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- if not minetest.global_exists("default") then default = {} end
- if not minetest.global_exists("coresounds") then coresounds = {} end
- coresounds.modpath = minetest.get_modpath("coresounds")
- -- Currently used by both death and teleport-sickness code.
- function coresounds.play_death_sound(player, pname)
- if skins.get_player_sex(pname) == "female" then
- ambiance.sound_play("death_female", player:get_pos(), 1.0, 30)
- else
- ambiance.sound_play("hungry_games_death", player:get_pos(), 1.0, 30)
- end
- end
- function coresounds.play_sound_node_place(pos, nn)
- local def = minetest.reg_ns_nodes[nn] or minetest.registered_nodes[nn]
- if not def then return end
- if def and def.sounds and def.sounds.place then
- local sound = def.sounds.place
- if not sound.name or not sound.gain then return end
- ambiance.sound_play(sound.name, pos, sound.gain, 20)
- end
- end
- function coresounds.play_sound_node_dug(pos, nn)
- local def = minetest.reg_ns_nodes[nn] or minetest.registered_nodes[nn]
- if not def then return end
- if def and def.sounds and def.sounds.dug then
- local sound = def.sounds.dug
- if not sound.name or not sound.gain then return end
- ambiance.sound_play(sound.name, pos, sound.gain, 20)
- end
- end
- function default.node_sound_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "", gain = 1.0}
- table.dug = table.dug or {name = "default_dug_node", gain = 0.25}
- table.place = table.place or {name = "default_place_node_hard", gain = 1.0}
- return table
- end
- function default.node_sound_stone_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.5}
- table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_dirt_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 1.0}
- table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.5}
- table.place = table.place or {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_sand_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.12}
- table.dug = table.dug or {name = "default_sand_footstep", gain = 0.24}
- table.place = table.place or {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_gravel_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.5}
- table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0}
- table.place = table.place or {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_wood_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.5}
- table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_leaves_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.35}
- table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7}
- table.dig = table.dig or {name = "default_dig_snappy", gain = 0.4}
- table.place = table.place or {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_glass_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.5}
- table.dug = table.dug or {name = "default_break_glass", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_metal_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.5}
- table.dig = table.dig or {name = "default_dig_metal", gain = 0.5}
- table.dug = table.dug or {name = "default_dug_metal", gain = 0.5}
- table.place = table.place or {name = "default_place_node_metal", gain = 0.5}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_snow_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_snow_footstep", gain = 0.2}
- table.dig = table.dig or
- {name = "default_snow_footstep", gain = 0.3}
- table.dug = table.dug or
- {name = "default_snow_footstep", gain = 0.3}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_water_defaults(table)
- table = table or {}
- table.footstep = table.footstep or {name = "default_water_footstep", gain = 0.2}
- default.node_sound_defaults(table)
- return table
- end
- minetest.register_on_dignode(function(pos, oldnode, digger)
- if not digger then return end
- if not digger:is_player() then return end
- local n = minetest.reg_ns_nodes[oldnode.name] or
- minetest.registered_nodes[oldnode.name]
- if not n then return end
-
- if n.sounds then
- local file = ""
- local gain = 1.0
-
- if n.sounds.dug then
- local s = n.sounds.dug
- file = s.name
- gain = s.gain
- elseif n.sounds.dig then
- local s = n.sounds.dig
- file = s.name
- gain = s.gain
- elseif n.sounds.footstep then
- local s = n.sounds.footstep
- file = s.name
- gain = s.gain
- end
-
- if file ~= "" then
- ambiance.sound_play(file, pos, gain, 20, digger:get_player_name())
- end
- end
- end)
- minetest.register_on_placenode(function(pos, oldnode, digger)
- if not digger then return end
- if not digger:is_player() then return end
- local n = minetest.reg_ns_nodes[oldnode.name] or
- minetest.registered_nodes[oldnode.name]
- if not n then return end
-
- if n.sounds then
- local file = ""
- local gain = 1.0
-
- if n.sounds.place then
- local s = n.sounds.place
- file = s.name
- gain = s.gain
- elseif n.sounds.dig then
- local s = n.sounds.dig
- file = s.name
- gain = s.gain
- elseif n.sounds.footstep then
- local s = n.sounds.footstep
- file = s.name
- gain = s.gain
- end
-
- if file ~= "" then
- ambiance.sound_play(file, pos, gain, 30, digger:get_player_name())
- end
- end
- end)
- local random = math.random
- minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
- if not puncher then return end
- if not puncher:is_player() then return end
- if random(1, 5) == 1 then
- ambiance.particles_on_punch(pos, node)
- end
-
- local ndef = minetest.registered_items[node.name]
- if not ndef then return end
- local ngroups = ndef.groups or {}
- local nsounds = ndef.sounds or {}
-
- local file = ""
- local gain = 1.0
-
- -- By default, the punch sound is the sound the tool makes, if the node is diggable by the tool.
- local wielded = puncher:get_wielded_item()
- local wieldef = minetest.registered_items[wielded:get_name()]
- if wieldef then
- local tool_capabilities = wieldef.tool_capabilities
- if tool_capabilities then
- local groupcaps = tool_capabilities.groupcaps
- if groupcaps then
- if groupcaps.oddly_breakable_by_hand then
- if ngroups.oddly_breakable_by_hand and ngroups.oddly_breakable_by_hand > 0 then
- file = "default_dig_oddly_breakable_by_hand"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- elseif groupcaps.cracky then
- if ngroups.cracky and ngroups.cracky > 0 then
- file = "default_dig_cracky"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- elseif groupcaps.choppy then
- if ngroups.choppy and ngroups.choppy > 0 then
- file = "default_dig_choppy"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- elseif groupcaps.crumbly then
- if ngroups.crumbly and ngroups.crumbly > 0 then
- file = "default_dig_crumbly"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- elseif groupcaps.snappy then
- if ngroups.snappy and ngroups.snappy > 0 then
- file = "default_dig_snappy"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- end
- end
- else
- -- If the wielded item has no tool capabilities defined, assume it is the wieldhand.
- if ngroups.oddly_breakable_by_hand and ngroups.oddly_breakable_by_hand > 0 then
- file = "default_dig_oddly_breakable_by_hand"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- end
- else
- -- If the wielded item does not appear to be defined, assume it is the wieldhand.
- if ngroups.oddly_breakable_by_hand and ngroups.oddly_breakable_by_hand > 0 then
- file = "default_dig_oddly_breakable_by_hand"
- -- Node digging sounds (if defined) override tool digging sounds.
- if nsounds.dig then
- file = nsounds.dig.name
- gain = nsounds.dig.gain
- end
- end
- end
-
- -- If the node is breakable by hand, and no sound has been defined yet,
- -- then just use the `oddly_breakable_by_hand` digging sound. This catches
- -- cases where the player uses an incorrect tool for a given node, but the
- -- node is still diggable by hand (the server allows the node to be dug).
- if file == "" and ngroups.oddly_breakable_by_hand and ngroups.oddly_breakable_by_hand > 0 then
- file = "default_dig_oddly_breakable_by_hand"
- elseif file == "" and ngroups.crumbly and ngroups.crumbly > 0 then
- file = "default_dig_crumbly"
- elseif file == "" and ngroups.snappy and ngroups.snappy > 0 then
- file = "default_dig_snappy"
- end
-
- if file ~= "" then
- local pname = puncher:get_player_name()
- ambiance.sound_play(file, pos, gain, 30, pname)
- end
- end)
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