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- if not minetest.global_exists("jungletree") then jungletree = {} end
- jungletree.modpath = minetest.get_modpath("jungletree")
- -- Localize for performance.
- local math_random = math.random
- local SAPLING_TIME_MIN = 60*15
- local SAPLING_TIME_MAX = 60*20
- local SAPLING_CHANCE = 25
- local SCHEMATIC_MINP = {x=-2, y=0, z=-2}
- local SCHEMATIC_MAXP = {x=2, y=12, z=2}
- local SCHEMATIC_RELP = {x=-2, y=0, z=-2}
- jungletree.can_grow = function(pos)
- return basictrees.can_grow(pos)
- end
- jungletree.sapling_selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3},
- }
- jungletree.sapling_groups = utility.dig_groups("plant", {
- flammable = 2,
- attached_node = 1,
- sapling = 1,
- })
- jungletree.tree_groups = utility.dig_groups("tree", {
- flammable = 2,
- tree = 1,
- })
- jungletree.get_wood_groups = function(extra)
- local groups = utility.dig_groups("wood", extra or {})
- groups.flammable = 2
- groups.wood = 1
- return groups
- end
- jungletree.stair_groups = utility.dig_groups("wood", {
- flammable = 2,
- })
- jungletree.leaves_groups = utility.dig_groups("leaves", {
- leafdecay = 3,
- flammable = 2,
- leaves = 1,
- green_leaves = 1,
- })
- jungletree.get_leafdrop_table = function(chance, sapling, leaves)
- local drop = {
- max_items = 1,
- items = {
- {items={sapling}, rarity=chance},
- {items={"default:stick"}, rarity=10},
- -- Player will get leaves only if he gets nothing else; this is because 'max_items' is 1.
- {items={leaves}},
- }
- }
- return drop
- end
- minetest.register_node("jungletree:jungletree_tree", {
- drawtype = "nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = basictrees.trunk_nodebox,
- },
- description = "White Jungletree",
- tiles = {
- "jungletree_jungletree_top.png",
- "jungletree_jungletree_top.png",
- "jungletree_jungletree_side.png"
- },
- paramtype2 = "facedir",
- groups = jungletree.tree_groups,
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node,
- movement_speed_multiplier = default.NORM_SPEED,
-
- on_destruct = enhanced_leafdecay.make_tree_destructor({
- leaves = {
- "jungletree:jungletree_leaves",
- "group:dry_leaves",
- },
- }),
- })
- minetest.register_node("jungletree:jungletree_leaves", {
- description = "Jungletree Leaves",
- drawtype = "allfaces_optional",
- tiles = {"jungletree_jungletree_leaves.png"},
- paramtype = "light",
- waving = 1,
- groups = jungletree.leaves_groups,
- drop = jungletree.get_leafdrop_table(SAPLING_CHANCE, "jungletree:jungletree_sapling", "jungletree:jungletree_leaves"),
- sounds = default.node_sound_leaves_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED,
-
- on_construct = enhanced_leafdecay.make_leaf_constructor({}),
- on_timer = enhanced_leafdecay.make_leaf_nodetimer({tree="jungletree:jungletree_tree"}),
- })
- minetest.register_node("jungletree:jungletree_wood", {
- description = "Jungletree Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"jungletree_jungletree_wood.png"},
- groups = jungletree.get_wood_groups({wood_dark = 1}),
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("jungletree:jungletree_sapling", {
- description = "White Jungletree Sapling\n\nWill not grow in deep caves.",
- drawtype = "plantlike",
- tiles = {"jungletree_jungletree_sapling.png"},
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- selection_box = jungletree.sapling_selection_box,
- groups = jungletree.sapling_groups,
- sounds = default.node_sound_leaves_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_timer = function(pos, elapsed)
- if mtflower.can_grow(pos) then
- if mtflower.try_grow(pos, "jungletree:jungletree_tree", "jungletree:jungletree_leaves", "glowstone:minerals", "glowstone:minerals") then
- return
- end
- end
- if not jungletree.can_grow(pos) then
- minetest.get_node_timer(pos):start(math_random(SAPLING_TIME_MIN, SAPLING_TIME_MAX))
- return
- end
- minetest.set_node(pos, {name='air'}) -- Remove sapling first.
- local path = jungletree.modpath .. "/schematics/jungletree_jungletree.mts"
- local schempos = vector.add(pos, SCHEMATIC_RELP)
- local subtract = math_random(0, math_random(0, 2))
- schempos.y = schempos.y - subtract
- minetest.place_schematic(schempos, path, "0", nil, false)
- trunkgen.generate_bole(pos, "jungletree:jungletree_tree")
- trunkgen.generate_jungletree_branches(
- pos,
- "jungletree:jungletree_tree",
- "jungletree:jungletree_leaves",
- 4, 7-subtract)
- snowscatter.dump_snowdust_on_tree(pos, SCHEMATIC_MINP, SCHEMATIC_MAXP)
- ambiance.spawn_sound_beacon_inside_area("soundbeacon:trees", pos, SCHEMATIC_MINP, SCHEMATIC_MAXP, 40, 3)
- end,
-
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math_random(SAPLING_TIME_MIN, SAPLING_TIME_MAX))
- end,
-
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "jungletree:jungletree_sapling", SCHEMATIC_MINP, SCHEMATIC_MAXP, 4)
- return itemstack
- end,
- })
- minetest.register_craft({
- output = 'jungletree:jungletree_wood 4',
- recipe = {
- {'jungletree:jungletree_tree'},
- }
- })
- minetest.register_craft({
- output = "default:fence_junglewood 4",
- recipe = {
- {"jungletree:jungletree_wood", 'group:stick', "jungletree:jungletree_wood"},
- {"jungletree:jungletree_wood", 'group:stick', "jungletree:jungletree_wood"},
- }
- })
- minetest.register_craft({
- output = "doors:gate_junglewood_closed",
- recipe = {
- {"techcrafts:hinge_wood", "jungletree:jungletree_wood", "group:stick"},
- {"group:stick", "jungletree:jungletree_wood", "group:stick"}
- }
- })
- stairs.register_stair_and_slab(
- "white_jungletree",
- "jungletree:jungletree_wood",
- jungletree.stair_groups,
- {"jungletree_jungletree_wood.png"},
- "Jungletree Plank",
- default.node_sound_wood_defaults()
- )
- local find_surface = function(xz, b, t)
- for j=t, b, -1 do
- local pos = {x=xz.x, y=j, z=xz.z}
- local n = minetest.get_node(pos).name
- if snow.is_snow(n) then
- local pb = {x=pos.x, y=pos.y-1, z=pos.z}
- local nb = minetest.get_node(pb).name
- if nb == "default:stone" then
- return pos, pb -- Position, position below.
- else
- break
- end
- elseif n == "default:stone" then
- break
- end
- end
- end
- local chose_sapling = function(pr, pos)
- local name = "jungletree:jungletree_sapling"
- minetest.set_node(pos, {name=name})
- end
- jungletree.generate_flowers = function(minp, maxp, seed)
- if maxp.y < -50 or minp.y > 300 then
- return
- end
- local pr = PseudoRandom(seed + 7192)
- local count = pr:next(1, 4)
- if count == 1 then
- local xz = {x=pr:next(minp.x, maxp.x), z=pr:next(minp.z, maxp.z)}
- local pos, posb = find_surface(xz, minp.y, maxp.y)
- -- Highlands only.
- if pos then
- if pos.y < 10 then return end
- chose_sapling(pr, pos)
- minetest.set_node(posb, {name="default:mossycobble"})
- end
- end
- end
- minetest.register_on_generated(function(minp, maxp, seed)
- jungletree.generate_flowers(minp, maxp, seed) end)
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