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- if not minetest.global_exists("key") then key = {} end
- key.modpath = minetest.get_modpath("key")
- -- Localize for performance.
- local vector_round = vector.round
- key.on_craft = function(itemstack, player, old_craft_grid, craft_inv)
- if itemstack:get_name() == "key:key" then
- local pname = player:get_player_name()
- -- Permit copying a key.
- local original
- local index
- for i = 1, player:get_inventory():get_size("craft") do
- if old_craft_grid[i]:get_name() == "key:key" then
- original = old_craft_grid[i]
- index = i
- end
- end
- if not original then
- return
- end
- local copymeta = original:get_meta():to_table()
- -- copy of the key held by player's mouse cursor
- itemstack:get_meta():from_table(copymeta)
- -- put the key with metadata back in the craft grid
- craft_inv:set_stack("craft", index, original)
- minetest.chat_send_player(pname, "# Server: Key copied!")
- elseif itemstack:get_name() == "key:chain" then
- local pname = player:get_player_name()
- -- Special: add a key to a keychain, leave key in craft-grid and return new keychain.
- local key_original
- local key_index
- local chain_original
- local chain_index
- for i = 1, player:get_inventory():get_size("craft") do
- if old_craft_grid[i]:get_name() == "key:key" then
- key_original = old_craft_grid[i]
- key_index = i
- end
- if old_craft_grid[i]:get_name() == "key:chain" then
- chain_original = old_craft_grid[i]
- chain_index = i
- end
- end
- if not key_original then
- return
- end
- -- Add key secret to keychain and update keychain description.
- local key_meta = key_original:get_meta()
- local secret = key_meta:get_string("secret")
- if type(secret) == "string" and secret ~= "" then
- local imeta = chain_original:get_meta()
- local idata = minetest.deserialize(imeta:get_string("keychain"))
- local idesc = imeta:get_string("description")
- if type(idata) ~= "table" then
- idata = {}
- idesc = ""
- end
- if #idata >= 128 then -- Fit 128 keys exactly. >= determined by testing. Darn Lua arrays >:|
- -- Just copy data to new itemstack without adding the key secret.
- minetest.chat_send_player(pname, "# Server: Keychain is stuffed! No more keys can fit.")
- itemstack:get_meta():from_table(chain_original:get_meta():to_table())
- -- put the key with metadata back in the craft grid
- craft_inv:set_stack("craft", key_index, key_original)
- else
- if idesc == "" then
- idesc = key_meta:get_string("description")
- else
- idesc = idesc .. "\n" .. key_meta:get_string("description")
- end
- idata[#idata + 1] = secret
- idone = minetest.serialize(idata)
- if type(idone) == "string" then
- local nmeta = itemstack:get_meta()
- nmeta:set_string("keychain", idone)
- nmeta:set_string("description", idesc)
- minetest.chat_send_player(pname, "# Server: Key added to keychain!")
- end
- end
- end
- -- DO NOT put the key with metadata back in the craft grid
- -- the recipe consumes it
- end
- end
- key.on_skeleton_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local pos = pointed_thing.under
- local node = minetest.get_node(pos)
- if not node then
- return itemstack
- end
- local ndef = minetest.reg_ns_nodes[node.name]
- if not ndef then
- return itemstack
- end
- local on_skeleton_key_use = ndef.on_skeleton_key_use
- if on_skeleton_key_use then
- -- make a new key secret in case the node callback needs it
- local random = math.random
- local newsecret = string.format(
- "%04x%04x%04x%04x",
- random(2^16) - 1, random(2^16) - 1,
- random(2^16) - 1, random(2^16) - 1)
- local secret, _, owner = on_skeleton_key_use(pos, user, newsecret)
- if secret and owner then
- -- finish and return the new key
- itemstack:take_item()
- itemstack:add_item("key:key")
- local meta = itemstack:get_meta()
- meta:set_string("secret", secret)
- meta:set_string("description", "Key to <" .. rename.gpn(owner) .. ">'s " ..
- utility.get_short_desc(ndef.description) .. " @ " ..
- rc.pos_to_namestr(vector_round(pos)))
- return itemstack
- end
- end
- return nil
- end
- key.on_forged_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local def = minetest.reg_ns_nodes[node.name]
- if def and def.on_rightclick and
- not (placer and placer:get_player_control().sneak) then
- return def.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local pos = pointed_thing.under
- node = minetest.get_node(pos)
- if not node or node.name == "ignore" then
- return itemstack
- end
- local ndef = minetest.reg_ns_nodes[node.name]
- if not ndef then
- return itemstack
- end
- local on_key_use = ndef.on_key_use
- if on_key_use then
- on_key_use(pos, placer)
- end
- return nil
- end
- key.on_chain_place = function(itemstack, placer, pointed_thing)
- if not placer or not placer:is_player() then
- return itemstack
- end
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- --minetest.chat_send_player(placer:get_player_name(), "# Server: Using keychain!")
- local pname = placer:get_player_name()
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local def = minetest.reg_ns_nodes[node.name]
- local meta = minetest.get_meta(under)
- local secret = meta:get_string("key_lock_secret")
- -- If node has a key secret, then check if we have a matching key on this chain.
- if secret ~= "" then
- --minetest.chat_send_player(pname, "# Server: TEST2")
- local imeta = itemstack:get_meta()
- -- Data table is expected to be an array.
- local idata = minetest.deserialize(imeta:get_string("keychain"))
- if type(idata) == "table" then
- for k, v in ipairs(idata) do
- if type(v) == "string" and v == secret then
- -- We have a matching secret. Set it as the "main" secret so that the general key API can use it.
- --minetest.chat_send_player(pname, "# Server: TEST1")
- imeta:set_string("secret", v)
- -- Hack: we actually have to set the player's wielded item.
- -- This is because otherwise when the node goes to check if the player is wielding the right key,
- -- it won't see the updated metadata secret that we just set.
- -- We can't pass the changed itemstack to that code directly.
- -- In fact, some callbacks which check key security don't accept itemstack params at ALL.
- -- Thus the correct data must be set directly on the player's wielded itemstack.
- placer:set_wielded_item(itemstack)
- end
- end
- end
- end
- if def and def.on_rightclick and not placer:get_player_control().sneak then
- return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack
- end
- local pos = pointed_thing.under
- node = minetest.get_node(pos)
- if not node or node.name == "ignore" then
- return itemstack
- end
- local ndef = minetest.reg_ns_nodes[node.name]
- if not ndef then
- return itemstack
- end
- local on_key_use = ndef.on_key_use
- if on_key_use then
- on_key_use(pos, placer)
- end
- return nil
- end
- if not key.registered then
- minetest.register_craftitem("key:skeleton", {
- description = "Skeleton Key",
- inventory_image = "key_skeleton.png",
- groups = {key = 1},
- stack_max = 1,
- on_use = function(...)
- return key.on_skeleton_use(...)
- end
- })
- minetest.register_craftitem("key:key", {
- description = "Key",
- inventory_image = "key_key.png",
- groups = {key = 1, not_in_creative_inventory = 1},
- stack_max = 1,
- on_place = function(...)
- return key.on_forged_place(...)
- end,
- })
- -- keychain. idea from boxface
- -- all code custom written though
- minetest.register_craftitem("key:chain", {
- description = "Key Chain",
- inventory_image = "key_chain.png",
- groups = {key = 1, not_in_creative_inventory = 1},
- stack_max = 1,
- on_place = function(...)
- return key.on_chain_place(...)
- end,
- })
- minetest.register_alias("default:key", "key:key")
- minetest.register_craft({
- output = 'key:skeleton',
- recipe = {
- {'default:gold_ingot'},
- }
- })
- minetest.register_craft({
- output = 'key:chain',
- recipe = {
- {'key:skeleton', 'key:skeleton', 'key:skeleton'},
- {'key:skeleton', 'default:steel_ingot', 'key:skeleton'},
- {'key:skeleton', 'key:skeleton', 'key:skeleton'},
- }
- })
- minetest.register_craft({
- type = 'cooking',
- output = 'default:gold_ingot',
- recipe = 'key:skeleton',
- cooktime = 5,
- })
- minetest.register_craft({
- type = 'cooking',
- output = 'default:gold_ingot',
- recipe = 'key:key',
- cooktime = 5,
- })
- minetest.register_craft({
- type = "shapeless",
- output = "key:chain",
- recipe = {"key:key", "key:chain"}
- })
- -- note: there is a bug somewhere that allows two forged keys to be copied, which doesn't make sense.
- -- this bug exists in the official minetest_game, too, but not with books (even though the book code is almost the same).
- -- the bug remains regardless of whether the following code is commented out.
- -- update: seems this problem was caused because the items in question were registered as tools!
- ---[[
- minetest.register_craft({
- type = "shapeless",
- output = "key:key",
- recipe = {"key:skeleton", "key:key"}
- })
- minetest.register_on_craft(function(...) key.on_craft(...) end)
- --]]
- local c = "key:core"
- local f = key.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- key.registered = true
- end
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