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- -- Realistic Torch mod by TenPlus1
- real_torch = {}
- -- Localize for performance.
- local math_random = math.random
- -- check for timer settings or use defaults
- -- torches stay lit for 6 - 7 hours of real time
- real_torch.min_duration = tonumber(minetest.settings:get("torch_min_duration")) or (60*60*6) --10--1200
- real_torch.max_duration = tonumber(minetest.settings:get("torch_min_duration")) or (60*60*7) --20--1800
- -- check which torch(es) are available in minetest version
- if minetest.registered_nodes["torches:torch_ceiling"] then
- dofile(minetest.get_modpath("real_torch") .. "/3d.lua")
- dofile(minetest.get_modpath("real_torch") .. "/3dk.lua")
- else
- dofile(minetest.get_modpath("real_torch") .. "/2d.lua")
- end
- -- start timer on any already placed torches
- --[[
- minetest.register_lbm({
- name = "real_torch:convert_torch_to_node_timer",
- nodenames = {"torches:torch_floor", "torches:torch_wall", "torches:torch_ceiling"},
- action = function(pos)
- if not minetest.get_node_timer(pos):is_started() then
- minetest.get_node_timer(pos):start(
- math_random(real_torch.min_duration, real_torch.max_duration))
- end
- end
- })
- minetest.register_lbm({
- name = "real_torch:convert_kalite_torch_to_node_timer",
- nodenames = {"torches:kalite_torch_floor", "torches:kalite_torch_wall", "torches:kalite_torch_ceiling"},
- action = function(pos)
- if not minetest.get_node_timer(pos):is_started() then
- minetest.get_node_timer(pos):start(
- math_random(real_torch.min_duration*5, real_torch.max_duration*6))
- end
- end
- })
- --]]
- function real_torch.start_timer(pos)
- minetest.get_node_timer(pos):start(math_random(real_torch.min_duration, real_torch.max_duration))
- end
- function real_torch.start_kalite_timer(pos)
- minetest.get_node_timer(pos):start(math_random(real_torch.min_duration*5, real_torch.max_duration*6))
- --minetest.get_node_timer(pos):start(math_random(5, 10))
- end
- -- Note: this is also called by the tinderbox mod.
- function real_torch.relight(itemstack, user, pointed_thing)
- if not pointed_thing or pointed_thing.type ~= "node" then
- return
- end
- --minetest.chat_send_all('test2.1')
- local pos = pointed_thing.under
- local nod = minetest.get_node(pos)
- local rep = false
- if nod.name == "real_torch:torch" then
- nod.name = "torches:torch_floor"
- rep = true
- elseif nod.name == "real_torch:torch_wall" then
- nod.name = "torches:torch_wall"
- rep = true
- elseif nod.name == "real_torch:torch_ceiling" then
- nod.name = "torches:torch_ceiling"
- rep = true
- elseif nod.name == "real_torch:kalite_torch" then
- nod.name = "torches:kalite_torch_floor"
- rep = true
- elseif nod.name == "real_torch:kalite_torch_wall" then
- nod.name = "torches:kalite_torch_wall"
- rep = true
- elseif nod.name == "real_torch:kalite_torch_ceiling" then
- nod.name = "torches:kalite_torch_ceiling"
- rep = true
- end
- --minetest.chat_send_all('test2.2')
- if rep then
- minetest.add_node(pos, {name = nod.name, param2 = nod.param2})
- minetest.sound_play("real_torch_light", {pos = pos, gain = 0.1, max_hear_distance = 16}, true)
- itemstack:take_item()
- end
- --minetest.chat_send_all('test2.3')
- return itemstack
- end
- -- coal powder
- minetest.override_item("dusts:coal", {
- -- punching unlit torch with coal powder relights
- on_use = function(...)
- return real_torch.relight(...)
- end,
- })
- -- use coal powder as furnace fuel
- minetest.register_craft({
- type = "fuel",
- recipe = "dusts:coal",
- burntime = 1,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "real_torch:torch",
- burntime = 1,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "real_torch:kalite_torch",
- burntime = 1,
- })
- -- add coal powder to burnt out torch to relight
- minetest.register_craft({
- type = "shapeless",
- output = "torches:torch_floor",
- recipe = {"real_torch:torch", "dusts:coal"},
- })
- minetest.register_craft({
- type = "shapeless",
- output = "torches:kalite_torch_floor",
- recipe = {"real_torch:kalite_torch", "kalite:dust"},
- })
- -- 4x burnt out torches = 1x stick
- minetest.register_craft({
- type = "shapeless",
- output = "default:stick",
- recipe = {"real_torch:torch", "real_torch:torch", "real_torch:torch", "real_torch:torch"},
- })
- minetest.register_craft({
- type = "shapeless",
- output = "default:stick",
- recipe = {"real_torch:kalite_torch", "real_torch:kalite_torch", "real_torch:kalite_torch", "real_torch:kalite_torch"},
- })
- -- particle effects
- local function add_effects(pos, radius)
- minetest.add_particle({
- pos = pos,
- velocity = vector.new(),
- acceleration = vector.new(),
- expirationtime = 0.4,
- size = radius * 10,
- collisiondetection = false,
- vertical = false,
- texture = "tnt_boom.png",
- glow = 15,
- })
- minetest.add_particlespawner({
- amount = 16,
- time = 0.5,
- minpos = vector.subtract(pos, radius / 2),
- maxpos = vector.add(pos, radius / 2),
- minvel = {x = -2, y = -2, z = -2},
- maxvel = {x = 2, y = 2, z = 2},
- minacc = vector.new(),
- maxacc = vector.new(),
- minexptime = 1,
- maxexptime = 2.5,
- minsize = radius * 3,
- maxsize = radius * 5,
- texture = "tnt_smoke.png",
- })
- minetest.sound_play("tnt_explode", {pos = pos, gain = 0.1, max_hear_distance = 5}, true)
- end
- -- override tnt:gunpowder to explode when used on torch,
- -- will also re-light torches and cause player damage when used on lit torch.
- if minetest.get_modpath("tnt") then
- minetest.override_item("tnt:gunpowder", {
- on_use = function(itemstack, user, pointed_thing)
- if not user or not user:is_player() then return end
- local pname = user:get_player_name() or ""
- if not pointed_thing or pointed_thing.type ~= "node" then
- return
- end
- local pos = pointed_thing.under
- local nod = minetest.get_node(pos)
- local rep = false
- if nod.name == "real_torch:torch" then
- nod.name = "torches:torch_floor"
- rep = true
- elseif nod.name == "real_torch:torch_wall" then
- nod.name = "torches:torch_wall"
- rep = true
- elseif nod.name == "real_torch:torch_ceiling" then
- nod.name = "torches:torch_ceiling"
- rep = true
- elseif nod.name == "real_torch:kalite_torch" then
- nod.name = "torches:kalite_torch_floor"
- rep = true
- elseif nod.name == "real_torch:kalite_torch_wall" then
- nod.name = "torches:kalite_torch_wall"
- rep = true
- elseif nod.name == "real_torch:kalite_torch_ceiling" then
- nod.name = "torches:kalite_torch_ceiling"
- rep = true
- end
- if rep then
- minetest.add_node(pos, {name = nod.name, param2 = nod.param2})
- add_effects(pos, 1)
- itemstack:take_item()
- return itemstack
- end
- if nod.name == "torches:torch_floor"
- or nod.name == "torches:torch_wall"
- or nod.name == "torches:torch_ceiling"
- or nod.name == "torches:kalite_torch_floor"
- or nod.name == "torches:kalite_torch_wall"
- or nod.name == "torches:kalite_torch_ceiling" then
- -- must execute outside callback!
- minetest.after(0, function()
- local user = minetest.get_player_by_name(pname)
- if not user or not user:is_player() then return end
- utility.damage_player(user, "heat", 2*500)
- end)
- add_effects(pos, 1)
- itemstack:take_item()
- end
- return itemstack
- end,
- })
- end
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