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- -- Since the doors mod has changed in the latest daily builds I have taken the
- -- WTFPL licenced code from the old doors mod and included an edited version
- -- within this mod for local use.
- local S = protector.intllib
- local F = minetest.formspec_escape
- -- MineClone2 support
- local mcl = not minetest.registered_items["default:steel_ingot"]
- -- Registers a door
- function register_door(name, def)
- def.groups.not_in_creative_inventory = 1
- local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
- def.node_box_bottom = box
- def.node_box_top = box
- def.selection_box_bottom = box
- def.selection_box_top = box
- def.sound_close_door = "doors_door_close"
- def.sound_open_door = "doors_door_open"
- minetest.register_craftitem(name, {
- description = def.description,
- inventory_image = def.inventory_image,
- on_place = function(itemstack, placer, pointed_thing)
- if not pointed_thing.type == "node" then
- return itemstack
- end
- local ptu = pointed_thing.under
- local nu = minetest.get_node(ptu)
- if minetest.registered_nodes[nu.name]
- and minetest.registered_nodes[nu.name].on_rightclick then
- return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
- end
- local pt = pointed_thing.above
- local pt2 = {x=pt.x, y=pt.y, z=pt.z}
- pt2.y = pt2.y+1
- if
- not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
- not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
- not placer or
- not placer:is_player()
- then
- return itemstack
- end
- if minetest.is_protected(pt, placer:get_player_name()) or
- minetest.is_protected(pt2, placer:get_player_name()) then
- minetest.record_protection_violation(pt, placer:get_player_name())
- return itemstack
- end
- local p2 = minetest.dir_to_facedir(placer:get_look_dir())
- local pt3 = {x=pt.x, y=pt.y, z=pt.z}
- if p2 == 0 then
- pt3.x = pt3.x-1
- elseif p2 == 1 then
- pt3.z = pt3.z+1
- elseif p2 == 2 then
- pt3.x = pt3.x+1
- elseif p2 == 3 then
- pt3.z = pt3.z-1
- end
- if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
- minetest.set_node(pt, {name=name.."_b_1", param2=p2})
- minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
- else
- minetest.set_node(pt, {name=name.."_b_2", param2=p2})
- minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
- minetest.get_meta(pt):set_int("right", 1)
- minetest.get_meta(pt2):set_int("right", 1)
- end
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
- end,
- })
- local tt = def.tiles_top
- local tb = def.tiles_bottom
- local function after_dig_node(pos, name, digger)
- local node = minetest.get_node(pos)
- if node.name == name then
- minetest.node_dig(pos, node, digger)
- end
- end
- local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
- pos.y = pos.y+dir
- if minetest.get_node(pos).name ~= check_name then
- return
- end
- local p2 = minetest.get_node(pos).param2
- p2 = params[p2+1]
- minetest.swap_node(pos, {name=replace_dir, param2=p2})
- pos.y = pos.y-dir
- minetest.swap_node(pos, {name=replace, param2=p2})
- local snd_1 = def.sound_close_door
- local snd_2 = def.sound_open_door
- if params[1] == 3 then
- snd_1 = def.sound_open_door
- snd_2 = def.sound_close_door
- end
- if minetest.get_meta(pos):get_int("right") ~= 0 then
- minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
- else
- minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
- end
- local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
- if mode ~= screwdriver.ROTATE_FACE then
- return false
- end
- pos.y = pos.y + dir
- if not minetest.get_node(pos).name == check_name then
- return false
- end
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos, user:get_player_name())
- return false
- end
- local node2 = minetest.get_node(pos)
- node2.param2 = (node2.param2 + 1) % 4
- minetest.swap_node(pos, node2)
- pos.y = pos.y - dir
- node.param2 = (node.param2 + 1) % 4
- minetest.swap_node(pos, node)
- return true
- end
- minetest.register_node(name.."_b_1", {
- tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- drop = name,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_bottom
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_bottom
- },
- groups = def.groups,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y+1
- after_dig_node(pos, name.."_t_1", digger)
- end,
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
- end,
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, 1, user, name.."_t_1", mode)
- end,
- sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = function() end,
- })
- minetest.register_node(name.."_t_1", {
- tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- drop = "",
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_top
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_top
- },
- groups = def.groups,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y-1
- after_dig_node(pos, name.."_b_1", digger)
- end,
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
- end
- end,
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, -1, user, name.."_b_1", mode)
- end,
- sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = function() end,
- })
- minetest.register_node(name.."_b_2", {
- tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- drop = name,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_bottom
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_bottom
- },
- groups = def.groups,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y+1
- after_dig_node(pos, name.."_t_2", digger)
- end,
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
- end,
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, 1, user, name.."_t_2", mode)
- end,
- sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = function() end,
- })
- minetest.register_node(name.."_t_2", {
- tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- drop = "",
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_top
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_top
- },
- groups = def.groups,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y-1
- after_dig_node(pos, name.."_b_2", digger)
- end,
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
- end
- end,
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, -1, user, name.."_b_2", mode)
- end,
- sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = function() end,
- })
- end
- -- Protected Wooden Door
- local name = "protector:door_wood"
- register_door(name, {
- description = S("Protected Wooden Door"),
- inventory_image = "doors_wood.png^protector_logo.png",
- groups = {
- snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
- unbreakable = 1, --door = 1
- },
- tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
- tiles_top = {"doors_wood_a.png", "doors_brown.png"},
- sounds = default.node_sound_wood_defaults(),
- sunlight = false,
- })
- if mcl then
- minetest.register_craft({
- output = name,
- recipe = {
- {"mcl_doors:wooden_door", "mcl_core:gold_ingot"}
- }
- })
- else
- minetest.register_craft({
- output = name,
- recipe = {
- {"group:wood", "group:wood"},
- {"group:wood", "default:copper_ingot"},
- {"group:wood", "group:wood"}
- }
- })
- minetest.register_craft({
- output = name,
- recipe = {
- {"doors:door_wood", "default:copper_ingot"}
- }
- })
- end
- -- Protected Steel Door
- local name = "protector:door_steel"
- register_door(name, {
- description = S("Protected Steel Door"),
- inventory_image = "doors_steel.png^protector_logo.png",
- groups = {
- snappy = 1, bendy = 2, cracky = 1,
- level = 2, unbreakable = 1, -- door = 1
- },
- tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
- tiles_top = {"doors_steel_a.png", "doors_grey.png"},
- sounds = default.node_sound_wood_defaults(),
- sunlight = false,
- })
- if mcl then
- minetest.register_craft({
- output = name,
- recipe = {
- {"mcl_doors:iron_door", "mcl_core:gold_ingot"}
- }
- })
- else
- minetest.register_craft({
- output = name,
- recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:copper_ingot"},
- {"default:steel_ingot", "default:steel_ingot"}
- }
- })
- minetest.register_craft({
- output = name,
- recipe = {
- {"doors:door_steel", "default:copper_ingot"}
- }
- })
- end
- ----trapdoor----
- function register_trapdoor(name, def)
- local name_closed = name
- local name_opened = name.."_open"
- def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
- if minetest.is_protected(pos, clicker:get_player_name()) then
- return
- end
- local newname = node.name == name_closed and name_opened or name_closed
- local sound = false
- if node.name == name_closed then sound = "doors_door_open" end
- if node.name == name_opened then sound = "doors_door_close" end
- if sound then
- minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
- minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
- end
- -- Common trapdoor configuration
- def.drawtype = "nodebox"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.is_ground_content = false
- local def_opened = table.copy(def)
- local def_closed = table.copy(def)
- def_closed.node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
- }
- def_closed.selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
- }
- def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
- def.tile_side, def.tile_side }
- def_opened.node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
- }
- def_opened.selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
- }
- def_opened.tiles = { def.tile_side, def.tile_side,
- def.tile_side .. "^[transform3",
- def.tile_side .. "^[transform1",
- def.tile_front, def.tile_front }
- def_opened.drop = name_closed
- def_opened.groups.not_in_creative_inventory = 1
- minetest.register_node(name_opened, def_opened)
- minetest.register_node(name_closed, def_closed)
- end
- -- Protected Wooden Trapdoor
- register_trapdoor("protector:trapdoor", {
- description = S("Protected Trapdoor"),
- inventory_image = "doors_trapdoor.png^protector_logo.png",
- wield_image = "doors_trapdoor.png^protector_logo.png",
- tile_front = "doors_trapdoor.png^protector_logo.png",
- tile_side = "doors_trapdoor_side.png",
- groups = {
- snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
- unbreakable = 1, --door = 1
- },
- sounds = default.node_sound_wood_defaults(),
- })
- if mcl then
- minetest.register_craft({
- output = "protector:trapdoor",
- recipe = {
- {"mcl_doors:trapdoor", "mcl_core:gold_ingot"}
- }
- })
- else
- minetest.register_craft({
- output = "protector:trapdoor 2",
- recipe = {
- {"group:wood", "default:copper_ingot", "group:wood"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- minetest.register_craft({
- output = "protector:trapdoor",
- recipe = {
- {"doors:trapdoor", "default:copper_ingot"}
- }
- })
- end
- -- Protected Steel Trapdoor
- register_trapdoor("protector:trapdoor_steel", {
- description = S("Protected Steel Trapdoor"),
- inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
- wield_image = "doors_trapdoor_steel.png^protector_logo.png",
- tile_front = "doors_trapdoor_steel.png^protector_logo.png",
- tile_side = "doors_trapdoor_steel_side.png",
- groups = {
- snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
- unbreakable = 1, --door = 1
- },
- sounds = default.node_sound_wood_defaults(),
- })
- if mcl then
- minetest.register_craft({
- output = "protector:trapdoor_steel",
- recipe = {
- {"mcl_doors:iron_trapdoor", "mcl_core:gold_ingot"}
- }
- })
- else
- minetest.register_craft({
- output = "protector:trapdoor_steel",
- recipe = {
- {"default:copper_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot"},
- }
- })
- minetest.register_craft({
- output = "protector:trapdoor_steel",
- recipe = {
- {"doors:trapdoor_steel", "default:copper_ingot"}
- }
- })
- end
- -- Protected Chest
- minetest.register_node("protector:chest", {
- description = S("Protected Chest"),
- tiles = {
- "default_chest_top.png", "default_chest_top.png",
- "default_chest_side.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_front.png^protector_logo.png"
- },
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", S("Protected Chest"))
- meta:set_string("name", "")
- inv:set_size("main", 8 * 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- if inv:is_empty("main") then
- if not minetest.is_protected(pos, player:get_player_name()) then
- return true
- end
- end
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff to protected chest at " ..
- minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes stuff from protected chest at " ..
- minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff inside protected chest at " ..
- minetest.pos_to_string(pos))
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if minetest.is_protected(pos, player:get_player_name()) then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if minetest.is_protected(pos, player:get_player_name()) then
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- if minetest.is_protected(pos, player:get_player_name()) then
- return 0
- end
- return count
- end,
- on_rightclick = function(pos, node, clicker)
- if minetest.is_protected(pos, clicker:get_player_name()) then
- return
- end
- local meta = minetest.get_meta(pos)
- if not meta then
- return
- end
- local spos = pos.x .. "," .. pos.y .. "," ..pos.z
- local formspec = "size[8,9]"
- .. default.gui_bg
- .. default.gui_bg_img
- .. default.gui_slots
- .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
- .. "button[0,4.5;2,0.25;toup;" .. F(S("To Chest")) .. "]"
- .. "field[2.3,4.8;4,0.25;chestname;;"
- .. meta:get_string("name") .. "]"
- .. "button[6,4.5;2,0.25;todn;" .. F(S("To Inventory")) .. "]"
- .. "list[current_player;main;0,5;8,1;]"
- .. "list[current_player;main;0,6.08;8,3;8]"
- .. "listring[nodemeta:" .. spos .. ";main]"
- .. "listring[current_player;main]"
- minetest.show_formspec(
- clicker:get_player_name(),
- "protector:chest_" .. minetest.pos_to_string(pos),
- formspec)
- end,
- on_blast = function() end,
- })
- -- Protected Chest formspec buttons
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if string.sub(formname, 0, string.len("protector:chest_")) ~= "protector:chest_" then
- return
- end
- local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
- local pos = minetest.string_to_pos(pos_s)
- if minetest.is_protected(pos, player:get_player_name()) then
- return
- end
- local meta = minetest.get_meta(pos) ; if not meta then return end
- local chest_inv = meta:get_inventory() ; if not chest_inv then return end
- local player_inv = player:get_inventory()
- local leftover
- if fields.toup then
- -- copy contents of players inventory to chest
- for i, v in ipairs(player_inv:get_list("main") or {}) do
- if chest_inv:room_for_item("main", v) then
- leftover = chest_inv:add_item("main", v)
- player_inv:remove_item("main", v)
- if leftover
- and not leftover:is_empty() then
- player_inv:add_item("main", v)
- end
- end
- end
- elseif fields.todn then
- -- copy contents of chest to players inventory
- for i, v in ipairs(chest_inv:get_list("main") or {}) do
- if player_inv:room_for_item("main", v) then
- leftover = player_inv:add_item("main", v)
- chest_inv:remove_item("main", v)
- if leftover
- and not leftover:is_empty() then
- chest_inv:add_item("main", v)
- end
- end
- end
- elseif fields.chestname then
- -- change chest infotext to display name
- if fields.chestname ~= "" then
- meta:set_string("name", fields.chestname)
- meta:set_string("infotext",
- S("Protected Chest (@1)", fields.chestname))
- else
- meta:set_string("infotext", S("Protected Chest"))
- end
- end
- end)
- -- Protected Chest recipes
- if mcl then
- minetest.register_craft({
- output = "protector:chest",
- recipe = {
- {"mcl_chests:chest", "mcl_core:gold_ingot"},
- }
- })
- else
- minetest.register_craft({
- output = "protector:chest",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:wood", "default:copper_ingot", "group:wood"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- minetest.register_craft({
- output = "protector:chest",
- recipe = {
- {"default:chest", "default:copper_ingot"},
- }
- })
- end
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