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- if not minetest.global_exists("nethermapgen") then nethermapgen = {} end
- nethermapgen.modpath = minetest.get_modpath("nethermapgen")
- -- These are copied in the mapgen script, they MUST match.
- nethermapgen.NETHER_START = -25000
- nethermapgen.BRIMSTONE_OCEAN = -30800
- nethermapgen.BEDROCK_DEPTH = -30900
- dofile(nethermapgen.modpath .. "/override.lua")
- dofile(nethermapgen.modpath .. "/oregen.lua")
- function nethermapgen.on_generated(minp, maxp, blockseed)
- local mapgen = minetest.get_mapgen_object("gennotify")
- local data = (mapgen.custom and mapgen.custom["nether:mapgen_info"])
- if not data then return end
- -- 2024/6/8: this ugly hack is currently the best way I know of to make light
- -- correct after chunk generation.
- minetest.after(math.random(1, 100) / 50, function()
- local emin = vector.add(data.minp, {x=-16, y=-16, z=-16})
- local emax = vector.add(data.maxp, {x=16, y=16, z=16})
- --minetest.chat_send_all('mapfix')
- mapfix.work(emin, emax)
- end)
- end
- minetest.set_gen_notify("custom", nil, {"nether:mapgen_info"})
- minetest.register_on_generated(function(...)
- nethermapgen.on_generated(...)
- end)
- -- The mapgen function & voxel manipulator code.
- minetest.register_mapgen_script(nethermapgen.modpath .. "/mapgen.lua")
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