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- local S = protector.intllib
- -- get static spawn position
- local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
- or {x = 0, y = 2, z = 0}
- -- is spawn protected
- local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
- or minetest.settings:get("protector_pvp_spawn")) or 0
- -- is night-only pvp enabled
- local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp")
- -- disables PVP in your own protected areas
- if minetest.settings:get_bool("enable_pvp")
- and minetest.settings:get_bool("protector_pvp") then
- if minetest.register_on_punchplayer then
- minetest.register_on_punchplayer(function(player, hitter,
- time_from_last_punch, tool_capabilities, dir, damage)
- if not player
- or not hitter then
- print(S("[Protector] on_punchplayer called with nil objects"))
- end
- if not hitter:is_player() then
- return false
- end
- -- no pvp at spawn area
- local pos = player:get_pos()
- if pos.x < statspawn.x + protector_spawn
- and pos.x > statspawn.x - protector_spawn
- and pos.y < statspawn.y + protector_spawn
- and pos.y > statspawn.y - protector_spawn
- and pos.z < statspawn.z + protector_spawn
- and pos.z > statspawn.z - protector_spawn then
- return true
- end
- -- do we enable pvp at night time only ?
- if protector_night_pvp then
- -- get time of day
- local tod = minetest.get_timeofday() or 0
- if tod > 0.2 and tod < 0.8 then
- --
- else
- return false
- end
- end
- -- is player being punched inside a protected area ?
- if minetest.is_protected(pos, hitter:get_player_name()) then
- return true
- end
- return false
- end)
- else
- print(S("[Protector] pvp_protect not active, update your version of Minetest"))
- end
- else
- print(S("[Protector] pvp_protect is disabled"))
- end
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