BlueBird51 7b0e207446 Various additions and tweaks | 1 年之前 | |
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.. | ||
textures | 6 年之前 | |
LICENSE.md | 6 年之前 | |
README.md | 6 年之前 | |
aliases.lua | 6 年之前 | |
bower.json | 6 年之前 | |
crafts.lua | 1 年之前 | |
functions.lua | 5 年之前 | |
init.lua | 6 年之前 | |
mod.conf | 1 年之前 | |
ropebox.nbe | 6 年之前 | |
ropeboxes.lua | 3 年之前 | |
vines.lua | 6 年之前 |
The API is very minimal. It allows the registering of vines and the spawning of existing vines on nodes of your own.
If you want vines to spawn on a certain node then you can choose which vine by adding to the node groups the unique group of that vine. This is determined by the name of the vine ( see vines.lua ) appended with '_vines'. An example would be.
"willow_vines" or "jungle_vines"
There are two types of vines. One that spawns at the bottom of nodes and uses the plantlike drawtype, and vines that spawn on the side that use signlike drawtype. The type is determined by the spawn_on_side property in the biome table.
taken from mod
vines.register_vine( name, definitions, biome )
--e.g.
vines.register_vine( 'vine', {
description = "Vines",
average_length = 9
}, biome )
key | type | description |
---|---|---|
description | string | The vine's tooltip description |
average_length | int | The average length of vines |
For biome definitions please see the plants_lib API documentation
Vines use after_destruct on registered leave nodes to remove vines from which the leaves are removed. This is done by using the override function. Malfunctions may occur if other mods override the after_destruct of these nodes also.