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- minetest.register_craftitem("throwing:arrow_shell", {
- description = "Shell Arrow",
- inventory_image = "throwing_arrow_shell.png",
- })
- minetest.register_node("throwing:arrow_shell_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- Shaft
- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
- --Spitze
- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
- --Federn
- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
-
- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
- }
- },
- tiles = {"throwing_arrow_shell.png", "throwing_arrow_shell.png", "throwing_arrow_shell_back.png", "throwing_arrow_shell_front.png", "throwing_arrow_shell_2.png", "throwing_arrow_shell.png"},
- groups = {not_in_creative_inventory=1},
- })
- local THROWING_ARROW_ENTITY={
- _name = "throwing:arrow_shell",
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"throwing:arrow_shell_box"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- static_save = false,
- }
- local radius = 1
- local function add_effects(pos, radius)
- minetest.add_particlespawner({
- amount = 8,
- time = 0.5,
- minpos = vector.subtract(pos, radius / 2),
- maxpos = vector.add(pos, radius / 2),
- minvel = {x=-10, y=-10, z=-10},
- maxvel = {x=10, y=10, z=10},
- minacc = vector.new(),
- maxacc = vector.new(),
- minexptime = 0.5,
- maxexptime = 1,
- minsize = 0.5,
- maxsize = 1,
- texture = "tnt_smoke.png",
- })
- end
- local function boom(pos)
- minetest.sound_play("throwing_shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}, true)
-
- -- Don't destroy things.
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="tnt:boom"})
- minetest.get_node_timer(pos):start(0.1)
- end
-
- add_effects(pos, radius)
- end
- -- Back to the arrow
- local function explode_nearby(self, pos)
- local vel = self.object:get_velocity()
- local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
- for k, obj in pairs(objs) do
- if obj:get_luaentity() ~= nil then
- local oname = obj:get_luaentity().name
- if not throwing.entity_ignores_arrow(oname) then
- local speed = vector.length(vel)
- local damage = (((speed + 5)^1.2)/5 + 12) * 1
- throwing_arrow_punch_entity(obj, self, damage*500)
- boom(pos)
- end
- elseif obj:is_player() then
- local speed = vector.length(vel)
- local damage = ((speed + 5)^1.2)/5 + 12
- throwing_arrow_punch_entity(obj, self, damage*500)
- boom(pos)
- end
- end
- end
- function THROWING_ARROW_ENTITY.hit_player(self, obj, intersection_point)
- explode_nearby(self, intersection_point)
- end
- function THROWING_ARROW_ENTITY.hit_object(self, obj, intersection_point)
- explode_nearby(self, intersection_point)
- end
- function THROWING_ARROW_ENTITY.hit_node(self, under, above, intersection_point)
- explode_nearby(self, intersection_point)
- end
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- throwing.do_fly(self, dtime)
- end
- minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY)
- minetest.register_craft({
- output = 'throwing:arrow_shell 3',
- recipe = {
- {'', 'tnt:gunpowder', 'default:stick'},
- {'default:copper_ingot', 'tnt:gunpowder', 'default:stick'},
- {'', 'tnt:gunpowder', 'default:stick'},
- }
- })
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