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- -- Mod is to be reloadable.
- if not minetest.global_exists("darkage") then darkage = {} end
- darkage.modpath = minetest.get_modpath("darkage")
- -- Functions.
- dofile(darkage.modpath .. "/functions.lua")
- if not darkage.run_once then
- -- Craftitems.
- minetest.register_craftitem("darkage:chalk_powder", {
- description = "Chalk Powder",
- inventory_image = "darkage_chalk_powder.png",
- })
- minetest.register_craftitem("darkage:mud_lump", {
- description = "Mud Lump",
- inventory_image = "darkage_mud_lump.png",
- })
- minetest.register_craftitem("darkage:silt_lump", {
- description = "Silt Lump",
- inventory_image = "darkage_silt_lump.png",
- })
- minetest.register_craftitem("darkage:iron_stick", {
- description = "Wrought Iron Rod\n\nCan be used to test protection.\nAlso updates infotext names.",
- inventory_image = "darkage_iron_stick.png",
- on_use = function(...) return default.strike_protection(...) end,
- })
- -- Nodes.
- minetest.register_node("darkage:straw_bale", {
- description = "Straw Bale",
- tiles = {"darkage_straw_bale.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("straw", {flammable=4, falling_node=1}),
- sounds = default.node_sound_leaves_defaults(),
- })
- minetest.register_node("darkage:glass", {
- description = "Clean Medieval Glass",
- drawtype = "glasslike",
- tiles = {"darkage_glass.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_glass_defaults(),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:milk_glass", {
- description = "Milky Medieval Glass",
- drawtype = "glasslike",
- tiles = {"darkage_milk_glass.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_glass_defaults(),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:glow_glass", {
- description = "Medieval Glow Glass",
- drawtype = "glasslike",
- tiles = {"darkage_glass.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- light_source = 12,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_glass_defaults(),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- {
- items = {"xdecor:lantern"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:glass_round", {
- description = "Round Glass",
- drawtype = "glasslike",
- tiles = {"darkage_glass_round.png"},
- paramtype = "light",
- use_texture_alpha = "blend",
- sunlight_propagates = true,
- sounds = default.node_sound_glass_defaults(),
- groups = utility.dig_groups("glass"),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:milk_glass_round", {
- description = "Milky Medieval Round Glass",
- drawtype = "glasslike",
- tiles = {"darkage_milk_glass_round.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_glass_defaults(),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:glass_square", {
- description = "Square Glass",
- drawtype = "glasslike",
- tiles = {"darkage_glass_square.png"},
- paramtype = "light",
- use_texture_alpha = "blend",
- sunlight_propagates = true,
- sounds = default.node_sound_glass_defaults(),
- groups = utility.dig_groups("glass"),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:milk_glass_square", {
- description = "Milky Medieval Square Glass",
- drawtype = "glasslike",
- tiles = {"darkage_milk_glass_square.png"},
- use_texture_alpha = "blend",
- paramtype = "light",
- sunlight_propagates = true,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_glass_defaults(),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments"},
- rarity = 1,
- },
- {
- items = {"default:steel_ingot"},
- rarity = 3,
- },
- }
- },
- })
- minetest.register_node("darkage:lamp", {
- description = "Lamp Lattice",
- tiles = {"darkage_lamp.png"},
- paramtype = "light",
- light_source = default.LIGHT_MAX - 2,
- groups = utility.dig_groups("bigitem", {flammable=1}),
- sounds = default.node_sound_glass_defaults(),
- })
- minetest.register_node("darkage:wood_frame", {
- description = "Wood Framed Glass",
- drawtype = "glasslike_framed",
- tiles = {"darkage_wood_frame.png"},
- is_ground_content = false,
- paramtype = "light",
- sunlight_propagates = true,
- groups = utility.dig_groups("glass"),
- sounds = default.node_sound_stone_defaults(),
- silverpick_drop = true,
- drop = {
- max_items = 2,
- items = {
- {
- items = {"vessels:glass_fragments", "default:stick"},
- rarity = 1,
- },
- }
- },
- })
- minetest.register_node("darkage:stone_brick", {
- description = "Stone Masonry",
- tiles = {"darkage_stone_brick.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:chalk", {
- description = "Chalk",
- tiles = {"darkage_chalk.png"},
- drop = 'darkage:chalk_powder 4',
- _is_bulk_mapgen_stone = true,
- groups = utility.dig_groups("clay", {falling_node=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:chalked_bricks", {
- description = "Chalked Brick",
- tiles = {"darkage_chalked_bricks.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("darkage:adobe", {
- description = "Adobe",
- tiles = {"darkage_adobe.png"},
- groups = utility.dig_groups("hardclay"),
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("darkage:cobble_with_plaster", {
- description = "Cobblestone With Plaster",
- tiles = {
- "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_D.png)",
- "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_B.png)",
- "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_C.png)",
- "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_A.png)",
- "default_cobble.png",
- "darkage_chalk.png",
- },
- paramtype2 = "facedir",
- drop = 'default:cobble',
- groups = utility.dig_groups("cobble"),
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("darkage:chalked_bricks_with_plaster", {
- description = "Chalked Bricks With Plaster",
- tiles = {
- "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_D.png)",
- "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_B.png)",
- "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_C.png)",
- "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_A.png)",
- "darkage_chalked_bricks.png",
- "darkage_chalk.png",
- },
- paramtype2 = "facedir",
- drop = 'default:cobble',
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults(),
- })
- -- Sterile dirt does not grow plants. This soil is useless for farming.
- minetest.register_node("darkage:darkdirt", {
- description = "Coarse Sterile Dirt",
- tiles = {"darkage_darkdirt.png"},
- groups = utility.dig_groups("dirt", {dirt_type = 1, sterile_dirt_type = 1, raw_dirt_type = 1, falling_node = 1}),
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("darkage:mud", {
- description = "Mud",
- tiles = {"darkage_mud_up.png", "darkage_mud.png"},
- groups = utility.dig_groups("mud", {falling_node=1}),
- drop = 'darkage:mud_lump 4',
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("darkage:silt", {
- description = "Silt",
- tiles = {"darkage_silt.png"},
- groups = utility.dig_groups("mud", {falling_node=1}),
- drop = 'darkage:silt_lump 4',
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("darkage:schist", {
- description = "Schist",
- tiles = {"darkage_schist.png"},
- groups = utility.dig_groups("softstone"),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:gneiss", {
- description = "Gneiss",
- tiles = {"darkage_gneiss.png"},
- groups = utility.dig_groups("softstone", {stone=1}),
- drop = "darkage:gneiss_rubble",
- _is_bulk_mapgen_stone = true,
- sounds = default.node_sound_stone_defaults(),
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:gneiss_rubble", {
- description = "Gneiss Rubble",
- tiles = {"darkage_gneiss_rubble.png"},
- groups = utility.dig_groups("cobble", {stone=1}),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:gneiss_brick", {
- description = "Gneiss Brick",
- tiles = {"darkage_gneiss_brick.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {stone=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:gneiss_block", {
- description = "Gneiss Block",
- tiles = {"darkage_gneiss_block.png"},
- groups = utility.dig_groups("block", {stone=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:marble", {
- description = "White Serpentine",
- tiles = {"darkage_marble.png"},
- groups = utility.dig_groups("hardstone", {stone=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:marble_tile", {
- description = "White Serpentine Tile",
- tiles = {"darkage_marble_tile.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("stone", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:slate", {
- description = "Slate",
- tiles = {"darkage_slate.png", "darkage_slate.png", "darkage_slate_side.png"},
- drop = 'darkage:slate_rubble',
- groups = utility.dig_groups("softstone"),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:slate_rubble", {
- description = "Slate Rubble",
- tiles = {"darkage_slate_rubble.png"},
- groups = utility.dig_groups("softcobble"),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:slate_tile", {
- description = "Slate Tile",
- tiles = {"darkage_slate_tile.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("cobble"),
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("darkage:slate_block", {
- description = "Slate Block",
- tiles = {"darkage_slate_block.png"},
- groups = utility.dig_groups("block", {block=1}),
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("darkage:slate_brick", {
- description = "Slate Brick",
- tiles = {"darkage_slate_brick.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("darkage:shale", {
- description = "Shale",
- tiles = {"darkage_shale.png", "darkage_shale.png", "darkage_shale_side.png"},
- groups = utility.dig_groups("softstone"),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:ors", {
- description = "Old Red Sandstone",
- tiles = {"darkage_ors.png"},
- drop = "darkage:ors_rubble",
- groups = utility.dig_groups("stone"),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:ors_rubble", {
- description = "Old Red Sandstone Rubble",
- tiles = {"darkage_ors_rubble.png"},
- groups = utility.dig_groups("softcobble", {stone = 1}),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:ors_brick", {
- description = "Old Red Sandstone Brick",
- tiles = {"darkage_ors_brick.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:ors_block", {
- description = "Old Red Sandstone Block",
- tiles = {"darkage_ors_block.png"},
- groups = utility.dig_groups("block", {stone = 2}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:tuff", {
- description = "Tuff",
- tiles = {"darkage_tuff.png"},
- groups = utility.dig_groups("cobble", {stone = 1}),
- drop = 'darkage:tuff_rubble',
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:tuff_bricks", {
- description = "Tuff Bricks",
- tiles = {"darkage_tuff_bricks.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:tuff_rubble", {
- description = "Tuff Rubble",
- tiles = {"darkage_tuff_rubble.png"},
- groups = utility.dig_groups("cobble", {falling_node = 1}),
- sounds = default.node_sound_gravel_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:old_tuff_bricks", {
- description = "Old Tuff Bricks",
- tiles = {"darkage_old_tuff_bricks.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:rhyolitic_tuff", {
- description = "Rhyolitic Tuff",
- tiles = {"darkage_rhyolitic_tuff.png"},
- groups = utility.dig_groups("cobble", {stone = 1}),
- drop = 'darkage:rhyolitic_tuff_rubble',
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:rhyolitic_tuff_rubble", {
- description = "Rhyolitic Tuff Rubble",
- tiles = {"darkage_rhyolitic_tuff_rubble.png"},
- groups = utility.dig_groups("softcobble", {falling_node = 1}),
- sounds = default.node_sound_gravel_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:rhyolitic_tuff_bricks", {
- description = "Rhyolitic Tuff Bricks",
- tiles = {"darkage_rhyolitic_tuff_bricks.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:basaltic", {
- --[[
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- light_source = 15,
- pointable = false,
- --]]
- description = "Basaltic Rock",
- tiles = {"darkage_basalt.png"},
- drop = "darkage:basaltic_rubble",
- _is_bulk_mapgen_stone = true,
- groups = utility.dig_groups("hardstone", {stone = 1, native_stone = 1}),
- sounds = default.node_sound_stone_defaults(),
- movement_speed_multiplier = default.ROAD_SPEED,
- -- Collapsed stone breaks up into cobble.
- on_finish_collapse = function(pos, node)
- minetest.swap_node(pos, {name="darkage:basaltic_rubble"})
- end,
- on_collapse_to_entity = function(pos, node)
- minetest.add_item(pos, {name="darkage:basaltic_rubble"})
- end,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:unstable_basalt", {
- description = "Basaltic Rock (Please Report To Admin)",
- tiles = {"darkage_basalt.png"},
- drop = "darkage:basaltic_rubble",
- _is_bulk_mapgen_stone = true,
- groups = utility.dig_groups("hardstone", {stone = 1, falling_node = 1}),
- sounds = default.node_sound_stone_defaults(),
- movement_speed_multiplier = default.ROAD_SPEED,
- -- Collapsed stone breaks up into cobble.
- on_finish_collapse = function(pos, node)
- minetest.swap_node(pos, {name="darkage:basaltic_rubble"})
- end,
- on_collapse_to_entity = function(pos, node)
- minetest.add_item(pos, {name="darkage:basaltic_rubble"})
- end,
- -- Player walking on it causes collapse.
- on_player_walk_over = function(pos, player)
- minetest.check_for_falling(pos)
- end,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:basaltic_rubble", {
- description = "Basaltic Rubble",
- tiles = {{name="darkage_basalt_rubble_32x32.png", align_style="world", scale=2}},
- groups = utility.dig_groups("cobble", {stone = 1, native_stone = 1}),
- sounds = default.node_sound_stone_defaults(),
- _is_bulk_mapgen_stone = true,
- _toolranks = {
- ignore = true,
- },
- })
- minetest.register_node("darkage:basaltic_brick", {
- description = "Basaltic Brick",
- tiles = {"darkage_basalt_brick.png"},
- paramtype2 = "facedir",
- groups = utility.dig_groups("brick", {brick=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:basaltic_block", {
- description = "Basaltic Block",
- tiles = {"darkage_basalt_block.png"},
- groups = utility.dig_groups("block", {block=1}),
- sounds = default.node_sound_stone_defaults()
- })
- minetest.register_node("darkage:box", {
- description = "Wooden Box",
- tiles = {
- "darkage_box_top.png",
- "darkage_box_top.png",
- "darkage_box.png",
- },
- groups = utility.dig_groups("furniture"),
- sounds = default.node_sound_wood_defaults(),
- on_rightclick = function(...)
- return darkage.on_rightclick(...)
- end,
- on_construct = function(...)
- return darkage.on_construct(...)
- end,
- after_place_node = function(...)
- return darkage.after_place_node(...)
- end,
- can_dig = function(...)
- return darkage.can_dig(...)
- end,
- allow_metadata_inventory_move = function(...)
- return darkage.allow_metadata_inventory_move(...)
- end,
- allow_metadata_inventory_put = function(...)
- return darkage.allow_metadata_inventory_put(...)
- end,
- allow_metadata_inventory_take = function(...)
- return darkage.allow_metadata_inventory_take(...)
- end,
- on_metadata_inventory_move = function(...)
- return darkage.on_metadata_inventory_move(...)
- end,
- on_metadata_inventory_put = function(...)
- return darkage.on_metadata_inventory_put(...)
- end,
- on_metadata_inventory_take = function(...)
- return darkage.on_metadata_inventory_take(...)
- end,
- on_blast = function(...)
- return darkage.on_blast(...)
- end,
- })
- minetest.register_node("darkage:wood_shelves", {
- description = "Wooden Shelf",
- tiles = {
- "darkage_shelves.png",
- "darkage_shelves.png",
- "darkage_shelves.png",
- "darkage_shelves.png",
- "darkage_shelves.png",
- "darkage_shelves_front.png",
- },
- paramtype2 = "facedir",
- groups = utility.dig_groups("furniture"),
- sounds = default.node_sound_wood_defaults(),
- on_rightclick = function(...)
- return darkage.on_rightclick(...)
- end,
- on_construct = function(...)
- return darkage.on_construct(...)
- end,
- after_place_node = function(...)
- return darkage.after_place_node(...)
- end,
- can_dig = function(...)
- return darkage.can_dig(...)
- end,
- allow_metadata_inventory_move = function(...)
- return darkage.allow_metadata_inventory_move(...)
- end,
- allow_metadata_inventory_put = function(...)
- return darkage.allow_metadata_inventory_put(...)
- end,
- allow_metadata_inventory_take = function(...)
- return darkage.allow_metadata_inventory_take(...)
- end,
- on_metadata_inventory_move = function(...)
- return darkage.on_metadata_inventory_move(...)
- end,
- on_metadata_inventory_put = function(...)
- return darkage.on_metadata_inventory_put(...)
- end,
- on_metadata_inventory_take = function(...)
- return darkage.on_metadata_inventory_take(...)
- end,
- on_blast = function(...)
- return darkage.on_blast(...)
- end,
- })
- minetest.register_on_player_receive_fields(function(...)
- return darkage.on_player_receive_fields(...)
- end)
- -- Register mod as reloadable.
- local c = "darkage:core"
- local f = darkage.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- darkage.run_once = true
- end
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