README.txt 4.5 KB

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  1. === THROWING ENHANCED for MINETEST ===
  2. Inroduction:
  3. This mod adds many bows and arrows to Minetest.
  4. It began as a fork of PilzAdam's throwing mod with some enhancements from me. Enjoy!
  5. Echoes91
  6. How to install:
  7. http://wiki.minetest.com/wiki/Installing_Mods
  8. How to use the mod:
  9. Select a bow and place the arrows into the slot next to it; shoot with left mouse click.
  10. Every shoot will take 1 arrow from your inventory and wears out the bow.
  11. Select a spear and attack with left mouse click; it will be used as a melee weapon if pointing any target, otherwise it will be thrown.
  12. License:
  13. This mod was originally published by Jeija and reworked by PilzAdam
  14. Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
  15. Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
  16. CC0 (from freesound.org)
  17. Ali_6868: throwing_arrow_hit.*.ogg, throwing_arrow_fly.ogg
  18. CC BY-NC 4.0 (from freesound.org)
  19. LiamG_SFX: throwing_arrow_nock.ogg
  20. CC BY 3.0 (from freesound.org)
  21. Samulis: throwing_arrow_launch.ogg
  22. Changelog:
  23. Update 1.4.1:
  24. - Fixed spears not retaining wear
  25. - Improved textures
  26. - Torch arrows have light trail
  27. Update 1.4:
  28. - Added spears, capable of melee and ranged attacks
  29. - Improved arrows textures
  30. Update 1.3:
  31. - Added automated arbalest, the ultimate weapon
  32. - New arbalest texture coherent with steel color
  33. Update 1.2:
  34. - Added arbalest
  35. - Defaults initialized
  36. Update 1.1:
  37. - Added crossbow
  38. - Code shrink
  39. - Offensive arrows go through flora's and farming's
  40. - Small fixes
  41. Update 1.0:
  42. - Definitive reload, unload and shot system based on tool metadata, new global functions, no more "throw" privilege
  43. - New textures for loaded bows
  44. - Fireworks arrows to celebrate!
  45. Update 1.0rc2:
  46. - Fixed "compare nil with number" due to self.break not being retained
  47. - Filled conf.example's list
  48. - Added Royal bow
  49. Update 1.0rc1:
  50. - Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
  51. - Fixed torch arrow recipe, thanks to Excalibur Zero
  52. - Removed config.lua, configuration now goes int throwing.config, see example
  53. Update 0.9.8:
  54. - New damage calculation for offensive arrows based on arrow's speed and material. Beware that dependency is more than linear for both, so that differences between arrows will be enhanced if they're shot at higher speed.
  55. - Fixed bug that blocked ability to shot after shooting with empty arrow stack.
  56. - Removed annoying debug symbols
  57. Update 0.9.7:
  58. - Added visual feedback for reload
  59. - Fixed reload for players who die while reloading and for multiplayer
  60. - Changed license for the code to LGPLv2
  61. Update 0.9.6:
  62. - Any bow and arrow is now deactivable under config.lua, which won't be overwritten
  63. - Changed license for media to CC-BY
  64. Update 0.9.5:
  65. - Added shell arrows
  66. - Revised sounds and some textures
  67. - General balancing of bow's statistics
  68. Update 0.9.4:
  69. - New bow texture
  70. - Made recipes coherent
  71. Update 0.9.3:
  72. - Added symmetric recipes, fixed golden bow recipe
  73. - Adjusted few parameters
  74. Update 0.9.2:
  75. - Added a chance to break for many arrows, so they don't last forever and outclass any other tool
  76. - Build and torch arrows won't build on fluids and torches any more, build arrows won't place torches
  77. - TNT arrow digs instead if removing blocks, eventual indestructible nodes are safe
  78. - Added golden bow with possible new bow style
  79. - Changed the (bit OP) composite bow resistance and new recipe
  80. - New teleport arrow recipe, cheaper but single use
  81. Update 0.9.1:
  82. - Good improvement for torch arrows, now they always attach and are often turned to the right direction
  83. - Git repository will make things nicer
  84. Update 0.9:
  85. - Now bows have reload times! They depend on weight and quality, anyway no more machine-gun-style shell swarms
  86. - Fixed build arrow behavior, now it placed and consumes the node from the slot [b]right next to the arrow[/b] or drops the item beside it if not a node; no more disappearing nor 'CONTENT_IGNORE' errors
  87. - Code cleanup and rationalization
  88. Update 0.8.1:
  89. - Fixed wrong texture reference which made some arrows get a bad color during flight.
  90. - Now bows have different stiffness besides wear resistances, which means that they shot arrows at different initial speed and learning to hit the target will become even harder.
  91. Get rid of the old .env: API
  92. Added new bows and new offensive, utility and harmful arrows (these are just my categories, they're not present into the code at all).
  93. Removed stone bow, at least as long as somebody discovers an elastic rock ;)
  94. Non-exploding arrows won't disappear any more after hitting target.