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- from __future__ import print_function, division
- from LUIObject import LUIObject
- from LUISprite import LUISprite
- from LUIHorizontalLayout import LUIHorizontalLayout
- from LUIInitialState import LUIInitialState
- __all__ = ["LUICornerLayout", "LUIHorizontalStretchedLayout"]
- class LUICornerLayout(LUIObject):
- """ This is a layout which is used to combine 9 sprites to a single sprite,
- e.g. used for box shadow or frames."""
- # List of all sprite identifiers required for the layout
- _MODES = ["TR", "Top", "TL", "Right", "Mid", "Left", "BR", "Bottom", "BL"]
- def __init__(self, image_prefix="", **kwargs):
- """ Creates a new layout, using the image_prefix as prefix. """
- LUIObject.__init__(self)
- self.set_size("100%", "100%")
- self._prefix = image_prefix
- self._parts = {}
- for i in self._MODES:
- self._parts[i] = LUISprite(self, "blank", "skin")
- self._update_layout()
- LUIInitialState.init(self, kwargs)
- def _update_layout(self):
- """ Updates the layouts components. """
- for i in self._MODES:
- self._parts[i].set_texture(self._prefix + i, "skin", resize=True)
- # Top and Left
- self._parts["Top"].width = "100%"
- self._parts["Top"].margin = (0, self._parts["TR"].width, 0, self._parts["TL"].width)
- self._parts["Left"].height = "100%"
- self._parts["Left"].margin = (self._parts["TL"].height, 0, self._parts["BL"].height, 0)
- # Mid
- self._parts["Mid"].set_size("100%", "100%")
- self._parts["Mid"].margin = (self._parts["Top"].height, self._parts["Right"].width,
- self._parts["Bottom"].height, self._parts["Left"].width)
- # Bottom and Right
- self._parts["Bottom"].width = "100%"
- self._parts["Bottom"].margin = (0, self._parts["BR"].width, 0, self._parts["BL"].width)
- self._parts["Bottom"].bottom = 0
- self._parts["Right"].height = "100%"
- self._parts["Right"].margin = (self._parts["TR"].height, 0, self._parts["BR"].width, 0)
- self._parts["Right"].right = 0
- # Corners
- self._parts["TL"].top_left = 0, 0
- self._parts["TR"].top_right = 0, 0
- self._parts["BL"].bottom_left = 0, 0
- self._parts["BR"].bottom_right = 0, 0
- def set_prefix(self, prefix):
- """ Changes the texture of the layout """
- self._prefix = prefix
- self._update_layout()
- def get_prefix(self):
- """ Returns the layouts texture prefix """
- return self._prefix
- prefix = property(get_prefix, set_prefix)
- class LUIHorizontalStretchedLayout(LUIObject):
- """ A layout which takes 3 sprites, a left sprite, a right sprite, and a
- middle sprite. While the left and right sprites remain untouched, the middle
- one will be stretched to fit the layout """
- def __init__(self, parent=None, prefix="ButtonDefault", **kwargs):
- LUIObject.__init__(self)
- self._layout = LUIHorizontalLayout(self, spacing=0)
- self._layout.width = "100%"
- self._sprite_left = LUISprite(self._layout.cell(), "blank", "skin")
- self._sprite_mid = LUISprite(self._layout.cell('*'), "blank", "skin")
- self._sprite_right = LUISprite(self._layout.cell(), "blank", "skin")
- if parent is not None:
- self.parent = parent
- self.prefix = prefix
- LUIInitialState.init(self, kwargs)
- def set_prefix(self, prefix):
- """ Sets the layout prefix, this controls which sprites will be used """
- self._sprite_left.set_texture(prefix + "_Left", "skin")
- self._sprite_mid.set_texture(prefix, "skin")
- self._sprite_right.set_texture(prefix + "_Right", "skin")
- self._sprite_mid.width = "100%"
- self._prefix = prefix
- def get_prefix(self):
- """ Returns the layout prefix """
- return self._prefix
- prefix = property(get_prefix, set_prefix)
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