Commit History

Autor SHA1 Mensaxe Data
  CYBERDEViLNL 836ea4bc21 db quests structure. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 31c7e914ca Added character fractions %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 5f261f3b19 * Rework Spell system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 43bf06b050 + Ranged value for spells. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 54f586a3d4 Improved spell system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL b44dc66e42 First step of spell casting system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 3d8cea22e9 * Dynamicly load spells into spellbar. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 5952b1a4ca Working towards separating the input-processing and camera from the Player, and merging NPC and Player. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL fd79621904 class db.GenericSpawnData %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL a441b01d38 * db.NPCData and db.PlayerData now extend db.CharacterData %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL c3ef45da61 * Updated data/db structure, data is now stored in json. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL f68914bb7d Add license (GPLv3) %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL e303057dbe NPC update %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 3930921239 * Health bar for NPC's info box. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 720720f32b First creature spawn %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL fed6c00c2e Init %!s(int64=4) %!d(string=hai) anos