This will delete the page "Spells"
. Please be certain.
A spell can modify the target it's stats.
index | valueType | default | description |
---|---|---|---|
0 castTime | float | 0.0 | Amount of time in seconds it takes to cast this spell. |
1 coolDown | float | 0.0 | Amount of time in seconds it takes this spell to cool-down after being casted. |
2 methodId | int | 0 | This is meant for extra scripting in the future. |
3 targetType | int | 0 | selected, self or range |
4 range | list | [0.0, 0.0] | [float min, float max] |
5 facingAngle | int | 0 | 0 - 359 |
6 impactPoints | int | 0 | Negative values will do damage, while positive values will heal. |
7 energyCost | int | 0 | Energy it will cost the caster to cast this spell. |
8 name | str | "" | Display name |
9 icon | str | "" | Icon path |
10 desc | str | "" | Description |
Nothing of this is implemented yet. Just some idea's/notes.
This will delete the page "Spells"
. Please be certain.