IS_CANCELLABLE
- import wiizard.const as Const
- class PartitionRepairThread(AbstractThread):
- def __init__(self, path, repairMode=pywwt.REPAIR_ALL, testMode=True):
- AbstractThread.__init__(self, flags=0)
- self.__path = path
- self.__testMode = testMode
- self.__repairMode = repairMode
- self.result = None
- self.error = ""
- def run(self):
- result = None
- try:
- result = pywwt.repair_wbfs_partition(self.__path,
- repairMode=self.__repairMode,
- testMode=self.__testMode)
- except pywwt.error as err:
- print("Repair failed:", err)
- self.error = str(err)
- self.result = result
- self.completed.emit()
- class PartitionScanThread(AbstractThread):
- def __init__(self, path):
- AbstractThread.__init__(self, flags=0)
- self.__path = path
- self.result = None
- self.error = ""
- def run(self):
- self.result = {}
- try:
- self.result.update(pywwt.check_wbfs_partition(self.__path))
- except pywwt.error as err:
- self.error += f"Checking WBFS partition failed: {err}"
- self.completed.emit()
- return
- try:
- self.result.update(pywwt.get_wbfs_partition_info(self.__path, discs=True))
- except pywwt.error as err:
- self.error += f"Failed to get WBFS partition info: {err}"
- self.completed.emit()
- class InvalidFile:
- @staticmethod
- def isValid():
- return False
- """ Read the ID6 and title from .iso and .wbfs files
- """
- def getLocalGameFileInfo(path, ext, sourceModel):
- offset = 0
- fileType = FILE_TYPE_ISO
- if ext == ".wbfs":
- fileType = FILE_TYPE_WBFS
- offset = 512
- with open(path, 'rb') as fd:
- fd.seek(offset)
- try:
- id6 = fd.read(6).decode("ascii")
- except UnicodeDecodeError:
- return InvalidFile
- fd.seek(offset + 32)
- try:
- title = fd.read(64).decode("utf-8").rstrip("\x00")
- except UnicodeDecodeError:
- return InvalidFile
- fd.seek(0, os.SEEK_END)
- size = round(fd.tell() / Const.MiB, 2)
- return LocalGameFileInfo(id6, title, os.path.dirname(path),
- os.path.basename(path), fileType, size,
- sourceModel)
- """ Recursive find all files with given extensions on local disk (non-wbfs)
- """
- class FileFinder(AbstractThread):
- def __init__(self, path, sourceModel, extensions=Const.EXTS_WII, maxDepth=4):
- AbstractThread.__init__(self, flags=THREAD_FLAG_IS_CANCELLABLE)
- self.__path = path
- self.__exts = extensions
- self.__maxDepth = maxDepth
- self.__sourceModel = sourceModel
- self.result = None
- def run(self):
- self.result = self.findFiles(self.__path, self.__exts, maxDepth=self.__maxDepth)
- self.completed.emit()
- def findFiles(self, path, extensions=Const.EXTS_WII, depth=0, maxDepth=4):
- files = []
- try:
- for file_ in os.listdir(path):
- if self.cancelled:
- break
- realPath = os.path.join(path, file_)
- if os.path.isdir(realPath):
- if depth < maxDepth:
- files += self.findFiles(realPath, depth=depth+1, maxDepth=maxDepth)
- continue
- for ext in extensions:
- if file_.endswith(ext):
- fileInfo = getLocalGameFileInfo(realPath, ext, self.__sourceModel)
- if fileInfo.isValid():
- files.append(fileInfo)
- break
- except PermissionError:
- pass # TODO
- return files
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