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- -- Minetest 0.4 mod: vessels
- -- See README.txt for licensing and other information.
- if not minetest.global_exists("vessels") then vessels = {} end
- vessels.modpath = minetest.get_modpath("vessels")
- vessels.get_formspec = function()
- local formspec =
- "size[8,7;]" ..
- default.formspec.get_form_colors() ..
- default.formspec.get_form_image() ..
- default.formspec.get_slot_colors() ..
- "list[context;vessels;0,0.3;8,2;]" ..
- "list[current_player;main;0,2.85;8,1;]" ..
- "list[current_player;main;0,4.08;8,3;8]" ..
- "listring[context;vessels]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 2.85)
- -- Inventory slots overlay
- local vx, vy = 0, 0.3
- for i = 1,16 do
- if i == 9 then
- vx = 0
- vy = vy + 1
- end
- formspec = formspec .. "image["..vx..","..vy..";1,1;vessels_glass_bottle_slot.png]"
- vx = vx + 1
- end
- return formspec
- end
- vessels.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", vessels.get_formspec())
- local inv = meta:get_inventory()
- inv:set_size("vessels", 8 * 2)
- end
- vessels.can_dig = function(pos,player)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("vessels")
- end
- vessels.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
- return stack:get_count()
- end
- return 0
- end
- vessels.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() .. " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
- end
- vessels.on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() .. " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
- end
- vessels.on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() .. " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
- end
- vessels.on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "vessels", drops)
- drops[#drops + 1] = "vessels:shelf"
- minetest.remove_node(pos)
- return drops
- end
- vessels.on_steel_bottle_dig = function(pos, node, digger)
- if not digger or not digger:is_player() then
- return minetest.node_dig(pos, node, digger)
- end
- if minetest.is_protected(pos, digger:get_player_name()) then
- return
- end
- local meta = minetest.get_meta(pos)
- local ntype = meta:get_string("nodetype_on_dig")
- if ntype ~= "" then
- -- The value of this metadata is the itemtype we should add to digger's inventory.
- local def = minetest.registered_items[ntype]
- if def then
- local inv = digger:get_inventory()
- local leftover = inv:add_item("main", ItemStack(ntype))
- minetest.item_drop(leftover, nil, pos)
- minetest.remove_node(pos)
- -- Hmmm, it seems client plays a sound already and we don't need to.
- --coresounds.play_sound_node_dug(pos, "vessels:steel_bottle")
- return
- end
- end
- -- In case of any failure, just dig normally.
- return minetest.node_dig(pos, node, digger)
- end
- if not vessels.run_once then
- local shelf_groups = utility.dig_groups("furniture", {flammable = 3})
- local shelf_sounds = default.node_sound_wood_defaults()
- minetest.register_node("vessels:shelf", {
- description = "Vessels Shelf",
- tiles = {
- "default_wood.png",
- "default_wood.png",
- "default_wood.png",
- "default_wood.png",
- "vessels_shelf.png",
- "vessels_shelf.png"
- },
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = shelf_groups,
- sounds = shelf_sounds,
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_construct = function(...)
- return vessels.on_construct(...) end,
- can_dig = function(...)
- return vessels.can_dig(...) end,
- allow_metadata_inventory_put = function(...)
- return vessels.allow_metadata_inventory_put(...) end,
- on_metadata_inventory_move = function(...)
- return vessels.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return vessels.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return vessels.on_metadata_inventory_take(...) end,
- on_blast = function(...)
- return vessels.on_blast(...) end,
- })
- minetest.register_node("vessels:shelf2", {
- description = "Vessels Shelf",
- tiles = {
- "default_wood.png",
- "default_wood.png",
- "default_wood.png",
- "default_wood.png",
- "vessels_shelf2.png",
- "vessels_shelf2.png"
- },
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = shelf_groups,
- sounds = shelf_sounds,
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_construct = function(...)
- return vessels.on_construct(...) end,
- can_dig = function(...)
- return vessels.can_dig(...) end,
- allow_metadata_inventory_put = function(...)
- return vessels.allow_metadata_inventory_put(...) end,
- on_metadata_inventory_move = function(...)
- return vessels.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return vessels.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return vessels.on_metadata_inventory_take(...) end,
- on_blast = function(...)
- return vessels.on_blast(...) end,
- })
- minetest.register_craft({
- output = "vessels:shelf",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:vessel", "group:vessel", "group:vessel"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- minetest.register_craft({
- output = "vessels:shelf2",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:vessel", "", "group:vessel"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- minetest.register_node("vessels:glass_bottle", {
- description = "Glass Bottle (Empty)",
- drawtype = "plantlike",
- tiles = {"vessels_glass_bottle.png"},
- inventory_image = "vessels_glass_bottle.png",
- wield_image = "vessels_glass_bottle.png",
- paramtype = "light",
- is_ground_content = false,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
- },
- groups = utility.dig_groups("item", {vessel = 1, attached_node = 1}),
- sounds = default.node_sound_glass_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- })
- minetest.register_craft( {
- output = "vessels:glass_bottle 10",
- recipe = {
- {"default:glass", "", "default:glass" },
- {"default:glass", "", "default:glass" },
- {"", "default:glass", "" }
- }
- })
- minetest.register_node("vessels:drinking_glass", {
- description = "Drinking Glass (Empty)",
- drawtype = "plantlike",
- tiles = {"vessels_drinking_glass.png"},
- inventory_image = "vessels_drinking_glass_inv.png",
- wield_image = "vessels_drinking_glass.png",
- paramtype = "light",
- is_ground_content = false,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
- },
- groups = utility.dig_groups("item", {vessel = 1, attached_node = 1}),
- sounds = default.node_sound_glass_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- })
- minetest.register_craft( {
- output = "vessels:drinking_glass 14",
- recipe = {
- {"default:glass", "", "default:glass"},
- {"default:glass", "", "default:glass"},
- {"default:glass", "default:glass", "default:glass"}
- }
- })
-
-
- minetest.register_node("vessels:vessels_drinking_mug", {
- description = "Drinking Mug (Empty)",
- drawtype = "plantlike",
- tiles = {"vessels_drinking_mug.png"},
- inventory_image = "vessels_drinking_mug_inv.png",
- wield_image = "vessels_drinking_mug.png",
- paramtype = "light",
- is_ground_content = false,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
- },
- groups = utility.dig_groups("item", {vessel = 1, attached_node = 1}),
- sounds = default.node_sound_glass_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- })
- minetest.register_craft( {
- output = "vessels:vessels_drinking_mug 14",
- recipe = {
- {"default:glass", "", "default:glass"},
- {"default:glass", "", "default:glass"},
- {"default:glass", "default:clay_lump", "default:glass"}
- }
- })
- minetest.register_node("vessels:steel_bottle", {
- description = "Heavy Iron Bottle (Empty)",
- drawtype = "plantlike",
- tiles = {"vessels_steel_bottle.png"},
- inventory_image = "vessels_steel_bottle.png",
- wield_image = "vessels_steel_bottle.png",
- paramtype = "light",
- is_ground_content = false,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
- },
- groups = utility.dig_groups("item", {vessel = 1, attached_node = 1}),
- sounds = default.node_sound_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_dig = function(...)
- return vessels.on_steel_bottle_dig(...)
- end,
- })
- minetest.register_craft( {
- output = "vessels:steel_bottle 5",
- recipe = {
- {"default:steel_ingot", "", "default:steel_ingot" },
- {"default:steel_ingot", "", "default:steel_ingot" },
- {"", "default:steel_ingot", "" }
- }
- })
- -- Glass and steel recycling
- minetest.register_craftitem("vessels:glass_fragments", {
- description = "Pile of Glass Fragments",
- inventory_image = "vessels_glass_fragments.png",
- })
- minetest.register_craft( {
- type = "shapeless",
- output = "vessels:glass_fragments",
- recipe = {
- "vessels:glass_bottle",
- "vessels:glass_bottle",
- },
- })
- minetest.register_craft( {
- type = "shapeless",
- output = "vessels:glass_fragments",
- recipe = {
- "vessels:drinking_glass",
- "vessels:drinking_glass",
- },
- })
- minetest.register_craft({
- type = "cooking",
- output = "default:glass",
- recipe = "vessels:glass_fragments",
- })
- minetest.register_craft( {
- type = "cooking",
- output = "default:steel_ingot",
- recipe = "vessels:steel_bottle",
- })
- -- Reloadable.
- local name = "vessels:core"
- local file = vessels.modpath .. "/init.lua"
- reload.register_file(name, file, false)
- vessels.run_once = true
- end
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