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- -- Basically just a copy of regular water, with damage_per_second.
- local sdef = table.copy(minetest.registered_nodes["default:water_source"])
- local fdef = table.copy(minetest.registered_nodes["default:water_flowing"])
- sdef.damage_per_second = 1*500
- fdef.damage_per_second = 1*500
- sdef._damage_per_second_type = "fleshy"
- fdef._damage_per_second_type = "fleshy"
- sdef._death_message = "The piranha got <player>."
- fdef._death_message = "The piranha got <player>."
- sdef.liquid_alternative_flowing = "cw:water_flowing"
- sdef.liquid_alternative_source = "cw:water_source"
- fdef.liquid_alternative_flowing = "cw:water_flowing"
- fdef.liquid_alternative_source = "cw:water_source"
- minetest.register_node("cw:water_source", sdef)
- minetest.register_node("cw:water_flowing", fdef)
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