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- wield3d = {}
- wield3d.modpath = minetest.get_modpath("wield3d")
- dofile(wield3d.modpath .. "/location.lua")
- local update_time_conf = minetest.settings:get("wield3d_update_time") or 1
- local update_time = tonumber(update_time_conf) or 1
- local timer = 0
- local periodic_reset = 0
- local player_wielding = {}
- local location = {
- "Arm_Right", -- default bone
- {x=0, y=5.5, z=3}, -- default position
- {x=-90, y=225, z=90}, -- default rotation
- {x=0.25, y=0.25}, -- default scale
- }
- local function add_wield_entity(player)
- local name = player:get_player_name()
- local pos = player:get_pos()
- if name and pos then
- pos.y = pos.y + 0.5
- local object = minetest.add_entity(pos, "wield3d:wield_entity")
- if object then
- object:set_attach(player, location[1], location[2], location[3])
- object:set_properties({
- textures = {"wield3d:hand"},
- visual_size = location[4],
- })
- player_wielding[name] = {}
- player_wielding[name].item = ""
- player_wielding[name].object = object
- player_wielding[name].location = location
- end
- end
- end
- minetest.register_item("wield3d:hand", {
- type = "none",
- wield_image = "blank.png",
- })
- minetest.register_entity("wield3d:wield_entity", {
- physical = false,
- collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
- visual = "wielditem",
- pointable = false,
- on_activate = function(self, staticdata)
- if staticdata == "expired" then
- self.object:remove()
- end
- end,
- on_punch = function(self)
- self.object:remove()
- end,
- get_staticdata = function(self)
- return "expired"
- end,
- })
- -- Shall be called whenever someone teleports.
- -- This mod requires to be able to reset the wield entities.
- function wield3d.on_teleport()
- -- Disabled, let's see if the devs finally fixed the entity attachment problems.
- --[[
- local players = minetest.get_connected_players()
- -- Just clear all the wield entities. They will be restored shortly.
- for k, v in ipairs(players) do
- local name = v:get_player_name()
- local wield = player_wielding[name]
- if wield and wield.object then
- wield.object:set_detach()
- wield.object:remove()
- end
- player_wielding[name] = nil
- end
- gauges.on_teleport()
- --]]
- end
- minetest.register_globalstep(function(dtime)
- timer = timer + dtime
- if timer < update_time then
- return
- end
- periodic_reset = periodic_reset + update_time
- if periodic_reset > 20 then
- wield3d.on_teleport()
- periodic_reset = 0
- end
- gauges.on_global_step()
- local active_players = {}
- for _, player in pairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
- local wield = player_wielding[name]
- if wield and wield.object then
- local stack = player:get_wielded_item()
- local item = stack:get_name() or ""
- if item ~= wield.item then
- wield.item = item
- if item == "" then
- item = "wield3d:hand"
- end
- local loc = wield3d.location[item] or location
- if loc[1] ~= wield.location[1] or
- not vector.equals(loc[2], wield.location[2]) or
- not vector.equals(loc[3], wield.location[3]) then
- --wield.object:set_detach()
- wield.object:set_attach(player, loc[1], loc[2], loc[3])
- wield.location = {loc[1], loc[2], loc[3]}
- end
- wield.object:set_properties({
- textures = {item},
- visual_size = loc[4],
- })
- end
- else
- add_wield_entity(player)
- end
- active_players[name] = true
- end
- for name, wield in pairs(player_wielding) do
- if not active_players[name] then
- if wield.object then
- wield.object:remove()
- end
- player_wielding[name] = nil
- end
- end
- timer = 0
- end)
- minetest.register_on_joinplayer(function(player)
- minetest.after(0.5, function() wield3d.on_teleport() end)
- end)
- minetest.register_on_leaveplayer(function(player)
- gauges.on_leaveplayer(player)
- local name = player:get_player_name()
- if name then
- local wield = player_wielding[name] or {}
- if wield.object then
- wield.object:remove()
- end
- player_wielding[name] = nil
- end
- end)
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