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- -- Localize for performance.
- local math_floor = math.floor
- minetest.register_craftitem("throwing:arrow_fire", {
- description = "Fire Arrow",
- inventory_image = "throwing_arrow_fire.png",
- })
- minetest.register_node("throwing:arrow_fire_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- Shaft
- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
- --Spitze
- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
- --Federn
- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
-
- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
- }
- },
- tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
- groups = {not_in_creative_inventory=1},
- })
- local THROWING_ARROW_ENTITY={
- _name = "throwing:arrow_fire",
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"throwing:arrow_fire_box"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- static_save = false,
- }
- function THROWING_ARROW_ENTITY.hit_player(self, obj, intersection_point)
- local damage = 4*500
- throwing_arrow_punch_entity(obj, self, damage)
- minetest.add_item(self.lastpos, 'default:stick')
- end
- function THROWING_ARROW_ENTITY.hit_object(self, obj, intersection_point)
- local damage = 4*500
- throwing_arrow_punch_entity(obj, self, damage)
- minetest.add_item(self.lastpos, 'default:stick')
- end
- function THROWING_ARROW_ENTITY.hit_node(self, under, above, intersection_point)
- local fpos = minetest.find_node_near(above, 1, "group:airlike", true)
- if fpos then
- local node = minetest.get_node(fpos)
- if minetest.get_item_group(node.name, "unbreakable") == 0 then
- minetest.add_node(fpos, {name="fire:basic_flame"})
- end
- end
- minetest.sound_play("throwing_shell_explode", {pos=above, gain=1.0, max_hear_distance=2*64}, true)
- end
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- local pos = self.object:get_pos()
- -- Light up the air as it passes.
- if self.lastpos.x ~= nil then
- if math_floor(self.lastpos.x+0.5) ~= math_floor(pos.x+0.5) or
- math_floor(self.lastpos.y+0.5) ~= math_floor(pos.y+0.5) or
- math_floor(self.lastpos.z+0.5) ~= math_floor(pos.z+0.5) then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="throwing:light"})
- end
- end
- end
- throwing.do_fly(self, dtime)
- end
- minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
- minetest.register_node("throwing:light", {
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = {"throwing_empty.png"},
- light_source = default.LIGHT_MAX-5,
- selection_box = {
- type = "fixed",
- fixed = {
- {0,0,0,0,0,0}
- }
- },
- groups = {not_in_creative_inventory=1},
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(0.5)
- end,
- on_timer = function(pos, elapsed)
- minetest.remove_node(pos)
- end,
- })
- minetest.register_craft({
- output = 'throwing:arrow_fire',
- recipe = {
- {'charcoal:charcoal', 'plastic:oil_extract', 'default:stick'},
- },
- })
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