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- -- Sled mod, copied from boat mod and modified.
- -- Mod is reloadable.
- if not minetest.global_exists("sleds") then sleds = {} end
- sleds.modpath = minetest.get_modpath("sleds")
- sleds.players = sleds.players or {}
- local function is_snow(pos)
- local nn = minetest.get_node(pos).name
- local def = minetest.registered_nodes[nn]
- if def and def.groups then
- if def.groups.snow and def.groups.snow > 0 then
- return true
- end
- if def.groups.ice and def.groups.ice > 0 then
- return true
- end
- end
- return false
- end
- local function is_snow_or_air(pos)
- local nn = minetest.get_node(pos).name
- if nn == "air" or snow.is_snow(nn) then
- return true
- end
- local def = minetest.registered_nodes[nn]
- if def and def.groups then
- if def.groups.snow and def.groups.snow > 0 then
- return true
- end
- if def.groups.ice and def.groups.ice > 0 then
- return true
- end
- end
- return false
- end
- local function get_velocity(v, yaw, y)
- local x = -math.sin(yaw) * v
- local z = math.cos(yaw) * v
- return {x=x, y=y, z=z}
- end
- local function get_v(v)
- return math.sqrt(v.x ^ 2 + v.z ^ 2)
- end
- function sleds.on_rightclick(self, clicker)
- if not clicker or not clicker:is_player() then
- return
- end
- if clicker:get_hp() == 0 then
- return
- end
- local name = clicker:get_player_name()
- if self.driver and clicker == self.driver then
- self.driver = nil
- clicker:set_detach()
- default.player_attached[name] = false
- default.player_set_animation(clicker, "stand" , 30)
- local pos = clicker:get_pos()
- pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
- minetest.after(0.1, function() clicker:set_pos(pos) end)
- elseif not self.driver then
- -- Not while attached to something else!
- if default.player_attached[name] then
- return
- end
- local attach = clicker:get_attach()
- if attach and attach:get_luaentity() then
- local luaentity = attach:get_luaentity()
- if luaentity.driver then
- luaentity.driver = nil
- end
- clicker:set_detach()
- end
- self.driver = clicker
- clicker:set_attach(self.object, "", {x = 0, y = 0.1, z = -3}, {x = 0, y = 0, z = 0})
- default.player_attached[name] = true
- minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end)
- clicker:set_look_horizontal(self.object:getyaw())
- sleds.players[name] = {}
- end
- end
- function sleds.on_activate(self, data)
- self.object:set_armor_groups({immortal = 1})
- self.object:set_acceleration({x = 0, y = -9.8, z = 0}) -- Gravity.
- if data then
- local info = minetest.deserialize(data) or {}
- self.v = info.v or 0
- self.y = info.y or 0
- end
- end
- function sleds.get_staticdata(self)
- return minetest.serialize({
- v = self.v,
- y = self.y,
- })
- end
- function sleds.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
- if not puncher or not puncher:is_player() or self.removed then
- return
- end
- if self.driver and puncher == self.driver then
- self.driver = nil
- local name = puncher:get_player_name()
- puncher:set_detach()
- default.player_attached[name] = false
- end
- if not self.driver then
- self.removed = true
- local inv = puncher:get_inventory()
- local leftover = inv:add_item("main", "sleds:sled")
- -- if no room in inventory add a replacement sled to the world
- if not leftover:is_empty() then
- minetest.add_item(self.object:get_pos(), leftover)
- end
- -- delay remove to ensure player is detached
- minetest.after(0.1, function()
- self.object:remove()
- end)
- end
- end
- function sleds.on_step(self, dtime)
- local velo = self.object:get_velocity()
- local pos = self.object:get_pos()
- self.v = get_v(velo)
- -- Slow the sled down gradually.
- if is_snow_or_air({x=pos.x, y=pos.y-0.3, z=pos.z}) then
- self.v = self.v - 0.02
- else
- self.v = self.v - 0.2
- end
- if self.v < 0 then
- self.v = 0
- end
- -- Update jump timer.
- self.jump = (self.jump or 0) - dtime
- if self.jump < 0 then self.jump = 0 end
- -- Accelerate sled forwards if going downhill.
- local is_flying = false
- local last_y = self.y
- self.y = pos.y
- if self.y < last_y then
- if self.v > 2 then
- local node = minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z})
- -- But not if sled is flying.
- if node.name ~= "air" then
- self.v = self.v + 0.2
- else
- -- Don't compute driver controls if flying.
- is_flying = true
- end
- end
- end
- -- Driver controls.
- if not is_flying and self.driver then
- local ctrl = self.driver:get_player_control()
- local yaw = self.object:get_yaw()
- if ctrl.up then
- -- Cannot accelerate faster than this if player-powered.
- if self.v < 7 then
- self.v = self.v + 0.1
- end
- elseif ctrl.down then
- self.v = self.v - 0.13
- end
- if ctrl.left then
- self.object:set_yaw(yaw + (1 + dtime) * 0.03)
- elseif ctrl.right then
- self.object:set_yaw(yaw - (1 + dtime) * 0.03)
- end
- -- Allow sled to jump, if velocity high enough and
- -- pilot hasn't already executed a jump.
- if ctrl.jump and self.v > 6 and (self.jump or 0) <= 0 then
- local sta = sprint.get_stamina(self.driver)
- local stacost = 5
- if sta >= stacost then
- velo.y = velo.y + 6
- self.v = self.v - 1 -- Knock velocity down a bit.
- self.jump = 1.5 -- Delay before pilot can jump again.
- sprint.add_stamina(self.driver, -stacost)
- end
- end
- end
- local new_velo = get_velocity(self.v, self.object:get_yaw(), velo.y)
- self.object:set_velocity(new_velo)
- end
- function sleds.on_place(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local udef = minetest.registered_nodes[node.name]
- if udef and udef.on_rightclick and
- not (placer and placer:get_player_control().sneak) then
- return udef.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- if not is_snow(pointed_thing.under) then
- return itemstack
- end
- pointed_thing.under.y = pointed_thing.under.y + 1.0
- local sled = minetest.add_entity(pointed_thing.under, "sleds:sled")
- if sled then
- sled:setyaw(placer:get_look_horizontal())
- itemstack:take_item()
- end
- return itemstack
- end
- if not sleds.run_once then
- -- Sled entity.
- local sled = {
- visual = "mesh",
- mesh = "sled.obj",
- textures = {"sled.png"},
- stepheight = 0.5,
- physical = true,
- collisionbox = {-0.7, -0.20, -0.7, 0.7, 0.5, 0.7},
- --selection_box = {-0.7, -0.20, -0.7, 0.7, 0.2, 0.7},
- driver = nil,
- v = 0,
- y = 0,
- removed = false,
- on_rightclick = function(...)
- return sleds.on_rightclick(...)
- end,
- on_activate = function(...)
- return sleds.on_activate(...)
- end,
- get_staticdata = function(...)
- return sleds.get_staticdata(...)
- end,
- on_punch = function(...)
- return sleds.on_punch(...)
- end,
- on_step = function(...)
- return sleds.on_step(...)
- end,
- }
- minetest.register_entity("sleds:sled", sled)
- minetest.register_craftitem("sleds:sled", {
- description = "Sled",
- inventory_image = "snow_sled.png",
- wield_image = "snow_sled.png",
- wield_scale = {x=2, y=2, z=1},
- liquids_pointable = true,
- groups = {flammable = 2},
- on_place = function(...)
- return sleds.on_place(...)
- end,
- })
- local function register_craft(runner)
- minetest.register_craft({
- output = "sleds:sled",
- recipe = {
- {"group:stick", "", "group:stick"},
- {"group:wood", "group:wood", "group:wood"},
- {runner, runner, runner},
- },
- })
- end
- register_craft("default:steel_ingot")
- register_craft("cast_iron:ingot")
- register_craft("carbon_steel:ingot")
- minetest.register_craft({
- type = "fuel",
- recipe = "sleds:sled",
- burntime = 20,
- })
- -- File is reloadable.
- local c = "sleds:core"
- local f = sleds.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- sleds.run_once = true
- end
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