Commit History

Autor SHA1 Mensaxe Data
  CYBERDEViLNL 5f261f3b19 * Rework Spell system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL dd932ede1c Remove UI_Item overlay while dragging. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL eba3713329 Dragging and dropping of UI items. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 559642331b * Forward movement, casting and jump -animation. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 43bf06b050 + Ranged value for spells. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 54f586a3d4 Improved spell system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL b44dc66e42 First step of spell casting system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 22b1a56c92 Fix health/energy stats after switch with NPC %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 3d8cea22e9 * Dynamicly load spells into spellbar. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL e8fca151d4 * PlayerCharacter and NPC are now derived from the same base class Character. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 6da62e1565 Some more renaming %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL d9f0b2b16f renamed things with creatures to npc %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL a09f9f3e6f Fix exit game %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL c3ef45da61 * Updated data/db structure, data is now stored in json. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL f68914bb7d Add license (GPLv3) %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL de8e61e0a9 Player info box; UI only. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 1a58540d28 - Added basic spellbar; UI only. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 3930921239 * Health bar for NPC's info box. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL ad5fc57b78 * Prioritized mouse handling. %!s(int64=4) %!d(string=hai) anos