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- if not minetest.global_exists("distrib2") then distrib2 = {} end
- distrib2.modpath = minetest.get_modpath("distributer")
- if not minetest.global_exists("distrib2_lv") then distrib2_lv = {} end
- if not minetest.global_exists("distrib2_mv") then distrib2_mv = {} end
- if not minetest.global_exists("distrib2_hv") then distrib2_hv = {} end
- -- Localize for performance.
- local math_floor = math.floor
- local math_random = math.random
- for k, v in ipairs({
- {tier="lv", up="LV", buffer=tech.distributer_lv.buffer, power=tech.distributer_lv.power},
- {tier="mv", up="MV", buffer=tech.distributer_mv.buffer, power=tech.distributer_mv.power},
- {tier="hv", up="HV", buffer=tech.distributer_hv.buffer, power=tech.distributer_hv.power},
- }) do
- -- Which function table are we operating on?
- local func = _G["distrib2_" .. v.tier]
- func.compose_formspec =
- function(pos)
- local meta = minetest.get_meta(pos)
- local formspec =
- "size[5,2.5]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "label[0,0.5;Energy Buffer]" ..
- "list[context;buffer;0,1;1,1]"
- local modename = "Mode: Obtaining EU"
- if meta:get_int("toggle") == 1 then
- modename = "Mode: Distributing EU"
- end
- formspec = formspec ..
- "label[2,0.5;" .. modename .. "]" ..
- "button[2,1;3,1;toggle;Toggle Mode]"
- return formspec
- end
- func.on_receive_fields =
- function(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- if fields.toggle then
- if meta:get_int("toggle") == 1 then
- meta:set_int("toggle", 0)
- else
- meta:set_int("toggle", 1)
- end
- func.trigger_update(pos)
- -- Only need update if something changed.
- meta:set_string("formspec", func.compose_formspec(pos))
- meta:set_string("infotext", func.compose_infotext(pos, false))
- end
- end
- func.compose_infotext =
- function(pos, keeprunning)
- local active = "Standby"
- if keeprunning then
- active = "Active"
- end
- local demand = "Output"
- local meta = minetest.get_meta(pos)
- if meta:get_int("toggle") == 1 then
- demand = "Demand"
- end
- local amount = v.power
- if not keeprunning then
- amount = 0
- end
- local infotext = v.up .. " Grid Splicer (" .. active .. ")\n" ..
- demand .. ": " .. amount .. " Per/Sec"
- return infotext
- end
- func.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Restart timer even if already running.
- timer:start(1.0)
- end
- func.on_punch =
- function(pos, node, puncher, pointed_thing)
- func.trigger_update(pos)
- end
- func.can_dig =
- function(pos, player)
- return true
- end
- func.on_timer =
- function(pos, elapsed)
- local keeprunning = false
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local owner = meta:get_string("owner")
- if meta:get_int("toggle") == 1 then
- -- Distribute EU.
- -- Get EU from own network and store in buffer.
- -- When buffer full, deliver to adjacent consumers.
- local energy = inv:get_stack("buffer", 1)
- if energy:get_count() < v.buffer then
- local gotten = net2.get_energy(pos, owner, v.power, v.tier)
- if gotten >= v.power then
- keeprunning = true
- end
- gotten = energy:get_count() + gotten
- inv:set_stack("buffer", 1, "atomic:energy " .. gotten)
- else
- local adjacent = {
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y+1, z=pos.z},
- {x=pos.x, y=pos.y-1, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x, y=pos.y, z=pos.z-1},
- }
- local targets = {}
- local machine = "distrib2:" .. v.tier .. "_machine"
- for i, j in ipairs(adjacent) do
- if minetest.get_node(j).name == machine then
- local m2 = minetest.get_meta(j)
- local i2 = m2:get_inventory()
- --if m2:get_string("owner") ~= owner then
- if i2:get_stack("buffer", 1):get_count() < v.buffer then
- targets[#targets+1] = j
- end
- --end
- end
- end
- if #targets > 0 then
- local energy = inv:get_stack("buffer", 1)
- local toeach = math_floor(energy:get_count() / (#targets))
- toeach = math_floor(toeach * 0.8) -- 80% efficiency.
- if toeach > 0 then
- for i, j in ipairs(targets) do
- local m2 = minetest.get_meta(j)
- local i2 = m2:get_inventory()
- local e2 = i2:get_stack("buffer", 1)
- i2:set_stack("buffer", 1, "atomic:energy " .. (e2:get_count() + toeach))
- if i2:get_stack("buffer", 1):get_count() >= v.buffer then
- func.trigger_update(j)
- end
- end
- keeprunning = true
- end
- inv:set_stack("buffer", 1, ItemStack(""))
- end
- end
- else
- -- Obtain EU.
- -- Deliver EU currently in buffer to own network.
- local energy = inv:get_stack("buffer", 1)
- if energy:get_count() > 0 then
- local give = energy:get_count()
- if give > v.power then give = v.power end
- local left = net2.put_energy(pos, owner, give, v.tier)
- if left == 0 then
- keeprunning = true
- end
- local sub = (give - left)
- inv:set_stack("buffer", 1, "atomic:energy " .. (energy:get_count() - sub))
- end
- end
- meta:set_string("infotext", func.compose_infotext(pos, keeprunning))
- if keeprunning then
- minetest.get_node_timer(pos):start(1.0)
- else
- minetest.get_node_timer(pos):start(math_random(1, 60*3))
- end
- end
- func.on_construct =
- function(pos)
- end
- func.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local owner = placer:get_player_name()
- local inv = meta:get_inventory()
- meta:set_string("owner", owner)
- meta:set_string("nodename", node.name)
- inv:set_size("buffer", 1)
- net2.clear_caches(pos, owner, v.tier)
- meta:set_string("formspec", func.compose_formspec(pos))
- meta:set_string("infotext", func.compose_infotext(pos, false))
- nodestore.add_node(pos)
- local timer = minetest.get_node_timer(pos)
- timer:start(1.0)
- end
- func.on_blast =
- function(pos)
- local drops = {}
- drops[#drops+1] = "distrib2:" .. v.tier .. "_machine"
- minetest.remove_node(pos)
- return drops
- end
- func.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- return 0
- end
- func.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0
- end
- func.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- return 0
- end
- func.on_metadata_inventory_move =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_put =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- func.trigger_update(pos)
- end
- func.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- net2.clear_caches(pos, owner, v.tier)
- nodestore.del_node(pos)
- end
- end
- if not distrib2.run_once then
- for m, n in ipairs({
- {tier="lv", up="LV"},
- {tier="mv", up="MV"},
- {tier="hv", up="HV"},
- }) do
- -- Which function table are we operating on?
- local func = _G["distrib2_" .. n.tier]
- minetest.register_node(":distrib2:" .. n.tier .. "_machine", {
- description = n.up .. " Grid Splicer\n\nThis machine connects energy grids having different owners.\nNormally all machines and cables in a network must have the same owner.\nThis machine allows to share power between networks with different owners.",
- tiles = {
- "network_connector_" .. n.tier .. "_top.png", "network_connector_" .. n.tier .. "_top.png",
- "network_connector_" .. n.tier .. "_side.png", "network_connector_" .. n.tier .. "_side.png",
- "network_connector_" .. n.tier .. "_side.png", "network_connector_" .. n.tier .. "_side.png",
- },
- groups = utility.dig_groups("machine"),
- paramtype2 = "facedir",
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "distrib2:" .. n.tier .. "_machine",
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- allow_metadata_inventory_put = function(...)
- return func.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return func.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return func.allow_metadata_inventory_take(...) end,
- on_metadata_inventory_move = function(...)
- return func.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return func.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return func.on_metadata_inventory_take(...) end,
- on_punch = function(...)
- return func.on_punch(...) end,
- can_dig = function(...)
- return func.can_dig(...) end,
- on_timer = function(...)
- return func.on_timer(...) end,
- on_construct = function(...)
- return func.on_construct(...) end,
- on_destruct = function(...)
- return func.on_destruct(...) end,
- on_blast = function(...)
- return func.on_blast(...) end,
- after_place_node = function(...)
- return func.after_place_node(...) end,
- on_receive_fields = function(...)
- return func.on_receive_fields(...) end,
- })
- end
- minetest.register_craft({
- output = 'distrib2:lv_machine',
- recipe = {
- {'fine_wire:gold', 'rubber:rubber_fiber', 'silicon:doped_wafer'},
- {'cb2:lv', 'techcrafts:machine_casing', 'cb2:lv'},
- {'techcrafts:control_logic_unit', 'rubber:rubber_fiber', 'fine_wire:silver'},
- }
- })
- minetest.register_craft({
- output = 'distrib2:mv_machine',
- recipe = {
- {'carbon_steel:ingot', 'rubber:rubber_fiber', 'carbon_steel:ingot'},
- {'cb2:mv', 'distrib2:lv_machine', 'cb2:mv'},
- {'carbon_steel:ingot', 'rubber:rubber_fiber', 'carbon_steel:ingot'},
- }
- })
- minetest.register_craft({
- output = 'distrib2:hv_machine',
- recipe = {
- {'stainless_steel:ingot', 'rubber:rubber_fiber', 'stainless_steel:ingot'},
- {'cb2:hv', 'distrib2:mv_machine', 'cb2:hv'},
- {'stainless_steel:ingot', 'rubber:rubber_fiber', 'stainless_steel:ingot'},
- }
- })
- local c = "distrib2:core"
- local f = distrib2.modpath .. "/v2.lua"
- reload.register_file(c, f, false)
- distrib2.run_once = true
- end
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