items.lua 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. -- Localize for performance.
  2. local math_random = math.random
  3. function mese_crystals.on_finish_collapse(pos, node)
  4. minetest.remove_node(pos)
  5. minetest.add_item(pos, ItemStack("default:mese_crystal_fragment"))
  6. end
  7. function mese_crystals.on_collapse_to_entity(pos, node)
  8. return {ItemStack("default:mese_crystal_fragment")}
  9. end
  10. if not mese_crystals.nodes_registered then
  11. local boxes = {
  12. {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
  13. {-0.2, -0.5, -0.2, 0.2, 0.10, 0.2},
  14. {-0.2, -0.5, -0.2, 0.2, 0.25, 0.2},
  15. {-0.2, -0.5, -0.2, 0.2, 0.35, 0.2},
  16. {-0.2, -0.5, -0.2, 0.2, 0.50, 0.2},
  17. }
  18. local light = {1, 3, 5, 7, 8}
  19. -- Register 5 levels of crystal.
  20. for i = 1, 5, 1 do
  21. local dropstring = "default:mese_crystal_fragment " .. i
  22. if i == 5 then
  23. dropstring = "default:mese_crystal"
  24. end
  25. minetest.register_node("mese_crystals:mese_crystal_ore" .. i, {
  26. description = "Zentamine Crystal Ore",
  27. mesh = "mese_crystal_ore" .. i .. ".obj",
  28. tiles = {"crystal.png"},
  29. paramtype = "light",
  30. paramtype2 = "facedir",
  31. drawtype = "mesh",
  32. groups = utility.dig_groups("crystal", {attached_node = 1, fall_damage_add_percent = 60}),
  33. drop = dropstring,
  34. use_texture_alpha = "blend",
  35. sounds = default.node_sound_stone_defaults(),
  36. light_source = light[i],
  37. selection_box = {
  38. type = "fixed",
  39. fixed = boxes[i],
  40. },
  41. collision_box = {
  42. type = "fixed",
  43. fixed = boxes[i],
  44. },
  45. on_player_walk_over = function(pos, player)
  46. utility.damage_player(player, "fleshy", 1*500, "ground")
  47. if player:get_hp() == 0 then
  48. minetest.chat_send_all("# Server: <" .. rename.gpn(player:get_player_name()) .. "> stepped on a zentamine spike.")
  49. end
  50. end,
  51. on_timer = function(...)
  52. return mese_crystals.on_timer(...)
  53. end,
  54. on_rotate = function(...)
  55. return screwdriver.rotate_simple(...)
  56. end,
  57. on_construct = function(pos)
  58. local node = minetest.get_node(pos)
  59. node.param2 = math_random(0, 3)
  60. minetest.swap_node(pos, node)
  61. end,
  62. on_finish_collapse = function(...)
  63. return mese_crystals.on_finish_collapse(...)
  64. end,
  65. on_collapse_to_entity = function(...)
  66. return mese_crystals.on_collapse_to_entity(...)
  67. end,
  68. })
  69. end
  70. minetest.register_craftitem("mese_crystals:zentamine", {
  71. description = "Zentamine Shard",
  72. inventory_image = "zentamine_fragment.png",
  73. })
  74. mese_crystals.nodes_registered = true
  75. end
  76. function mese_crystals.on_seed_place(itemstack, user, pt)
  77. if pt.type ~= "node" then
  78. return
  79. end
  80. local pos = pt.under
  81. local node = minetest.get_node(pos)
  82. -- Pass through interactions to nodes that define them (like chests).
  83. do
  84. local pdef = minetest.reg_ns_nodes[node.name]
  85. if pdef and pdef.on_rightclick and not user:get_player_control().sneak then
  86. return pdef.on_rightclick(pos, node, user, itemstack, pt)
  87. end
  88. end
  89. if node.name == "default:obsidian" then
  90. local pos1 = pt.above
  91. local node1 = minetest.get_node(pos1)
  92. if node1.name == "air" and not minetest.is_protected(pos1, user:get_player_name()) then
  93. itemstack:take_item()
  94. node.name = "mese_crystals:mese_crystal_ore1"
  95. minetest.add_node(pos1, {name=node.name, param2=math_random(0, 3)})
  96. minetest.get_node_timer(pos1):start(mese_crystals.get_grow_time())
  97. dirtspread.on_environment(pos1)
  98. droplift.notify(pos1)
  99. end
  100. end
  101. return itemstack
  102. end
  103. if not mese_crystals.seed_registered then
  104. minetest.register_craftitem("mese_crystals:mese_crystal_seed", {
  105. description = "Zentamine Crystal Seed",
  106. inventory_image = "mese_crystal_seed.png",
  107. on_place = function(...)
  108. return mese_crystals.on_seed_place(...)
  109. end,
  110. })
  111. mese_crystals.seed_registered = true
  112. end