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- -- Functions for the generator nodes.
- if not minetest.global_exists("reactor") then reactor = {} end
- if not minetest.global_exists("reactor_inactive") then reactor_inactive = {} end
- if not minetest.global_exists("reactor_active") then reactor_active = {} end
- reactor.siren = reactor.siren or {}
- local BUFFER_SIZE = tech.reactor.buffer
- local ENERGY_TIME = tech.reactor.time
- local TOTAL_COOK_TIME = tech.reactor.totaltime
- local ENERGY_AMOUNT = tech.reactor.power
- local REACTOR_TIER = "hv"
- -- Localize for performance.
- local math_floor = math.floor
- local math_random = math.random
- local SS_OFF = 0
- local SS_DANGER = 1
- local SS_CLEAR = 2
- local reactor_siren = reactor.siren
- local function siren_set_state(pos, state)
- local hpos = minetest.hash_node_position(pos)
- local siren = reactor_siren[hpos]
- if not siren then
- if state == SS_OFF then return end
- siren = {state=SS_OFF}
- reactor_siren[hpos] = siren
- end
- if state == SS_DANGER and siren.state ~= SS_DANGER then
- if siren.handle then minetest.sound_stop(siren.handle) end
- siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop",
- {pos=pos, gain=1.5, loop=true, max_hear_distance=48})
- siren.state = SS_DANGER
- elseif state == SS_CLEAR then
- if siren.handle then minetest.sound_stop(siren.handle) end
- local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear",
- {pos=pos, gain=1.5, loop=false, max_hear_distance=48})
- siren.handle = clear_handle
- siren.state = SS_CLEAR
- minetest.after(10, function()
- if siren.handle ~= clear_handle then return end
- minetest.sound_stop(clear_handle)
- if reactor_siren[hpos] == siren then
- reactor_siren[hpos] = nil
- end
- end)
- elseif state == SS_OFF and siren.state ~= SS_OFF then
- if siren.handle then minetest.sound_stop(siren.handle) end
- reactor_siren[hpos] = nil
- end
- end
- local function siren_danger(pos, meta)
- meta:set_int("siren", 1)
- siren_set_state(pos, SS_DANGER)
- end
- local function siren_clear(pos, meta)
- if meta:get_int("siren") ~= 0 then
- siren_set_state(pos, SS_CLEAR)
- meta:set_int("siren", 0)
- end
- end
- local function get_reactor_damage(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local vm = VoxelManip()
- local pos1 = vector.subtract(pos, 4)
- local pos2 = vector.add(pos, 4)
- local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
- local data = vm:get_data()
- local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
- local c_blast_concrete = minetest.get_content_id("concrete:brc")
- local c_lead = minetest.get_content_id("lead:block")
- local c_steel = minetest.get_content_id("stainless_steel:block")
- local c_water_source = minetest.get_content_id("default:water_source")
- local c_water_flowing = minetest.get_content_id("default:water_flowing")
- local c_cw_source = minetest.get_content_id("cw:water_source")
- local c_cw_flowing = minetest.get_content_id("cw:water_flowing")
- local c_river_source = minetest.get_content_id("default:river_water_source")
- local c_river_flowing = minetest.get_content_id("default:river_water_flowing")
- local c_concrete = minetest.get_content_id("concrete:concrete")
- local concrete_layer, blast_layer, lead_layer, water_layer = 0, 0, 0, 0
- for z = pos1.z, pos2.z do
- for y = pos1.y, pos2.y do
- for x = pos1.x, pos2.x do
- local cid = data[area:index(x, y, z)]
- if x == pos1.x+0 or x == pos2.x-0 or
- y == pos1.y+0 or y == pos2.y-0 or
- z == pos1.z+0 or z == pos2.z-0 then
- if cid == c_concrete then
- concrete_layer = concrete_layer + 1
- end
- elseif x == pos1.x+1 or x == pos2.x-1 or
- y == pos1.y+1 or y == pos2.y-1 or
- z == pos1.z+1 or z == pos2.z-1 then
- if cid == c_blast_concrete then
- blast_layer = blast_layer + 1
- end
- elseif x == pos1.x+2 or x == pos2.x-2 or
- y == pos1.y+2 or y == pos2.y-2 or
- z == pos1.z+2 or z == pos2.z-2 then
- if cid == c_lead or cid == c_steel then
- lead_layer = lead_layer + 1
- end
- elseif x == pos1.x+3 or x == pos2.x-3 or
- y == pos1.y+3 or y == pos2.y-3 or
- z == pos1.z+3 or z == pos2.z-3 then
- if cid == c_water_source or cid == c_water_flowing or
- cid == c_river_source or cid == c_river_flowing or
- cid == c_cw_source or cid == c_cw_flowing then
- water_layer = water_layer + 1
- end
- end
- end
- end
- end
- --minetest.chat_send_player("MustTest", "Checking reactor!")
- -- Debug!
- --if minetest.is_singleplayer() or gdac.player_is_admin(owner) then
- -- return 0
- --end
- if water_layer > 25 then water_layer = 25 end
- if lead_layer > 96 then lead_layer = 96 end
- if blast_layer > 216 then blast_layer = 216 end
- if concrete_layer > 384 then concrete_layer = 384 end
- return (25 - water_layer) +
- (96 - lead_layer) +
- (216 - blast_layer) +
- (384 - concrete_layer)
- end
- local function check_environment(pos, meta)
- --minetest.chat_send_player("MustTest", "Check env!")
- local timer = meta:get_int("chktmr")
- --local active = meta:get_int("active")
- if timer <= 0 then
- local result = false
- local good = false
- local damage = get_reactor_damage(pos)
- if damage == 0 then
- good = true
- end
- --minetest.chat_send_player("MustTest", "Reactor damage: " .. damage .. "!")
- if good then
- meta:set_string("error", "DUMMY")
- result = false
- else
- meta:set_string("error", "INSUFFICIENT REACTOR SHIELDING!")
- result = true -- Bad
- end
- -- Randomize time to next nodecheck.
- meta:set_int("chktmr", math_random(1*60, 3*60))
- return result
- end
- -- Decrement check timer.
- timer = timer - 1
- meta:set_int("chktmr", timer)
- -- No check performed.
- return nil
- end
- for k, v in ipairs({
- {name="inactive"},
- {name="active"},
- }) do
- -- Which function table are we operating on?
- local func = _G["reactor_" .. v.name]
- func.on_energy_get =
- function(pos, energy)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local have = inv:get_stack("out", 1):get_count()
- if have < energy then
- inv:set_stack("out", 1, ItemStack(""))
- if have > 0 then
- func.trigger_update(pos)
- end
- return have
- end
- have = have - energy
- inv:set_stack("out", 1, ItemStack("atomic:energy " .. have))
- if energy > 0 then
- func.trigger_update(pos)
- end
- return energy
- end
- func.reactor_destroy =
- function(pos)
- minetest.after(0, function()
- tnt.boom(pos, {
- radius = 20,
- ignore_protection = false,
- ignore_on_blast = false,
- damage_radius = 30,
- disable_drops = true,
- })
- local minp = vector.subtract(pos, 1)
- local maxp = vector.add(pos, 1)
- -- Transform reactor and all water around it into lava.
- -- Must be done *after* explosion runs.
- for x=minp.x, maxp.x do
- for y=minp.y, maxp.y do
- for z=minp.z, maxp.z do
- local p = {x=x, y=y, z=z}
- if p.y < -14 then
- minetest.add_node(p, {name="default:lava_source"})
- minetest.transforming_liquid_add(p)
- else
- minetest.add_node(p, {name="fire:basic_flame"})
- end
- end
- end
- end
- end)
- end
- func.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Restart timer even if already running.
- timer:start(1.0)
- end
- func.on_punch =
- function(pos, node, puncher, pointed_thing)
- --minetest.chat_send_player("MustTest", "Punched!")
- func.trigger_update(pos)
- -- Check reactor integrity.
- local meta = minetest.get_meta(pos)
- meta:set_int("chktmr", 0)
- func.privatize(meta)
- end
- func.compose_formspec =
- function(fuel_percent, item_percent)
- local formspec =
- "size[8,8.5]" ..
- default.formspec.get_form_colors() ..
- default.formspec.get_form_image() ..
- default.formspec.get_slot_colors() ..
- "label[1,0.5;Uranium Rod Compartment]" ..
- "list[context;fuel;1,1;3,2;]" ..
- utility.progress_image(4, 1.5, "default_furnace_fire_bg.png", "default_furnace_fire_fg.png", fuel_percent) ..
- utility.progress_image(5, 1.5, "gui_furnace_arrow_bg.png", "gui_furnace_arrow_fg.png", item_percent, "^[transformR270") ..
- "label[6,1.0;Charge Buffer]" ..
- "list[context;out;6,1.5;1,1;]" ..
- "list[current_player;main;0,4.25;8,1;]" ..
- "list[current_player;main;0,5.5;8,3;8]" ..
- "listring[context;fuel]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 4.25)
- return formspec
- end
- func.compose_infotext =
- function(pos, keeprunning)
- local meta = minetest.get_meta(pos)
- local eups = meta:get_int("eups")
- local machine_state = "Standby"
- if keeprunning then machine_state = "Active" end
- local output = math_floor(eups / ENERGY_TIME)
- if not keeprunning then
- output = 0
- end
- local infotext = "Fission Reactor (" .. machine_state .. ")\n" ..
- "Output: " .. output .. " EU Per/Sec"
- local err = meta:get_string("error") or "DUMMY"
- if err ~= "" and err ~= "DUMMY" then
- infotext = infotext .. "\n" .. err
- end
- local damage = meta:get_int("damage")
- if damage > 0 then
- infotext = infotext .. "\nReactor damage: " .. damage .. "!"
- end
- return infotext
- end
- func.can_dig =
- function(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- -- The energy output inventory does not count.
- return inv:is_empty("fuel")
- end
- func.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- if minetest.test_protection(pos, player:get_player_name()) then
- return 0
- end
- if listname == "fuel" then
- local node = minetest.get_node(pos)
- -- Cannot put rods in an active reactor.
- if node.name == "reactor:inactive" and stack:get_name() == "uranium:rod" then
- return stack:get_count()
- end
- end
- return 0
- end
- func.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0
- end
- func.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- if minetest.test_protection(pos, player:get_player_name()) then
- return 0
- end
- if listname == "fuel" then
- return stack:get_count()
- end
- return 0
- end
- func.on_timer =
- function(pos, elapsed)
- --minetest.chat_send_all("# Server: On Timer! " .. minetest.get_gametime())
- local keeprunning = false
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local inv = meta:get_inventory()
- local fuellist = inv:get_list("fuel")
- local time = meta:get_int("time")
- local time2 = meta:get_float("time2")
- local maxtime = meta:get_int("maxtime")
- local maxtime2 = ENERGY_TIME
- local eups = meta:get_int("eups")
- local fuel_percent = 0
- local item_percent = 0
- local need_discharge = false
- -- This sets infotext, so must always call this.
- local bad = check_environment(pos, meta)
- if v.name == "active" then
- if bad ~= nil then
- if bad then
- meta:set_int("bad", 1)
- siren_danger(pos, meta)
- else
- if meta:get_int("bad") == 1 then
- siren_clear(pos, meta)
- end
- meta:set_int("bad", 0)
- end
- end
- -- Damage reactor over time if bad.
- if meta:get_int("bad") == 1 then
- local damage = meta:get_int("damage")
- damage = damage + 1
- meta:set_int("damage", damage)
- -- Destroy reactor after 10 minutes of continous damage.
- if damage > 60*10 then
- func.reactor_destroy(pos)
- return
- end
- else
- -- Slowly decrease damage if not bad.
- local damage = meta:get_int("damage")
- if damage > 0 then
- damage = damage - 1
- meta:set_int("damage", damage)
- end
- end
- else
- -- Slowly decrease damage when inactive.
- local damage = meta:get_int("damage")
- if damage > 0 then
- damage = damage - 1
- meta:set_int("damage", damage)
- end
- end
- -- Radiation damage to nearby players.
- if v.name == "active" then
- local entities = minetest.get_objects_inside_radius(pos, 4.5)
- for k, v in ipairs(entities) do
- if v:is_player() then
- utility.damage_player(v, "radiation", 1*500)
- -- Radiation exhausts player.
- sprint.set_stamina(v, 0)
- end
- end
- end
- do
- local stack = inv:get_stack("out", 1)
- --minetest.chat_send_player("MustTest", "# Server: " .. stack:get_count() .. " charge!")
- if stack:get_count() >= BUFFER_SIZE then
- need_discharge = true
- end
- end
- -- Manage fuel.
- if time > 0 then
- -- Keep burning current fuel item.
- time = time - 1
- -- Restart timer.
- keeprunning = true
- -- Generate energy.
- time2 = time2 + 1
- if time2 >= maxtime2 then
- if not need_discharge then
- local energy = "atomic:energy " .. eups
- if inv:room_for_item("out", energy) then
- inv:add_item("out", energy)
- else
- -- No room? Huh. Discharge reactor!
- -- Note: this can happen because charge to be added would be
- -- greater than stack_max. This bug was actually observed.
- -- It is only likely to affect high-output machines.
- need_discharge = true
- end
- end
- time2 = 0
- end
- else
- -- Burntime has run out, get new fuel item.
- if fuellist[1]:get_count() > 0 and not need_discharge then
- local fuel, afterfuel
- local is_mese = false
- meta:set_int("eups", 0)
- -- Check if we have enough fuel.
- local rods = 0
- for i = 1, 6, 1 do
- local stack = inv:get_stack("fuel", i)
- if stack:get_name() == "uranium:rod" and stack:get_count() > 0 then
- rods = rods + 1
- end
- end
- -- Try to get fuel.
- fuel, afterfuel = minetest.get_craft_result({
- method="coalfuel", width=1, items=fuellist,
- })
- if rods == 6 then
- -- We got uranium rods, consume them.
- for i = 1, 6, 1 do
- inv:set_stack("fuel", i, ItemStack(""))
- end
- time = TOTAL_COOK_TIME
- meta:set_int("maxtime", TOTAL_COOK_TIME)
- machines.swap_node(pos, "reactor:active")
- fuel_percent = 100
- keeprunning = true -- Restart timer.
- meta:set_int("eups", ENERGY_AMOUNT)
- else
- -- No valid fuel in fuel slot.
- machines.swap_node(pos, "reactor:inactive")
- --minetest.get_node_timer(pos):stop()
- time2 = 0
- end
- else
- -- No more fuel, shutdown generator.
- machines.swap_node(pos, "reactor:inactive")
- --minetest.get_node_timer(pos):stop()
- meta:set_int("eups", 0)
- time2 = 0
- end
- end
- -- Discharge energy into the network.
- if need_discharge then
- --minetest.chat_send_player("MustTest", "# Server: Discharging reactor!")
- local timer = meta:get_int("dschgtmr")
- -- It's frequently the case that a reactor spends a lot of time trying to
- -- send energy to a network where all the batteries are full. We can save
- -- the server some work by delaying a little before the next discharge, if
- -- the last discharge didn't succeed.
- if timer <= 0 then
- local energy = inv:get_stack("out", 1)
- local old = energy:get_count()
- energy:set_count(net2.put_energy(pos, owner, old, REACTOR_TIER))
- inv:set_stack("out", 1, energy)
- if energy:get_count() < old then
- -- If we succeeded in discharging energy, keep doing so.
- -- Otherwise, batteries are full.
- keeprunning = true
- else
- meta:set_int("dschgtmr", 60)
- end
- else
- timer = timer - 1
- meta:set_int("dschgtmr", timer)
- end
- end
- -- If generator is no longer producing energy,
- -- unload the buffered energy.
- if not keeprunning then
- local energy = inv:get_stack("out", 1)
- energy:set_count(net2.put_energy(pos, owner, energy:get_count(), REACTOR_TIER))
- inv:set_stack("out", 1, energy)
- end
- -- Update infotext & formspec.
- meta:set_int("time", time)
- meta:set_float("time2", time2)
- fuel_percent = math_floor(time / maxtime * 100)
- item_percent = math_floor(time2 / maxtime2 * 100)
- meta:set_string("infotext", func.compose_infotext(pos, keeprunning))
- meta:set_string("formspec", func.compose_formspec(fuel_percent, item_percent))
- -- Determine mode (active or sleep) and set timer accordingly.
- if keeprunning then
- minetest.get_node_timer(pos):start(1.0)
- -- Change water to salt water sometimes.
- if math_random(1, 60) == 1 then
- local minp = {x=pos.x-1, y=pos.y-1, z=pos.z-1}
- local maxp = {x=pos.x+1, y=pos.y+1, z=pos.z+1}
- local nodes = minetest.find_nodes_in_area(minp, maxp, {
- "default:water_source",
- "default:water_flowing",
- "default:river_water_flowing",
- })
- if nodes and #nodes > 0 then
- minetest.add_node(nodes[math_random(1, #nodes)], {name="default:river_water_source"})
- end
- end
- else
- -- Slow down timer during sleep periods to reduce load.
- minetest.get_node_timer(pos):start(math_random(1, 3*60))
- end
- end
- func.on_blast =
- function(pos)
- local drops = {}
- -- Ignore contents of fuel inventory.
- minetest.remove_node(pos)
- if v.name == "active" then
- func.reactor_destroy(pos)
- else
- -- Only save reactor if it wasn't active.
- drops[#drops+1] = "reactor:inactive"
- end
- return drops
- end
- func.on_construct =
- function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", func.compose_infotext(pos, false))
- meta:set_string("formspec", func.compose_formspec(0, 0))
- --minetest.chat_send_player("MustTest", "Constructed!")
- inv:set_size("fuel", 6)
- inv:set_size("out", 1)
- meta:set_string("owner", "DUMMY")
- meta:set_string("error", "DUMMY")
- meta:set_string("nodename", "DUMMY")
- meta:set_int("siren", 0)
- meta:set_int("chktmr", 0)
- meta:set_int("eups", 0)
- meta:set_int("damage", 0)
- meta:set_int("time", 0)
- meta:set_int("maxtime", 0)
- meta:set_int("bad", 0)
- meta:set_float("time2", 0.0)
- func.privatize(meta)
- end
- func.privatize =
- function(meta)
- meta:mark_as_private({
- "nodename", "bad", "time2", "maxtime", "siren", "owner",
- "chktmr", "error", "eups", "damage", "time", "dschgtmr",
- })
- end
- func.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- siren_set_state(pos, SS_OFF)
- net2.clear_caches(pos, meta:get_string("owner"), REACTOR_TIER)
- nodestore.del_node(pos)
- if v.name == "active" then
- func.reactor_destroy(pos)
- end
- end
- func.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local owner = placer:get_player_name()
- meta:set_string("nodename", node.name)
- meta:set_string("owner", owner)
- net2.clear_caches(pos, owner, REACTOR_TIER)
- nodestore.add_node(pos)
- end
- func.on_metadata_inventory_move =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_put =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- func.trigger_update(pos)
- end
- end
- if not reactor.run_once then
- for k, v in ipairs({
- {name="inactive", light=0},
- {name="active", light=14},
- }) do
- -- Which function table are we operating on?
- local func = _G["reactor_" .. v.name]
- minetest.register_node(":reactor:" .. v.name, {
- description = "Fission Reactor Core\n\nConnects to an HV power-network.\nGenerates huge amounts of power.\nExplosion danger, requires shielding!",
- tiles = {"reactor_core.png"},
- groups = utility.dig_groups("machine", {immovable=1}),
- paramtype2 = "facedir",
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "reactor:inactive",
- light_source = v.light,
- on_energy_get = function(...)
- return func.on_energy_get(...) end,
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- on_punch = function(...)
- return func.on_punch(...) end,
- can_dig = function(...)
- return func.can_dig(...) end,
- on_timer = function(...)
- return func.on_timer(...) end,
- on_construct = function(...)
- return func.on_construct(...) end,
- on_destruct = function(...)
- return func.on_destruct(...) end,
- after_place_node = function(...)
- return func.after_place_node(...) end,
- on_blast = function(...)
- return func.on_blast(...) end,
- on_metadata_inventory_move = function(...)
- return func.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return func.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return func.on_metadata_inventory_take(...) end,
- allow_metadata_inventory_put = function(...)
- return func.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return func.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return func.allow_metadata_inventory_take(...) end,
- })
- end
- minetest.register_craft({
- output = 'reactor:inactive',
- recipe = {
- {'techcrafts:carbon_plate', 'default:obsidian_glass', 'techcrafts:carbon_plate'},
- {'techcrafts:composite_plate', 'gen2:hv_inactive', 'techcrafts:composite_plate'},
- {'stainless_steel:ingot', 'geo2:lv_inactive', 'stainless_steel:ingot'},
- }
- })
- local c = "reactor:core"
- local f = machines.modpath .. "/reactor.lua"
- reload.register_file(c, f, false)
- reactor.run_once = true
- end
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